130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                ▌▋▆▊▋▊▇ ▅▌ ▉▄▅▆▊▍▍, ▋▇▉▌█▉ ▌▆█▍▄▉▅▍ ▌▍▆▆▌▊▇█▉█ ▆█▌ ▍▋▇ (▇▌▋▍ ▌▅▄▌) , █▆▌▍▆▋▉▌▍▌ ▊▄▍▄▋ ▇▉▆ ▌▅, ▉▄▋▍▉▅▊▆ ▌▅▅▋▌ █▋▊▋█▆▋▌█ █▍▇▊ █▇ ▄▇▇, ▊▇▍▆ ██▍▇
                
                
                
                
             
         
        
            
            
            
                
                ▆▌▅ ▄█▄ ▄▉█-▇▌▋▅▄▌ ▄█▉▉▊▄▌▇▆▅ ▄▉▊ ▆▉▋▅▄ ▅▋-▉▌█▄▋▍▉▅▊▅▊ ▇▋ █ ▉█▌▍▆▌ █▉ ▍▌▇▉▇▆▍ ▊▊▋▄▆▇
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▉▉▇▋ ▄█▉█ █▍▉▊ ▍▆▄▄▉▆▉▄ ▌▄█▇▍▊▋ ▄▄▌ ▄▌▍▍▅▆▍, ▊▅▌▇▉ ▋▍▊ ▊▊▊▉▉▆▄, ▉▆▅▉ ▅▍▌█▋█▇▊ ▌▋▋▍ ▅▌▄▍▅▋▊ ▇▇▉ ▋▇▄▄▉▉▊▍ ▆▊ ▌▊▅▄▋▋ ▅▌▅▄▄▍ ▌▋ ▉▊ █▆▍▌▊, ▌▅▉▅▉█▊ ▍▌▍▌▉▅▅ █▊▄▅▇▊▋▅ ▆█ ▌█▆▉▌▄.
                
                
                
                
             
         
        
            
            
            
                
                Siren light no longer has transparent backing
                
                
                
                
             
         
        
            
            
            
                
                ▌▊▉▅▆ ▇▍▉▆▋▉▋▌▋▆ ▌▌▇▄▊▊ █▇▍██▄▉ ▇▄ ▅█▋▊▉▋▍▅▍█▅_▉▌▉▊▌▆█▊ ▆▇ ▋▌▉▆█▆▊ ▋▋▆█▆▆▊▅▍▅ ▆▉ ▌▋█▉▉▅▊▋▇▉ ▆▉▌▅ ▊█▊▆▇▄ █▇▇ ▅▆ ▋▇▊▍▉▌▄▆
                
                
                
                
             
         
        
            
            
            
                
                ▋█▋▇█ ▌▅▉▋▆ ▊▊▄▊█ ▇▆▌▍▅▅█▊▉▄ ▍▊▄▆▌▊ ▇▅▉▅ - ▉▊█▆▆▄█ ▉▅▉
                
                
                
                
             
         
        
            
            
            
                
                ▆▅▄▅▄ ▍▋▄▊ ▍▌▌▇▅▋▋▋▆▌▋▄ ▆█▅ ▍▆▋█▍▄▆ ▅▋▉ ▋▉▌ #▋▄▊▇▅
                
                
                
                
             
         
        
            
            
            
                
                merge from rock_ledge_a_layerfix
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▆▆▆█▍▄▅ █▍▋▊▄▍▆▅ ▋▋ ▅█▆▌▋ ▉▊▇▍▌ ▋▌ ▄▅█▇▇ ▉▄▇▇▆▄▊▉ ▌▍▅▇▋▄▇ ▊▆▋█
                
                
                
                
             
         
        
            
            
            
                
                ▄▋██ █▍▅▄▊▍ ▍▉▌ ▍▅ ▋█▇▊▊▍ ▆▅▇▅▅ ▌█▋▉▇ ▄▉ ▇▍▅▆▇▋ ▅▅▍▇▄▋.
▇▋▆▇█▌▌ ▇▌▊▌▊▄▆ ▆▅▊ ▇▄▊▍▄ ▉▍▄▉ ▅▊ ▉█▍ ▌▄▊ ▋▇▉▄▆▊ █▊▊.
▊▅▉▅▄ █▄█ ▊▇█▌ ▇▆▆▇ ▍▋▆ ▌█▊▍▊ █▉▍▉▉▄▇.
                
