142,370 Commits over 2,406 Days - 2.47cph!

3 Years Ago
Renamed MissionInstance to AvailableMission to improve clarity
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3 Years Ago
added mm.list command to show players queued in matchmaking
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3 Years Ago
Cherry picked shader changes from blend4-fixes
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3 Years Ago
added timestamp to loggers
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3 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
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3 Years Ago
Wind shader api changes Added wind to core/foliage
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3 Years Ago
merged from main
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3 Years Ago
playerdatabase.stats now lists steam ids
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3 Years Ago
playerdatabase.stats now numbers entries and also displays how many people have played an online game.
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3 Years Ago
Update instead of AddOrUpdate
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3 Years Ago
Unit panels now visible at 0.9 alpha. Fixed scene order so emotes and emote options appear on top of the current unit panel
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3 Years Ago
Reworked how league table preview is ordered/handled in the menu. Fixed table ordere issues for all the menu screens.
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3 Years Ago
Date precisions
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3 Years Ago
Tweaks
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3 Years Ago
Tweaks
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3 Years Ago
Regenerated edmx
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3 Years Ago
Tweaks
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3 Years Ago
GameSessions
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3 Years Ago
Added autorun (R) for kaiju
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3 Years Ago
More scene
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3 Years Ago
DatabaseContext
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3 Years Ago
merge to release
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3 Years Ago
Little scene work
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3 Years Ago
Fix for board and tile toppers (capture poinst etc) disappearing when your AI game is interrupted during the board intro. Fixed long names fucking up on scoreboard UI
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3 Years Ago
fixed chained gun ropes tweaked rope visuals
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3 Years Ago
fixed robot prereqs fade ropes for hidden units fade ropes in and out
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3 Years Ago
rope start and end color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked rope visuals shield rope flows from prereq to dependant can highlight ropes
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3 Years Ago
Added Utilites C++ class and added support for reading Action Bindings Also added ActionKeyIndicator widget to show key bindings in a standardised way in UI
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3 Years Ago
Entity log tweak
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3 Years Ago
Disabled DSE caching in config
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Restoring more modules
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3 Years Ago
unsaved stuff
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3 Years Ago
Iceberg progress backup
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3 Years Ago
added tire effects when car drives over different surfaces
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3 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
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3 Years Ago
bunch of reorganizing and entering info for all modules if the info gets reset after restarting the editor I might cry
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3 Years Ago
Fixed rust/std blend4 secondary uvs + touched relevant shaders Cleaned and simplified up standardlayer usage
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3 Years Ago
Fixed some quirks/acne in shadow feet workaround
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3 Years Ago
blackboard is now passed down from modules
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3 Years Ago
Remove "inherit score from module" on goal nodes
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3 Years Ago
Skin save
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3 Years Ago
DSE skips considerations when scoring a module. Module score (bonus - penalty) is applied to both the Goal and Goal Plan.
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3 Years Ago
AI modules no longer show consideration groups in their DSE, onValidate ensures that they are not allowed Various AI designer improvements
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3 Years Ago
Scene backup
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3 Years Ago
Marked a bunch of unit conditions as cachable
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3 Years Ago
Fixed AI designer goal pasting issue
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3 Years Ago
Latest Data Beta key sending
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