198,677 Commits over 4,140 Days - 2.00cph!
"Select All" button now selects all addons within current search/filter, not all subscriptions
Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
Removed selection checkboxes for floating .gma addons
Made the background of a disabled addon darker so its more obvious when an addon is disabled
More rocket factory scaffolding fixes
Citizen model updates:
Added extra loops to elbows/knees
Added Eye fakeAO
made hose mat greyscale added colourmask, set up colour tint in material
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
added hose input to water catchers
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon)
Nicer error message for FastDL download errors in console
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merge from backport_bugfixes
merge from tree_improvements
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Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
Add sub item (for repairs). Updated workcart item as well.
Basic support for dragging shots between folders
Basic framework for a submarine class + some minor cleanup on older vehicle classes
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Finished internal colliders
Finished collider setup for the whole exterior
Detail collider work. Added a convex end cap mesh.
Some initial vehicle model and collider setup for SubmarineDuo
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If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
Fix front track section selection bug
Renderscale in post fx stack
Fixed ceiling colliders in the rocket factory building
Fix for the rocket factory scaffolding looking flat at low shader level
Fixed mesh gaps on pipe_a set
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
Updated iceberg_6 fbx to fix holes on LOD1
Added filesize/total file count to FastDL downloads
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