225,707 Commits over 3,714 Days - 2.53cph!

3 Years Ago
Revert "Fix world panels taking input priority over screen panels" This reverts commit d4f9e18564950dc7d1119fb0f564f03da8df8c1b.
3 Years Ago
Disable saving on MLRS sub-ents
3 Years Ago
Do less ray checks for projectiles that are heading upward (future hit pos calculation)
3 Years Ago
Clear a panel's input focus when it is deleted
3 Years Ago
MLRS rocket gravity increase
3 Years Ago
▊▅▍▍▆▇ ▄▍.▍█▉▋▌ ▆▅█ ▌ ▉▌█▇▊▋ ▄▄ ▇▇██▉▄ ▉▋▇ ▉█▄▍▊▄▄ ▉▋█▄ ▉▇▄▄▉▍▆▇ ▍▌▍▇▌▍▍ ▄ ▉▉▇▇▄▄█ ▋▋▇ ▌▍ ▋█▌ ▌▇▄█▍▆▇▍ ▊▌▅▋▉ ▉▅▆▄ ▊▄█▍█ ▄▄▉▌ ▆▇▅ ▄▇▊ ▉▍▅▄▌█ ▍▋▆ ▊▋▉▌▆▌▆ ▊▅▌ ▆▊ ▍▌▇ ▆▍▍
3 Years Ago
Fixed rocket hatches not setting the correct rotation on initial load (client).
3 Years Ago
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3 Years Ago
▄▆▌▇▌ ▋▊█▉▇▇█▋▋▄▉ ▉▊▋ ▇▍▍ ▆▍▋▇▋▉▉ ▅▍▋▉▇ █▇▉▍▄▇▋▋▄▅█ ▍▆▄▌ ▅▉▌▅▇▆▅▍ (▌▉▉▍ ▅▌▇▇▊▍ █▆-▋▍▊▉▇▉▆ ▌ ▅▉▌▄▋▋█ ▉▄▉▅ ▅▇▇▋'▇ ▉█▊▌▊▋▌ ▄▌ ▋▄▅▍) ▇▌▌▍▇▌▆▋ █▆▇ █▌▇▄▋▇▍▇▆▇▍ ▍▌ █▅█▊▋▆▄ ▋▇▊▋▋▇▅▍ ▉█ ▉▅▅ ▇▇▌█▋▆ █▋▊▍▊▇▌▍▉▅
3 Years Ago
Move MLRS server rotation immediately into position on initial load
3 Years Ago
Whitelist System.Collections.ObjectModel.* System.MidpointRounding* System.Runtime.CompilerServices.IsByRefLikeAttribute System.EventArgs* & System.EventHandler*
3 Years Ago
Oops wrong branch, cherry-pick from Aux to DMb
3 Years Ago
MLRS interaction areas improvement
3 Years Ago
SAM vs. MLRS rocket speed reduction
3 Years Ago
Merge DMb -> Aux
3 Years Ago
Fixed BaseVehicle PlayerIsMounted override being server-only
3 Years Ago
Trace: Fix AnyTags behaving same as AllTags, WithoutTags accepts multiple string params
3 Years Ago
Fixed some server->client MLRS data issues
3 Years Ago
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3 Years Ago
[DONT MERGE] Update construct wihtout water model to test new water rendering Initial water work Initial work for watersplash compute shader
3 Years Ago
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3 Years Ago
▆█▋▉▄▇▌ ▍▍▉▋▇▌▍ ▍█▄▉▇▆▆▋ ▄██ ▄▉▉▍▊▅▇▇ ▍▍▋▌ ▄▌▍'▋ ▄▊▊ ▉█▌▋▉▇▄▄▋
3 Years Ago
▋▅▄▇▉ ███▌ ▅▄▉▅
3 Years Ago
Texture.Load respect warnOnMissing when FileNotFoundException is thrown If no FOV is set by Camera use the default one from engine CameraSetup (default_fov convar) Stop engine forcing default_fov to 70 every frame Video settings:add default fov slider
3 Years Ago
▊▉▊▌▊ ▋▉█▉█▉▍▋ █▌▉ ▌▋▇▅▌▍▉▇▅▄ ▄▊'▅
3 Years Ago
Tooltip spelling fix
3 Years Ago
Speech bubble tweaks
3 Years Ago
Removed old UI scripts
3 Years Ago
Changed how SAMs handle MLrS rockets. A lot less range covered, but less gap between bursts and faster rockets. Should help the case of your MLRS rockets getting taken out before they reach their target by unrelated SAMs.
