198,704 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added the large disco floor variant as a skin Repair bench will reskin an entire stack of items instead of reducing the stack to 1 (redirect issue) Moved colour gradients from DiscoFloor component to DiscoFloorColourLookup component
4 Years Ago
4 Years Ago
Full collection achievement implementation
4 Years Ago
Merge Main->NewWounding
4 Years Ago
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
4 Years Ago
Save BoomBox.BacktrackLength server convar Audio entities will now use the connected audio entity of any other audio entity they encounter when backtracking, should reduce hops and allow further chains of audio entities
4 Years Ago
Improved fix for picklechuting
4 Years Ago
Boom box decay while playing music now respects Decay.scale convar
4 Years Ago
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
4 Years Ago
Fixed power input slot name on disco ball
4 Years Ago
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
4 Years Ago
Revert the previous poisoning commit to prevent "pickle cave diving"
4 Years Ago
Cancel pending poison damage when changing wounded state
4 Years Ago
Fix swimming and ladder climbing being extra slow
4 Years Ago
Add player.stopgesture_radius to cancel gestures on all players in the given radius
4 Years Ago
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
4 Years Ago
If a player is on a ladder when they become wounded, make them fall off
4 Years Ago
Can no longer record onto a cassette while it's playing
4 Years Ago
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
4 Years Ago
Fixed not being able to edit radio settings on held boom box while building blocked
4 Years Ago
▉▄▍▉ ▄▇▋▆▌▇ ▌▇▋▅▋▅▋: ▊▊▄▇▋ ██▄▊▅▇ ▋▆▍▍▍ █▉▍▌▄▊▍▋ ▇▌ ▌ ▋▋██▅▆▇▉█▍ █▌▉██▇, ▅▇▉▊█▍ █▇▉'▌ ▇▊▍▋▇▍▌▊▋▇▆▊▆▉ ▍▇ █▍▄ ▊▇▇▊▇▋▇▌▆ ▇▌▇ ▅▍▇ ▌▊ ▉▋▊█▄▍▋▄ ▅▉▅▄ ▋▅██▆▌█▄ ▄▊ ▍▍▅▉▆▌/▄▄▋▌▊▆ ▋▊▇▉▉ ▇▊▉▆▆▆ ▋▉▆▇ ▌▌▄▌ ▌▊▍▋▋▆▉▋ ▍▄▄▌▆ ██▇▌▄▊ ▇▅█▉ ▇▋ ▋█▍▄█▅▆▋ ▄▌ ▊▌▌▊▇▄▊▊█ ▆▇▍▇▅▌ (▉▌▅▋ ▋█ ▄▉▄▄ ▌▉ ▊█▍▋ ▄▆▉▋█▍ █▇▆█ ▋▄ ▅▇▋▄▌▅▍▇ ▄▍▆▇ ▉▇▌ ▊█ ▉▍▆▉ █▆ ▋▋▇█ ▉▇ ▋█▆▋▍)
4 Years Ago
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
4 Years Ago
Source updates
4 Years Ago
Fix another NRE in GoToIncapacitated
4 Years Ago
Fixed error when using injure console command
4 Years Ago
Citizen LOD 2&3
4 Years Ago
Fixed not being able to crouch under half walls
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Go directly to incapacitated if player dies from fall damage
4 Years Ago
Added support for animation going directly from standing to incapacitated (requested for fall damage)
4 Years Ago
Bypass tunnel source backup
4 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
4 Years Ago
train yard sleep/wake
4 Years Ago
merge from trainyard
4 Years Ago
puzzle reset spawners
4 Years Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Fixed issue with SSS effect causing blurring.
4 Years Ago
final patrol route
4 Years Ago
patrol routes, spawners
4 Years Ago
merge from main
4 Years Ago
Trainyard AI prefab update
4 Years Ago
wounded anim updates
4 Years Ago
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
4 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
4 Years Ago
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4 Years Ago
Underwater labs art - first pass, unoptimized
4 Years Ago
network++