224,006 Commits over 3,684 Days - 2.53cph!

3 Years Ago
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3 Years Ago
▄▅▌█▉ ▋▄▌▍ ▍▆▉▉
3 Years Ago
Area around Waste Management.
3 Years Ago
Use new CurrentSequence instead of Sequence
3 Years Ago
A bunch of work on queueable commands but I'm not sure I like it or that it's worth it - evaluate later After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
3 Years Ago
After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
3 Years Ago
Fixed codegen errors when XML comments are invalid Fixed a warning about unused variable
3 Years Ago
Fix qt deprecation assert when saving new material
3 Years Ago
Fix a warning about XML comment
3 Years Ago
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity Also fixed up some of the documentation comments Merge branch 'master' of sbox
3 Years Ago
Added Trace.RunAll() (returns all hits, in order) Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
Fix cubemaps getting fucked on every other level load
3 Years Ago
Fixed UI masking bug in co-op player joining prompt Fixed not showing prompt for player 2 until any controller button press
3 Years Ago
stopsound also shuts down all CSoundPatches
3 Years Ago
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3 Years Ago
Tags use StringTokens instead of StringPool Should be able to add tags to clientside entities Added DebugOverlay.TraceResult Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Nixed full screen wiggle because lerp bug Various other minor tweaks
3 Years Ago
Add AnimEntity.CurrentSequence
3 Years Ago
Low oxygen full screen effect
3 Years Ago
Create .editorconfig
3 Years Ago
Sealed AnimationSequence + internal constructor
3 Years Ago
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3 Years Ago
West>Mid passage
3 Years Ago
Removed old property. Pass entity into AnimationSequience
3 Years Ago
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3 Years Ago
Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
3 Years Ago
Animgraph: Support grid snapping, snap value can be changed in options window
3 Years Ago
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3 Years Ago
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
3 Years Ago
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▋█▋█▊▍ ▇▆▌▌▍▌▌▊▄ ▍█ ▉▆▊ ▊▆█▇ ▆▇▌▌ ▇▋▌▆▆(?) ▍▌▍▉ ▅▉█▆▊▋▉ ▍▅▅▌▆▄▊█▇▉▊ ▉▄▇▅▆▅█ ▍▄▍▊▉, ▌▌▄█▇▍ ▌█▍ ▉▌▇▄▆▄
3 Years Ago
▆▅▄▆▆▄ ▌▋▋ █▆▄▅ ▅▇▇▄▍ ▆▆█▍▆ ▄▅▋▍▆▄ '▍█▄▌▍█' ▍▋ █▇▌ █▇▅██▆ ▋▌ ▅▍▉▍
3 Years Ago
▋▌▇ ▄▋▅█▆▉▄ █▆█ ▊▊▋ ▊▆▆▌▇▋ ▄▊▄ ▅▅▊▋▅▅▋█▍▅ ▌▌▋▆▆▋ ▄▉▇▍▇█▋▄ ▋█▉▍▅▆▄▋.▊▍▊▄▋██▍▋▌▉█▋ ▌▌▄ ▍▅▆▅▋▋▊▊▇▉▍▋▉▋ ▇▋▅▅▅▌▉▅▍▊ ▅▇▅▉▍▇ ▆▍▉█▄ ▍▍▌▄▍▆▍▋▆█▊ ▇▍ ▉▋▇▉ ▊▄ ▉▋▆▊▄ █▉▅▋▄▆▄▅ ▅▋▇▋ ▇▅▆▉▊█ ▋▅█▍▆▄▅ ▍▊▆▉▍ ▆▊▆▌▊▇ '▅▅▋▍█▉' ▆▅ ▅▄▄
3 Years Ago
ModelDoc: Fix render mesh preview not taking into account its parent bone
3 Years Ago
always spawn AI around puzzle rooms
3 Years Ago
Removed blue and red card lab spawns
3 Years Ago
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3 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
3 Years Ago
Spread out underwater labs more Underwaterlab targetcount = 3
3 Years Ago
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3 Years Ago
Torpedoes a little slower again, but not as slow as they were before
3 Years Ago
ChaseState look distance tweak
3 Years Ago
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3 Years Ago
Let duo sub passenger look down a little more (for storage access/looking condescending)
3 Years Ago
Add a small light to the duo sub storage so that it's visible even when the sub is off.
3 Years Ago
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