198,711 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Source updates
4 Years Ago
default cassette music loops mixer dsp tweaks more dead air between remote phone rings
4 Years Ago
Merge from render_scale
4 Years Ago
Fixed assertion with texture lerping in post effects
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
added some requested cubes for map makers /modding/cubes
4 Years Ago
.dll update
4 Years Ago
Gave the player a smaller collider when on a horse that better fits their actual size when on the horse. Hopefully fixes my newer more zealous clipping checks from booting players off when it shouldn't
4 Years Ago
Fixed regression bug, clothing with move speed modifiers no longer affecting movement speed in water or on ladders
4 Years Ago
merge from render_scale
4 Years Ago
Tweaked bunker entrances volumes due to AH issues
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Get rid of "assigned but never used" warning on CLIENT
4 Years Ago
Fixed cargo ship often having no valid dismount point for the ship's microphone while it was moving. Keep the player parented to the ship while mounted, letting dismount attempts happen in local ship space.
4 Years Ago
Subtract 62752, will potentially cause issues at high client latency.
4 Years Ago
Default to rust radio on new boom boxes (held and deployed)
4 Years Ago
Force accept the first dismount point on the cargo ship pa
4 Years Ago
Fixed connected speakers not working with internet radio (regression from yesterday)
4 Years Ago
Fixed mobile phones sometimes appearing in the directory twice
4 Years Ago
Can now set mobile phone to silent
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Consolidated some interaction checks
4 Years Ago
Don't allow interacting with other entities while using the mobile phone
4 Years Ago
Can no longer open map, use chat or gesture while using a mobile phone (these didn't really work anyway)
4 Years Ago
Wounded system changes: - The player is only incapacitated when looted, falling, or in deep water - Crawling: The player goes straight to dead state and ragdoll when 0 HP, no more going into incapacitated.
4 Years Ago
Replaced chippy builtin radio with compressed files
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Manifest, removed meta file
4 Years Ago
Merge Main->Submarine
4 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
4 Years Ago
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4 Years Ago
Updated Citizen clothing
4 Years Ago
Tunnel source backup
4 Years Ago
Fixed some mesh gaps in bypass transitions
4 Years Ago
NVG fixes
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Fixed bug with options menu not updating properly to reflect code set convars.
4 Years Ago
Damage states WIP
4 Years Ago
Extended bunker entrance building blocker volume Tweaked bunker ladder volume
4 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
4 Years Ago
Clamp render scale between 0.5 and 1.0
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Fixed crawling player not adjusting direction well in third person due to the slow speed giving it a zero corrective weight in the PlayerModel rotation update
4 Years Ago
merge from main
4 Years Ago
merge from save214 (Staging wipe)
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Fix crawl collider radius offset bug