224,806 Commits over 3,714 Days - 2.52cph!
Update camper barbecue with the igniter models
Simplified IsOnThisModule check
Fixed individual gibs not dropping when vehicle takes gibs
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Signs cleanup and comments
Removed the clientCollider/serverCollider code from BaseBoat. Since we now rely on convex colliders at all times, it's no longer needed.
Opening/closing doors while crawling now takes three seconds
thumb_up
49
thumb_down
15
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Mining and Attack marker particle
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Fixed a couple of prefab import issues
- Camper code review: Adjusted name and description to match the others.
- Made modules user-craftable by default instead of overriding the setting on each one.
Camper code review: Moved icon
Resizer tool resizes root entity
Squashed commit of the following:
override SimulateAnimator in pistol, change toolgun handedness to 1H for fun
default holdtype_handedness in BaseCarriable
Citizen/animgraph: work-in-progress Pistol RH variant
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▉ ▉▌▉▌▇ ▆▄▆ => ▆ ▆▌▅▆ ▆▋▉
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Initial commit: parity
Merge branch 'master' into bots
Merge branch 'master' into bots
Added MimicBot and updated to use BuildInput method
Commented out some native bot_ commands. Added managed bot commands
Fixed previous state issues and clean up
Merge branch 'master' into bots
Made changes for PR
Merge pull request #27 from Facepunch/bots
Bots
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Reworked rotate & scale behavior of path nodes
Here is a test comment
<hee.hoo@he.ha>
<231+hee.hoo@he.ha>
ticket machine - all lods
Merge branch 'master' of sbox-game
Fixed standalone build error
Fixed network connection loss when suspending game
Don't invoke custom scene object render if the scene object is invalid. Add SceneObject.IsValid extension
vehicle factory upgrade
Brewery level2
terryfactory level2
airfield level2
drone hub level2
Updated MLRS greybox hierarchy
Don't let controller applet block the main thread
Add Event.Stream.Command attrubute
MLRS greybox update / added rocket greybox
Add AnimSceneObject,SetMaterialGroup
Merge branch 'master' of sbox
Don't log an error when Razer Chroma isn't installed
Log errors instead of rethrowing (probably fixes RGB errors)