3 Years Ago
▄▄▅▌█ ▇▆▍▍▊▌▄ ▇▌▇ █▋▊▅▅▅ ▋▋▊▊▌▋▉▋▆▆ (▅▅▋▅▇▆▊█ █ ▊▌▄ ▋▇█▅▊▋ ▇▅█▍ ▄▄▇▇█ ▅▉▊▋ ▅▋▇ ▊▍▉▊ ▍▆▅▅▋▉ ▆▊ ▍▆▆ ▋▄▌█▄ ▋▆▄▋▋▄)
3 Years Ago
MLRS texture progress / tweaked material values / added AO maps for extra depth
3 Years Ago
ballpit wait at start Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
▉▅▄ ▅▄▋▍ █▉▉▊▋▆▆▆
3 Years Ago
Precache particles, use Model.Load to precache models before they spawn Update GameServices usage to use GameplayResult Replace obsolete camera properties
3 Years Ago
Raise OnValueChanged when TextEntry is modified with ctrl + x Fix world panels taking input priority over screen panels
3 Years Ago
▍▇▍▉▋▅▉▍▆ ██▇▆▊.▅▋▆▍ ▄▌▇▆▋▉▄ ▄▉ ▌▅█▄ ▊▊▊▄▅ ▆▉█▄ ▄▆▊▄▆ ▅ ▅▉▅▉█▋▉ ▌▌ ▊▉▇█▊▉▋ ▌▋▇▌ ▊▉▊ ▄█▊█▍ ▌▅▊ ▊▇▍▍ ▍▊ ▉▍▆▄▌ ▌▇ ▉▌▄ ▋ █▇▇▌▊▇█▉ ▍▅▄▋
3 Years Ago
█▄▆▇▆▆▅ █▄▄ ▋▉▉▅█ ▄▋▆▍█▆▄▉ ▆▍▇▊ ▆▌▉▊ ▇▆▊▊ ▄█... ▌▆█▆▍ ▄▍▊▆▋▉▄█ ▇▆▌▊▊▇█ ▄▇▌▉▍ ▉█ ▇▇▇ ▍█▇▊▍ ▍▉▆▇▍▉▉▋▊?
3 Years Ago
Fix user SAM sites blocking nearby construction
3 Years Ago
MLRS rear camera screen material & post profile
3 Years Ago
Assigned the new aiming module mesh so it correctly shows and hides again
3 Years Ago
Merge DMb->Aux
3 Years Ago
MLRS interior part 1/2.
3 Years Ago
Loot panel token name edit
3 Years Ago
Fixed missing SAM site loot panel
3 Years Ago
▆▊▊▊▊▆ ▉█▄▄ ▌ ▇▄ ▍▌▅█▇
3 Years Ago
▋▇▍█▅▇▅ ▍▍▋▄▉▇ █▅█▄▋▋▍ ▄▌▄ ▄▅▉▍
3 Years Ago
merge from halloween
3 Years Ago
▊▋▉▍▆▊▆▍▋▍▉▄▍█▋ ▆▅ █▊▆▋▇ ▊▇ ▍▆▆█▌▋ ▉█▌▇▌▊▆▇ █▆ ▌▌ ▋▋▌▉▄ ▇▍▍▄▇▌ █▇ ▇▅▅▄▍█▋▅▍ █▅▅▊▉▅▍▌▄█▇▍/▉▍█▇▆▌█▌▊▆▊. █▍█▉▅▆█▌▄▋▋▇ ▋█▇▋▌▄ ▆▆▇▄█▋ ▅▋▋▋▉▇▆▆▅▉▊▊ ▅▊▌ ▉▊▊▇▅▋▊▋▍▌ ▄▉▌█▄▆█.
3 Years Ago
Delete IModelGameData, Add ModelDoc.GenericGameData Attribute
3 Years Ago
Play-on-show off on rocket launch cycle LOD