143,934 Commits over 2,437 Days - 2.46cph!

3 Years Ago
NPC Players samples less positions around them for better optimization.
comment
3 Years Ago
Updated Facepunch.Parse and Facepunch.ExpressionStrings
comment
3 Years Ago
Fixed support for && and ||
comment
3 Years Ago
Added support for strict parser code generation
comment
3 Years Ago
update font material on menu button
comment
3 Years Ago
Some gc optimizations in NPC Player.
comment
3 Years Ago
update header text
comment
3 Years Ago
NPC Player should use same area mask as Animals for now.
comment
3 Years Ago
what's new tweak
comment
3 Years Ago
Finished implementing strict parsers
comment
3 Years Ago
flattened CE demo map
comment
3 Years Ago
adding category header and currency icon
comment
3 Years Ago
Make the mission screen not show missions that aren't active. It was confusing people
comment
3 Years Ago
ui mods
comment
3 Years Ago
█▍▌ ▍▅▇ ▍▌▄▉▍▄▊▊▌▅▉▌▇▄.▇█▆▄▆▅▄▌▆▊
comment
3 Years Ago
▍▆▉ ▅▉▆█▇▆ ▍▊▌▇▆▉▋ ▍█▇ ██▊ ▇▇▇▌▍█▉█
comment
3 Years Ago
removed bat menu sound added thai's wip halloween hat definition, icon
comment
3 Years Ago
merge-added icons and materials for UI and a few fixes
comment
3 Years Ago
tweak item icon outline wip hat
comment
3 Years Ago
Various
comment
3 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
comment
3 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
comment
3 Years Ago
comment
3 Years Ago
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
comment
3 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack
comment
3 Years Ago
Fix door interaction NRE issues
comment
3 Years Ago
Loot work.
comment
3 Years Ago
Remove debug print
comment
3 Years Ago
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
comment
3 Years Ago
Fixed testmap lot that was 40cm out.
comment
3 Years Ago
fixed foot IK floating through the waist when spawned
comment
3 Years Ago
Ragdolls had lost their AutoDestroy scripts. Brought them back
comment
3 Years Ago
cleanup hats model/scene/folder tweak scene shadow bias/optimized
comment
3 Years Ago
Changed how the no-gangs-map debug gang works. Won't ever happen accidentally in builds now.
comment
3 Years Ago
messed with difficulty again felt better before, turned of debug P input
comment
3 Years Ago
phone name next stored number (forgot to check in)
comment
3 Years Ago
update temp UI
comment
3 Years Ago
item costs
comment
3 Years Ago
Second attempt at shadow reflection highlight fix
comment
3 Years Ago
tweak
comment
3 Years Ago
More missing ending conditions
comment
3 Years Ago
.
comment
3 Years Ago
Gang building styles. Leader names are shown in phone book.
comment
3 Years Ago
bats explosion sound, candy pitch tweak
comment
3 Years Ago
increased candy explosion debris radius and upwards movement bonus slightly
comment
3 Years Ago
candy explosion sound
comment
3 Years Ago
bat sounds
comment
3 Years Ago
update bg shader/ material/texture
comment
3 Years Ago
updated phone mats
comment
3 Years Ago
UI tweaks
comment