198,953 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Foliage displacement improvements
4 Years Ago
Art source backup
4 Years Ago
mf parent
4 Years Ago
East side
4 Years Ago
Workshop scene rework - cleanup
4 Years Ago
Skin approval
4 Years Ago
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
4 Years Ago
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Cleaned up new spawn populations
4 Years Ago
cherrypicking 60334 L96 Specular setup
4 Years Ago
Workshop scene rework - progress backup
4 Years Ago
Merge from backport
4 Years Ago
Fixed SpawnHandler.Refresh not working right
4 Years Ago
4 Years Ago
Made the "Future version" tag in the server browser less prominent
4 Years Ago
Adjusted the cl_weaponcolor safeguard against invisible colors
4 Years Ago
Fixed the option to re-render all spawnmenu icons not working properly
4 Years Ago
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
4 Years Ago
Fixed ClientsideRagdoll crashing if called too early
4 Years Ago
Adding old CraggyIsland back for programmers, artists, use the HD version
4 Years Ago
renamed CraggyIsland to CraggyIsland_HD
4 Years Ago
added water culling volume at trainyard sphere tank minor tweaks to barrel spawner
4 Years Ago
merge from backport
4 Years Ago
cliff overhang models/prefab
4 Years Ago
merge from main
4 Years Ago
merge from backport/wipe1
4 Years Ago
WIP configurable gesture wheel UI
4 Years Ago
Fixed random moves (editor only) attempting to bet/raise zero
4 Years Ago
Make marker data a ServerComponent Compile fixes
4 Years Ago
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
4 Years Ago
Improvements to tree marker generation process: -now works when right clicking trees in assets view (also with multi-select) -improved default arc settings and applied them by default when making new tree markers -improved visualisation of arc settings in scene view -fixed generation issues when tree is offset in prefab
4 Years Ago
Knock sound now plays when a player checks
4 Years Ago
Added double knock-on-wood sounds for checking (my recordings)
4 Years Ago
▋▉▅ ▆▇▌▇▇▍▅ ▌▉▄ ▍▉▅ ▍▋▋▅▌▅▍▆▄▄ ▆▅▇▇▌ ▆▍ ▇▄▍▄ ▋▆ ▅▊▌ ▌▊▊▇▊▅█▌▋ █▊▊ ▉▊▉▌▅▇ ▉▅▍▊▇▉▊▊▌▉▅ (▆█▊▉▍ ▆▇▉▊ █▅▊ ▉▉█▊▆ ▌▇█ ▅▉ ▌▉█▍▆▆▄▋▍▆ ▌▋ ▉▍▄▅▊█▆▇▉▍█ ██▄ ▍▍ ▇▌█▅▍▋▊▄▄ ▄▄▄▉▍█▍ ▋▌▄▉▉▅▅▍▅ ▌▍▍▄▍▉▅▇)
4 Years Ago
animal selection / export scripts
4 Years Ago
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4 Years Ago
source updates
4 Years Ago
Fixed Royal Flush showing as Flush
4 Years Ago
▅▄▊▅▅ █▄▌▇▇▅ ▊▉▇▄▄▌ - ▊▊▅▅▌ ▅█▉▌▍, ▄▄▆▍▍▍▆▆, ▋▍▇ ▇▆ ▋▉▍▄▄ ▍▍▄ ▍▅▅▅▄ ▊▉▆▍▅▊
4 Years Ago
Improved the winning hand UI message
4 Years Ago
Fixed beancan effect floating, fixes for deploy sounds.
4 Years Ago
Show the winning hand in the winner info UI
4 Years Ago
merge from bug fixes branch
4 Years Ago
merge from backport branch
4 Years Ago
cliffs and microcliffs now perform checks against road topology collision
4 Years Ago
Fixed douglas_fir_b_snow billboard issue
4 Years Ago
Fixed ACT_FLINCH_SHOULDER_RIGHT being registered twice
4 Years Ago
Added NPC:GetBestSoundHint( types = all of them ) = table or nil Added sound.GetLoudestSoundHint( type, pos ) = table or nil Added ENT:GetSoundInterests for "ai" type SENTs Switched Think, OnRemove and RunAI entity hooks to use the Lua string pool for "anim" and "ai" SENTs
4 Years Ago
wip parenting fixes