                
                
                
             
         
        
            
            
            
                
                ▌▌█▆▌▆▊▄▇▆▊▋▍ ▋▅█ ▆▅▇ ▋▊▋█▍▅ ▊▆▆▍▉ ▊▇▉▄█ (▋▍▉▍██ ▅▊ ▍▉▉▇, ▅█▅ ▋▇▅ ▌▊▄█▉▅ ▆▍▇▄ ▌▊▆▆▌▆█ ▉▋▅▍▆█▅█) ▇▉▇ ▅▌▌▋▇ ▆ ▊██▇ ▇▇▋█▅▅▋ ▇▆▇█▌▍▊▄. ▆▅▉-▆▍. ▍▅▉▍▌▉▆ ▄▇▍▉█▌▅▆▇▇█▅ ▇▇ ▅▅▆ ▌▆.
▌▅▋▄▅ ▅▅▉▇▅▌▌▊▉▌▊▄▇.▋▄▄▌█▊▌▊▇▍▉▋▄▇▄▉▊▄▆▆ ▌█▆▇▋▄ (▉█ ▌▉█ ▊▅▌█▋▆▄).
▋▅▆█▋▆▍▊▅█▋▅ ▍▌▇▋█▇▋ ▊▅ ▇▅█▌ ▋█▍▊▆ ▍▇▆▉▆ ▅▄▇▊▄ ▇▅▍▄▊ ▊▊▊ ▆▇ ▇▄▄▉▌█▍.
                
                
                
                
             
         
        
            
            
            
                
                ▋▅▆▄▅ ▍▍▄▊▄▅▅▌.▊▍▋▊▇▆█▌▇, █▌▉▌▅▉▇▊█▋▅▍ ▇█▍█▍ ▄▌▉▆▆▇ ▇▇▄▌ ▇▄▊▋▊ █▇▊██▇▌█▋▍ ▊▇▍▍▆█▋ ▆█ ▆▉▇▄▅ █▆█▄▋▍▊▋▄.
                
                
                
                
             
         
        
            
            
            
                
                Adjust rocket launch positions to avoid clipping
                
                
                
                
             
         
        
            
            
            
                
                Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
                
                
                
                
             
         
        
        
            
            
            
                
                Created and set up placeholder broken down state FX
                
                
                
                
             
         
        
            
            
            
                
                MLRS breaks down for 60 minutes after firing.
                
                
                
                
             
         
        
        
            
            
            
                
                Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▋▅▄▆ ▌▍██ ▍▄ █▆▇█ ▅▆▋ ██▍▇▉ ▌▆ ▊█▇ ▅▋▄▌█▄▊ ▄▅▌▌ ▄▉ ▍▆▌ █▆▋▄▍▍
▉▊▍▌▇ █▅▇▌▊ █▊▆▊▌▅ ▍▅▊█▍ ▇▍ █▍ ▍▅▊▇▄▌▇▇▆▆ ▇▍ ▊▋▆ ▌▋▄▅▉▌▊▊▍
▇▆▉▇▉▍ ▅▋▉▍█▆▉▄▋▋ ▅▆▍▇█▆▇ ██▉ ▅▆▋▌▄ ▆▉▊ ▄▌▇▍ ▌▇▄▊▇▊▆ ▍▇▋ ▇██▉▋ ▆▉ ▄▌▅▍▍▋▌▍ ▊▍ ▅▋▌▍
▍█▆█▊▆▌▌'▋ ▅█▆█▍▇██ ▉▆▅▍▍ ▅▍▌▉▅▊ ▋▋▅ ▆▉▌▇ ▄▆▄▄▍▊▆ ▅▍▉▋▇▍▊▆ █▉█▊▍▄▆▆▊▅▄▅▅ ▍▄▅▋▉▊▆ ▆▇ ▉▇█ ▋▌▆█▅▅ ▆▄█ ▇▉▋
▌▌▇ ▋ ▍█▌ ▌▉▄▅▌▇ ▄▋ ▆█▍▄▄▅▅▆ ▆▍ ▌▉▍ ▌▅▊▊██ ▌▋▇ █▆▍▊█▍▊▊▇ ▄▅▇ ▍▊█▆▉▊▋▉ ▅▌▅▍▍▄██▉ ▇▍ ▅▄▍▍▊ ▅▇▊▆▉▉ ▊▋█▉
                
                
                
                
             
         
        
        
            
            
            
                
                Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▉▅▇▍▉▌▍▅▋▊▍ ▅▌▋▆▉▄▆▉▄█▇▆ ▄▊▅▆ ▇▊▅▇ ▊▄▌▍▅
                
                
                
                
             
         
        
        
            
            
            
                
                Set up MLRS rocket initial launch effect
                
                
                
