224,795 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Messed up
3 Years Ago
Loadout upgrade text
3 Years Ago
Loadouts cost nothing to change but upgrades still cost
3 Years Ago
Tweaked radar idle sound and added force shield idle sound + fixed force field powering up immediately if generator is offline
3 Years Ago
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
3 Years Ago
Added capture sound loop
3 Years Ago
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3 Years Ago
Merge DMb -> Aux
3 Years Ago
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
3 Years Ago
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3 Years Ago
Got rid of some leaderboard debug logging Easing helper tweak, simpler campaign menu animations Fixed main menu animation stutter on Switch
3 Years Ago
Merge DMb->Aux
3 Years Ago
Rebuild military bases, to get the updated MLRS changes
3 Years Ago
Updated Dune map with changes and outposts
3 Years Ago
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3 Years Ago
Dev material for outpost volume
3 Years Ago
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3 Years Ago
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3 Years Ago
Light ShouldDraw checks nodraw effect in hierarchy, fixes base entities disabling child light rendering
3 Years Ago
Fixed force field blast protection
3 Years Ago
Finished up force field
3 Years Ago
Implemented force shield damage sounds Merge branch 'main' of sbox-hover
3 Years Ago
Fixed send.txt not being up to date
3 Years Ago
Fixed Force field particle b
3 Years Ago
Multiple class tags in fgd autogenerate correctly
3 Years Ago
Force Field Particle
3 Years Ago
Added Hammer.VisGroup which puts entities in given automatic visgroup Also give auto visgroups to most c# entities
3 Years Ago
Temp force shield icon
3 Years Ago
Improved weapon icons for visibility as the placeholder models can be confusing. Increased weapon icon size on Station Screen
3 Years Ago
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3 Years Ago
Fixed unable to pickup Force Shield
3 Years Ago
Added ent_nav_blocker, as replacement for func_nav_blocker Remove func_nav_blocker from the fgd
3 Years Ago
Fixed deployable calculations
3 Years Ago
Nerfed Longshot, buffed Shotblast, force shield collision box
3 Years Ago
Force Field temp model Merge branch 'main' of sbox-hover
3 Years Ago
Some main menu UI optimisation Updated Jenkinsfile !switch !release
3 Years Ago
Fixed health on deployables
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
ModelDoc: Extra safety checks for multi-take support
3 Years Ago
Reduce fire rate slightly
3 Years Ago
Fusion charge up sound + effects
3 Years Ago
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3 Years Ago
Add optimization switch to vfx compiler
3 Years Ago
merge from halloween2021 for initial testing
3 Years Ago
Force Shield effects and implementation (no model yet) Merge branch 'main' of sbox-hover
3 Years Ago
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3 Years Ago
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