161,924 Commits over 2,771 Days - 2.43cph!

3 Years Ago
Fixed being able to shift paint windows and paint the exterior of the ship FIx room inspector showing enclosed text incorrectly Potentially fixed neighbour issue on walls with windows
3 Years Ago
Icons for rooms/zones Evened out the subcategory icons vertically. Updated some tooltips and semantics related to paint/rooms/zones.
3 Years Ago
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
3 Years Ago
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3 Years Ago
Deconstruction time balance Effects no longer cleared instantly by death flag, instead we do cleanup in the next Effects.Tick call Removed some stupid bonuses from the crafting module score, which means crafters will actually sleep now instead of crafting all night
3 Years Ago
Building decay returns a % of the items put into the building upon destruction
3 Years Ago
changed dm4 a bit, added jump pads. moving from a jump pad to a jumppad is now a 0 tile cost. removed hit anim on jumppad land. other fixes with new stuff.
3 Years Ago
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3 Years Ago
update unit animation controller to work better with the jump jump now set move float to 1 and then back to 0 at the end of the corroutine
3 Years Ago
Outer exterior wall/window prefabs flagged as exterior. Unflagged wallpapers from exteriors.
3 Years Ago
Decay removes items from the building container
3 Years Ago
Exterior doesn't get painted when you shift paint interiors. Fixed the UVs on Ext M windows. Proper unified window glass Fixed the Window M/Large prefab issues & ambient lighting.
3 Years Ago
map fix
3 Years Ago
Sorted the wall & exterior assets. 2/2
3 Years Ago
ZoneWeather NRE fix
3 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
3 Years Ago
Cherry picking 28210
3 Years Ago
Reduced prefab pool prewarm count again (for now)
3 Years Ago
Shipping container decals
3 Years Ago
Fixed weather not changing
3 Years Ago
Fixed smoke grenade ordering issue with some glass windows
3 Years Ago
Effect stat manipulation pass, removed a bunch of weird mood changes Fixed ai module drawer not working in effect editor
3 Years Ago
nre fix smoke effect no longer gone forever outside network range
3 Years Ago
update mission notification /toast UI
3 Years Ago
Cargo ship hull models and prefabs
3 Years Ago
IStat.ChangeSinceLastSimulation -> LastChangeValue, added support for change direction indicators to ValueElement/StatBar
3 Years Ago
Unwarp always sets updatePosition and updateRotation regardless of whether we warped or not
3 Years Ago
Making sure we're giving coherent proper inputs. Fixed Ctrl+Backspace
3 Years Ago
Force people to unwarp when they start moving
3 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
3 Years Ago
wip jump pads
3 Years Ago
Fixed Highlighting NRE
3 Years Ago
Moved BuildingView.SetPropertyBlockFloat to EntityView, used in ResoureceView.UpdateDispenserRendererProperties (should fix resources showing as full when they're not)
3 Years Ago
SmartObject interaction positions are pooled
3 Years Ago
Don't null occupier when disabling InteractionPosition
3 Years Ago
Added Facepunch.Skeleton
3 Years Ago
Deleting...
3 Years Ago
Reapplying 28202
3 Years Ago
Subtracting 28202
3 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
3 Years Ago
Merge from main
3 Years Ago
Moved unwarping to Unsubscribe (causes people to get stuck for some reason)
3 Years Ago
Validate position checks in new AI.
3 Years Ago
Subtracting 28192
3 Years Ago
unity editor directive for TerrainMap.Bake base method.
3 Years Ago
Stockpile removes deposited items on destroy. More buildings are deconstructable. Campfire isn't deconstructable for now (because it's the centre of the whole Settlement). UI shows disabled Deconstruct command with description for buildings that can't be deconstructed.
3 Years Ago
New AI can't be wounded.
3 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
3 Years Ago
movement path test
3 Years Ago
can no longer use smoke grenades under water