223,523 Commits over 3,684 Days - 2.53cph!

3 Years Ago
merge from ai main
3 Years Ago
Resources are fog culled until seen and then remain visible (and can be hovered / used)
3 Years Ago
You can now hover over resources to see how much stuff they have left in them
3 Years Ago
Add local addons as packages Background Stuff
3 Years Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
3 Years Ago
merge from animaltweaks. Distance changes.
3 Years Ago
Updated mipbias for terrain textures
3 Years Ago
Updated pool to work with the latest core changes
3 Years Ago
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
3 Years Ago
Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors
3 Years Ago
update WIP construct, fix nav, tweak tonemapping brightness Merge branch 'master' of sbox
3 Years Ago
Don't allow updating settings too often.
3 Years Ago
Reset fix
3 Years Ago
Looking at updating postprocessing package
3 Years Ago
Added resource map entity stubs
3 Years Ago
Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs
3 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
3 Years Ago
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
3 Years Ago
Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward
3 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
3 Years Ago
Template loading more error resistant Settings page shell PanelEvent system revamp
3 Years Ago
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
3 Years Ago
Underwater lab moonpool ladder socket fix
3 Years Ago
Updated Collision on Trees Simplified collision on trees
3 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
3 Years Ago
Underwater lab test scene updates
3 Years Ago
Underwater lab procedural generation progress
3 Years Ago
Minor spelling edit
3 Years Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
3 Years Ago
Underwater lab conditionals prefab tweaks
3 Years Ago
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3 Years Ago
Fixed WaterOverlay NRE on maps without water
3 Years Ago
merge from /voiceprops/dlc
3 Years Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
3 Years Ago
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
3 Years Ago
DLC .item pass
3 Years Ago
Underwater lab conditionals prefab updates
3 Years Ago
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3 Years Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
3 Years Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
3 Years Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)
3 Years Ago
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3 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
3 Years Ago
Crouch poses for shotgun & SMG holdtypes
3 Years Ago
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