224,002 Commits over 3,684 Days - 2.53cph!

3 Years Ago
A bunch of work on queueable commands but I'm not sure I like it or that it's worth it - evaluate later
3 Years Ago
Merge from fishing
3 Years Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
3 Years Ago
Merge from main
3 Years Ago
Fixed LOD warnings
3 Years Ago
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3 Years Ago
Fixed module sub entities not spawning properly
3 Years Ago
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3 Years Ago
Various fixes
3 Years Ago
Camper module now updates repositions seats based on conditionals
3 Years Ago
Added lungs and submarine icons
3 Years Ago
Added a filter field to the conditionals list
3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Added some example configurations to Playground_vehicles
3 Years Ago
Fix showing oxygen level when riding horse in water
3 Years Ago
Torpedoes are a little faster
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
Moved fog updating to RTS / gamemode to avoid nasty thread pool issues
3 Years Ago
Fix being able to deposit resources in a building that is under construction
3 Years Ago
Make duo sub interior brighter, so that storage can be seen with the engine off
3 Years Ago
Accidentally left a spammy log in tick
3 Years Ago
Improved the fog system with OnVisibilityChanged method on IFogCullable and updated building memory system to use it
3 Years Ago
Set up submarine item storage. Added "Usable Tertiary" tag.
3 Years Ago
Added CanBeAttacked method on IDamageable / ISelectable. Blueprints cannot be attacked. Added blueprint tag. Enemy players will ignore your blueprints when interacting. Merge branch 'master' of sbox-rts
3 Years Ago
Merge from main
3 Years Ago
Added Playground_vehicles test map
3 Years Ago
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3 Years Ago
More texture size reduction
3 Years Ago
Fixed units not being able to construct blueprints sometimes. Added Player.TeamGroup and IsLocalTeamGroup. Updated a lot of instances to use IsLocalTeamGroup to support teams. Fixed more bugs with blueprints. Cannot attack a unit in your team group. Merge branch 'master' of sbox-rts
3 Years Ago
File size reduced on textures
3 Years Ago
Revert this too
3 Years Ago
Commented out WIP CurrentSequence code
3 Years Ago
By default, placed structures are blueprints until they have a worker try to build them. Blueprints are only visible to and interactable by the player who owns them. Blueprints can be cancelled by left-clicking on them.
3 Years Ago
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3 Years Ago
Fix mapbuilder adding incorrect search path after recent change
3 Years Ago
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized
3 Years Ago
Fixed HUD still showing when a building clone is created
3 Years Ago
Fixed the transition between the clone and real building
3 Years Ago
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3 Years Ago
Remove AnimTime and rename AnimCycle to SequenceCycle
3 Years Ago
Fade back in and out instead of instantly
3 Years Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
3 Years Ago
First pass at adding building memory. A local copy of a building will be created if you can no longer see it. This means you can't tell if a building has been destroyed until you look again. Commented out animation data copying for now. Merge branch 'master' of sbox-rts
3 Years Ago
merge from main
3 Years Ago
Experiment: Count connecting players as bots until they fully join
3 Years Ago
Bound AnimTime and AnimCycle
3 Years Ago
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3 Years Ago
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
3 Years Ago
old bench - changed gibs to use phys box rather than from render shape Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game