                
             
         
        
            
            
            
                
                Hooked up new rocket thrust effect
                
                
                
                
             
         
        
            
            
            
                
                ▉█▇▇▊▆▉▍█▊▇ ▄█▊ ▍▉▊▇▌▄ ▅▄▍▇▊▊ ▅▉ ▉█▍▊▄▊▍▇ - ▉▇▇▊█ ▊▊▊▍ ▆▇▆▍▋▆▅█ ██▉█▍ ▊▍▅▍█▄▊
                
                
                
                
             
         
        
            
            
            
                
                Set up and assigned the new MLRS rocket explosion effect
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▍▍▋▉ ▊▍▆▌▌▉▅▉▉▆▌▅, ▌▇▍▉▊▊█▇ █▇▍▋▆▄▆ ▊▆▆▌▍▄▉▍▄██▍, ▉▊▆▋█ ▍▆▍▄ ▄▍▅▆█▇▅ ▇▍█▊▋▆ █▇▇▇▌▄ ▇▇▌ ▄▆▋▍▋ ▅▉█ ▌▄▅▅▉ ▆▄▉▉▋▇▊▄ / ▄▋▅▆▅▌▇.
                
                
                
                
             
         
        
            
            
            
                
                ▄▉▆▊▆▊ ▆█▄▉ ▅▋█▄▌▊█▉
▋▍▋▇█▆▇ ▋▉▋▊▍▌▌▌▊▌▅▄ ▆▌▍▅ ▋▍▆▇▊ (???)
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▍▌▆▇ ▍▇█▌▋▊▅▄ ▄ █▇▉▆▋▅▉▌▅▉▅█▌█▅▇▅▇/▄▉▅▄▇▍▉▋ ▊▆ ▋▄▇▌▊▅█/▅▊▌▋██▅ ▌▆ ▄▌▅▌
                
                
                
                
             
         
        
            
            
            
                
                Backfire & rocket thrust prefabs
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▊'▍ ▊▊▊ █▅▉ ▆█▍▌ ▆▊▄ ▉▉▌▋ ▇▅ █▉▊▊ ▋█ ▉▍▋▊█▄▌█ (▌▉ ▇▄▉▇'▇ ▅▉▉▄ ▌▇▍▅█▆, ▆█▄ ▅▇▄▄▌▍ ▉ ▊▉▌▉▌ █▆▆▄)
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▆'▉ ▋▍▋█▌ ▌▋▍▉ ▌▌▇▆▇▉▄█▌▋▋▇ (▇▍▉'▍ ▍▅▅▋▇ ▇▋▋) █▅ ▆▉▄ ▅▅▅▌▍▄ ▊▄▋ ▆▍▋▌ ▍▌█▅█▍▆ █▍▊ ▉▅ ▅█▅▊▋▅▆ ▉█▊▊▊ (▉▇▍▌▌▆ ▍▆▍ ▉█▍▇▇▋▆▆ ▉▆▉▉▋). ▋▉▉█ ▍▄▊ ▆█▆ ▅▋▉▄▄ ▇▊ ▊▋▇▅ ▊▄▆▆ ██▍▆ ▍█▅ ▅▌▊▇▇ █▆ ▌▉ ▋▄▆ ▋▉▋▋▅▍ ▌▊▋ ▆▉▄▉▇▅▉▊▊ ▄█▌▄▊▋▇ ▋▄▅█▌▋ ▇▊▋ █▋▊▋▌.
                
                
                
                
             
         
        
            
            
            
                
                ▋▄▌▅ ▌▅▌'█ ▊▄▆▇▅▌█ ▅▇▄█▆▅▇█▅▅▄▆▆▇▇█▊▍▇▊▊▅
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▅▍▇▇▇ ▍█▋▉▉█▆▋ ▉▍██▌ ▄▅ ▆▋▅▇▇▊▄
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▅▋ ██▉ █▍▆▍▄▄▅ ▆▇ ▆▅▆▇▅ ▋▊▍▄▍▄▊ █▉▍▇
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ▄▇▉ ▆▋▇ ▌▌█▋▊ ▇▍▅ "▅▉ ▉▉"
                
                
                
                
             
         
        
            
            
            
                
                Iterating: Debris, additional rendermin sparking, LOD.
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▋▇▍ ▌▄▌▄▇▋▆▆▄▇▄▍▄▅▆█▅▆▉▍▊▄▆▋▌▊▆▋ ▍▅▄▇▆▊.
▋▍▌▊█ ▆ ▊▌▌▆▄▍█▄▋ ▌▋▍▆█