198,677 Commits over 4,140 Days - 2.00cph!

4 Years Ago
"Select All" button now selects all addons within current search/filter, not all subscriptions Added addon count and selected count to the addon menu (in the popup menu with filters/etc) Removed selection checkboxes for floating .gma addons Made the background of a disabled addon darker so its more obvious when an addon is disabled
4 Years Ago
More rocket factory scaffolding fixes
4 Years Ago
Citizen model updates: Added extra loops to elbows/knees Added Eye fakeAO
4 Years Ago
made hose mat greyscale added colourmask, set up colour tint in material
4 Years Ago
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
4 Years Ago
added hose input to water catchers
4 Years Ago
Adjust size and rotation
4 Years Ago
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
4 Years Ago
merge from main
4 Years Ago
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
4 Years Ago
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon) Nicer error message for FastDL download errors in console
4 Years Ago
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4 Years Ago
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4 Years Ago
Seating work
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
merge from tree_improvements
4 Years Ago
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4 Years Ago
Prefab ID
4 Years Ago
Manifest
4 Years Ago
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
4 Years Ago
Add sub item (for repairs). Updated workcart item as well.
4 Years Ago
Basic support for dragging shots between folders
4 Years Ago
Basic framework for a submarine class + some minor cleanup on older vehicle classes
4 Years Ago
Unsaved assets
4 Years Ago
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4 Years Ago
Finished internal colliders
4 Years Ago
Finished collider setup for the whole exterior
4 Years Ago
Detail collider work. Added a convex end cap mesh.
4 Years Ago
Some initial vehicle model and collider setup for SubmarineDuo
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
4 Years Ago
4 Years Ago
Another fix
4 Years Ago
Track selection fix
4 Years Ago
Fix front track section selection bug
4 Years Ago
null fix
4 Years Ago
Renderscale in post fx stack
4 Years Ago
South progress
4 Years Ago
Fixed ceiling colliders in the rocket factory building
4 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
4 Years Ago
Fixed mesh gaps on pipe_a set
4 Years Ago
merge from main
4 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
4 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
4 Years Ago
More timeline styling
4 Years Ago
Added filesize/total file count to FastDL downloads
4 Years Ago
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