142,955 Commits over 4,383 Days - 1.36cph!

4 Years Ago
Can't double down if card count is not == 2
4 Years Ago
Added killcars, killminis, killscraphelis, killtrains, and killboats convars. Works the same as killanimals but more humane.
4 Years Ago
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4 Years Ago
Extended caboose parent trigger height even further
4 Years Ago
Extended caboose parent trigger height
4 Years Ago
Trainyard HLOD
4 Years Ago
Merge from main (stomp trainyard changes locally)
4 Years Ago
Flame iteration & scene backup
4 Years Ago
Scene backup
4 Years Ago
Fixed caboose slot machines not showing their UI canvas
4 Years Ago
Merge Caboose -> Main
4 Years Ago
Fixed the card game UI freaking out (infinite NREs) if the caboose is destroyed while players are using blackjack/poker
4 Years Ago
Floating flame sequence to augment any base fire atlas.
4 Years Ago
merge from electricity_splitter_update_fix
4 Years Ago
merge from connected_time_fix
4 Years Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
4 Years Ago
merge from halloween2022/fixes
4 Years Ago
Merge from main -> client_stall_detection
4 Years Ago
Consolidate some logic for getting GC info
4 Years Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
4 Years Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
4 Years Ago
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4 Years Ago
BBQ deployed prefab updated with facelifted elements.
4 Years Ago
Nuclear missile silo scene progress
4 Years Ago
Concrete debris decals Decals prefab and texture changes
4 Years Ago
merge from main
4 Years Ago
backport 75735 fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
4 Years Ago
Fixed Franks typos, torso and legs are now correct
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed cursed cauldron triggers using incorrect layers, causing players to be unable to build nearby
4 Years Ago
merge from main
4 Years Ago
Merge Main -> Caboose
4 Years Ago
Card games now ignore input if the F1 console is open
4 Years Ago
merge from scarecrow_deathinfo
4 Years Ago
Fixed disappearing volumetric lamplight on caboose
4 Years Ago
Fixed the disappearing carpet in the caboose
4 Years Ago
Merge Main -> Caboose
4 Years Ago
MeshCull now works with occlusion culling Ensure components are removed from the occlusion culling system when disabled by HLOD
4 Years Ago
Disabled the curtain directly behind the poker table - it's really nice to be able to look at the scenery going by while you play
4 Years Ago
Fixe yet another case of Caboose culling scripts not being dynamic (candle flames)
4 Years Ago
Fixed platform parent not being assigned on Caboose, causing the train to not recognise players as still being onboard (would mean the train engine stopped)
4 Years Ago
Manifest update. Fixes unknown IDs on Caboose
4 Years Ago
Ran DoPrepare on all prefabs
4 Years Ago
Added Scarecrow death screen avatar image. Updated prefabs
4 Years Ago
Merge Caboose -> Main. Adds a caboose with Blackjack supporting Hit/Stand/Insurance. Split and Double Down options coming soon.
4 Years Ago
GameUI prefab changes the Unity wants to make
4 Years Ago
Fixed caboose lights not working anymore
4 Years Ago
Fixed more non-dynamic culling/lod scripts on caboose
4 Years Ago
Merge Main -> Caboose