197,738 Commits over 4,140 Days - 1.99cph!

4 Years Ago
merge from main
4 Years Ago
Mergable
4 Years Ago
cherry pick all the changes from main
4 Years Ago
LOD/COL/Prefab setup for all overpass modules
4 Years Ago
some debugging stuff
4 Years Ago
Forest spawns WIP
4 Years Ago
vm jackhammer - updated source
4 Years Ago
Final ore spawn topo masking
4 Years Ago
Added 3p jackhammer holdtype anims, override controller, re-exported world model, updated positioning & holster offest in .entity, removed offset values in .worldmodel, updated bounds on both prefabs
4 Years Ago
Fixed Vehicle.SetVehicleParams taking "steering" parameters from "engine" table, fixed it affecting the speed of some cars due to vphysics shenanigans, fixed it needing boostMaxSpeed, maxRevSpeed and maxSpeed in different units
4 Years Ago
More topos/backup
4 Years Ago
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4 Years Ago
merge from Jan_bundle_limits_crunch
4 Years Ago
enabled crunch compression on some large offending mats
4 Years Ago
Topo mask backup
4 Years Ago
More list fixes.
4 Years Ago
More fixes
4 Years Ago
merge from /BullMask
4 Years Ago
Phrases
4 Years Ago
merge from main
4 Years Ago
Renamed to Ox Mask
4 Years Ago
item setup + icon
4 Years Ago
Moved the computers to market terminal prefab
4 Years Ago
Marketplace shipping container material
4 Years Ago
Marketplace kitbash
4 Years Ago
Add more error checking to the terminal in case its parent isn't valid Fix delivery timing out instantly after a few min of uptime Fix kinematic warning on client Remove some debug logs
4 Years Ago
Don't update commandbuffers if underlying renderer is disabled.
4 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
4 Years Ago
Going through the bug list
4 Years Ago
Changed tunnel entrance environment volume from underground to building
4 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes
4 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
4 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
4 Years Ago
Tunnel entrance prefab update to include greybox mesh
4 Years Ago
Corridor prefab environment / water / terrain volumes
4 Years Ago
Tunnel corridor prefab updates
4 Years Ago
Updated lots of misc VM prefabs
4 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Revert SetFlag change, just compare oldflags and newflags
4 Years Ago
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4 Years Ago
Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
4 Years Ago
Drone flight sounds
4 Years Ago
Don't allow ordering if vending machines are blocked off
4 Years Ago
SetFlag now returns whether the flag was actually set Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)