198,953 Commits over 4,140 Days - 2.00cph!
Foliage displacement improvements
Workshop scene rework - cleanup
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
Include type field in smart alarm notification data
Add targetId and targetName fields to team login and death notifications
Cleaned up new spawn populations
cherrypicking
60334 L96 Specular setup
Workshop scene rework - progress backup
Fixed SpawnHandler.Refresh not working right
Made the "Future version" tag in the server browser less prominent
Adjusted the cl_weaponcolor safeguard against invisible colors
Fixed the option to re-render all spawnmenu icons not working properly
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
Fixed ClientsideRagdoll crashing if called too early
Adding old CraggyIsland back for programmers, artists, use the HD version
renamed CraggyIsland to CraggyIsland_HD
added water culling volume at trainyard
sphere tank minor tweaks to barrel spawner
cliff overhang models/prefab
merge from backport/wipe1
WIP configurable gesture wheel UI
Fixed random moves (editor only) attempting to bet/raise zero
Make marker data a ServerComponent
Compile fixes
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
Improvements to tree marker generation process:
-now works when right clicking trees in assets view (also with multi-select)
-improved default arc settings and applied them by default when making new tree markers
-improved visualisation of arc settings in scene view
-fixed generation issues when tree is offset in prefab
Knock sound now plays when a player checks
Added double knock-on-wood sounds for checking (my recordings)
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animal selection / export scripts
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Fixed Royal Flush showing as Flush
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Improved the winning hand UI message
Fixed beancan effect floating, fixes for deploy sounds.
Show the winning hand in the winner info UI
merge from bug fixes branch
merge from backport branch
cliffs and microcliffs now perform checks against road topology collision
Fixed douglas_fir_b_snow billboard issue
Fixed ACT_FLINCH_SHOULDER_RIGHT being registered twice
Added NPC:GetBestSoundHint( types = all of them ) = table or nil
Added sound.GetLoudestSoundHint( type, pos ) = table or nil
Added ENT:GetSoundInterests for "ai" type SENTs
Switched Think, OnRemove and RunAI entity hooks to use the Lua string pool for "anim" and "ai" SENTs