143,274 Commits over 4,383 Days - 1.36cph!

4 Years Ago
Minor edit
4 Years Ago
Fixed players being able to stack more than the usual scrap max by adding scrap to a card game's storage and then dismounting
4 Years Ago
Remove some framerate cap logs
4 Years Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
4 Years Ago
Merge Caboose -> Main. Added Split support to Blackjack. Adds updated Caboose environment work.
4 Years Ago
Another formatting edit, getting things to fit better on the widget
4 Years Ago
Minor formatting edit
4 Years Ago
Play widget can now show all possible separate bets per player - base, split, and insurance. Fixed a winnings payout bug.
4 Years Ago
Conveyor greybox setup
4 Years Ago
Industrial crafter greybox setup
4 Years Ago
Restore LootPanels scene
4 Years Ago
Code gen, protobuf
4 Years Ago
Merge from main
4 Years Ago
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
4 Years Ago
Added extinguish and ignite sfx to skull fire pit
4 Years Ago
industrial crafter test mesh
4 Years Ago
Fix split result showing as Loss instead of None when not used
4 Years Ago
Show winnings as a value minus the amount paid in
4 Years Ago
If the player already has a 100% optimal result, end their turn. There's no point asking if they're like to hit on 21
4 Years Ago
Remove a temp setting
4 Years Ago
Adjust how the results text displays scrap won
4 Years Ago
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4 Years Ago
Merge from beltbar_improvements
4 Years Ago
Fixed player widget card layout issue
4 Years Ago
Adjusted flashlight icon, now sits behind weapon icon
4 Years Ago
Split result text for the main UI
4 Years Ago
Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
4 Years Ago
Small monitors can now display results for two hands at once (splits)
4 Years Ago
Fix compile for now, just need to sort out the round result text
4 Years Ago
Prioritize querying servers that have not being queried before
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Adding support for multiple results per player WIP. Who would have thought a card game would exist where each player can have more than one result per round? Yet here we are.
4 Years Ago
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4 Years Ago
Merge Main -> Caboose
4 Years Ago
Double fixed being able to pick up caboose XOR switch
4 Years Ago
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
4 Years Ago
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4 Years Ago
More fixes.
4 Years Ago
Merge from main
4 Years Ago
More fixes for sorting not being applied after querying server for ping
4 Years Ago
Added 'clear_browser_cache' to reset the cache
4 Years Ago
Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
4 Years Ago
Sort servers when ping is updated & set logging as editor only
4 Years Ago
Warehouse -fixed geometry - tweaked collider and separated it for different pieces/materials, metal, concrete, glass - replaced doors with a statistic version
4 Years Ago
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4 Years Ago
Fixed remaining bugs with custom ocean level
4 Years Ago
Bugfixes and final polish on Caboose Dressing prefab.
4 Years Ago
Add support for layers along the Y axis (up) to network grid so it's now "3D" ish
4 Years Ago
Toggling "Use Cache" will refresh server browser