162,048 Commits over 4,597 Days - 1.47cph!

3 Years Ago
Patched issue where heli could go and orbit a random zone far away for no reason
3 Years Ago
April 18th - Skins and scene changes
3 Years Ago
Pooling
3 Years Ago
Tesla Coils and Igniters no longer take damage when picked up
3 Years Ago
Merged doorcontroller_mergefix into main
3 Years Ago
Merge from favorites_fixes
3 Years Ago
compile fix
3 Years Ago
Re-applied stone and wood gates changes
3 Years Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
3 Years Ago
Fix storage adapters not able to be picked up when holding hammer
3 Years Ago
Way less liberal with the no go zone nearest edge calculation
3 Years Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
3 Years Ago
merge from patrol_heli_floor_clip
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from RF_craftingcosts
3 Years Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
3 Years Ago
Increase RF frequency range from 4 to 6 digits
3 Years Ago
Swapped heli death detection to an overlap sphere centered on its transform
3 Years Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
3 Years Ago
Merge monument crash
3 Years Ago
Merge main
3 Years Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
3 Years Ago
Fixed animator hasAmmo param not getting populated
3 Years Ago
Merge from gate_serialisation_fix
3 Years Ago
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
3 Years Ago
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3 Years Ago
player update. edited 3p ak47 anims
3 Years Ago
Forgot to remove a codelock in the fence gate prefab...
3 Years Ago
Added an exception for garage doors IO wire parenting
3 Years Ago
Code cleanup, pairing & loading fixes
3 Years Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
3 Years Ago
Some cleanup
3 Years Ago
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3 Years Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
3 Years Ago
merge from 95921
3 Years Ago
merge from #95921 main
3 Years Ago
merge from branch
3 Years Ago
merge from main
3 Years Ago
Adding weekly skins - April 18 2024
3 Years Ago
Heavy loot tweak
3 Years Ago
Delete now un-used prefabs
3 Years Ago
Merge from external_holdtobuild
3 Years Ago
Server compile fix
3 Years Ago
merge from qol_demolish_high_walls
3 Years Ago
Client compile fix
3 Years Ago
merge from qol_drag_into_backpack
3 Years Ago
merge from workbench_tax
3 Years Ago
merge from fix_foundation_debris
3 Years Ago
merge from MLRSTimer