223,524 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL
3 Years Ago
Added discofloor.largetiles.deployed prefab for testing
3 Years Ago
Fixed incorrect preloaded audio on cassettes
3 Years Ago
Update twist convar name
3 Years Ago
Update unlock settings on dance emotes
3 Years Ago
Added admin command player.gesture_radius to make all players in a radius gesture Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
3 Years Ago
despawn ringbullet when part destroyed remove debug !redux_all !ecs
3 Years Ago
Adjusting microphone stand building bounds and dismount position
3 Years Ago
Disable r/w on laser lights gibs
3 Years Ago
Syringe use on a wounded player now revives them again (was disabled intentionally in #15918, Aug 2016)
3 Years Ago
Cap health to 20HP when revived
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Recover properly
3 Years Ago
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
3 Years Ago
Increase woundedmaxfoodandwaterbonus from 20% to 25%
3 Years Ago
Fix inverse lerp that should have been a lerp.
3 Years Ago
countryside vmap countryside vmap + prefabs
3 Years Ago
Added some point lights to the impact points of the lasers
3 Years Ago
Minor syntax edit
3 Years Ago
Toned down origin light and flares on laser light
3 Years Ago
Citizen animgraph updates with massive improvements Conditional aim *and* IK disables on all holdtypes New damping parameters on a new look/aim setup for weapon holdtypes Separate damping and new look chains when not wielding a weapon Weapon gestures now also composite a pelvis-only additive component (and probably more that I forgot) Merge branch 'master' of sbox
3 Years Ago
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
3 Years Ago
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
3 Years Ago
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
3 Years Ago
Update circle sizes for units properly and added a basic resource display Merge branch 'master' of sbox-rts
3 Years Ago
Updated Assets Updated Rocks to include all types Removed Metal files Added Plasma files
3 Years Ago
build !redux_all !ecs
3 Years Ago
Reworked boom box lod setup
3 Years Ago
Automatically spawn and destroy plasma effect particles at attachment location
3 Years Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
3 Years Ago
Disable unused particle function
3 Years Ago
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
3 Years Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
3 Years Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
3 Years Ago
Fixed not being able to mount minicopter due to overzealous clipping check
3 Years Ago
Fixed case where ListMenuItem click callback would trigger twice
3 Years Ago
merge from humantweaks
3 Years Ago
Merge from main
3 Years Ago
reduced spider hitbox quad ice laser ringBullet sweep wont affect units with >1 repulsion circle unit implode rotation, etc fix orb trapGun ECS bullet Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
3 Years Ago
Added NativeBulletQueue with deterministic read ordering
3 Years Ago
Chase and combat state improvements.
3 Years Ago
WIP street lamps LODs and final setup still to come but all the bits are in. Merge branch 'master' of sbox
3 Years Ago
Art backup
3 Years Ago
Bypass tunnel progress backup
3 Years Ago
Prefab & scene
3 Years Ago
Default usecalculatepath to true
3 Years Ago
3 Years Ago
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3 Years Ago
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
3 Years Ago
updated human AI designs with extra combat->cover transition