144,005 Commits over 2,437 Days - 2.46cph!

3 Years Ago
Hide unit path widget when UI in modal state
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3 Years Ago
added tutorial screen for Find A Friend
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3 Years Ago
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3 Years Ago
Compile fix
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3 Years Ago
EntityManager update gate
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3 Years Ago
meta fields
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3 Years Ago
Icesheet prefab backup
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3 Years Ago
Enabled cheat codes in builds
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3 Years Ago
Mailing list fixes
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3 Years Ago
Subtracted 23551... you win, unity
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3 Years Ago
merging to release
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3 Years Ago
Style generation shuffle
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3 Years Ago
No site styles, all in api generated
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3 Years Ago
Code cleanup
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3 Years Ago
version++
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3 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
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3 Years Ago
Removed Role scoring from DM. Added a Consideration for it.
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3 Years Ago
Merging in global+water reflection fixes and optimizations
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3 Years Ago
Style reorder
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3 Years Ago
EAC SDK update
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3 Years Ago
More strict disabling of AI when nav_disable is true.
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3 Years Ago
NPC Players samples less positions around them for better optimization.
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3 Years Ago
Updated Facepunch.Parse and Facepunch.ExpressionStrings
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3 Years Ago
Fixed support for && and ||
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3 Years Ago
Added support for strict parser code generation
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3 Years Ago
update font material on menu button
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3 Years Ago
Some gc optimizations in NPC Player.
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3 Years Ago
update header text
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3 Years Ago
NPC Player should use same area mask as Animals for now.
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3 Years Ago
what's new tweak
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3 Years Ago
Finished implementing strict parsers
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3 Years Ago
flattened CE demo map
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3 Years Ago
adding category header and currency icon
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3 Years Ago
Make the mission screen not show missions that aren't active. It was confusing people
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3 Years Ago
ui mods
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3 Years Ago
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3 Years Ago
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3 Years Ago
removed bat menu sound added thai's wip halloween hat definition, icon
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3 Years Ago
merge-added icons and materials for UI and a few fixes
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3 Years Ago
tweak item icon outline wip hat
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3 Years Ago
Various
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3 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
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3 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
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3 Years Ago
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3 Years Ago
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
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3 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack
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3 Years Ago
Fix door interaction NRE issues
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3 Years Ago
Loot work.
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3 Years Ago
Remove debug print
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3 Years Ago
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
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