128,841 Commits over 4,201 Days - 1.28cph!

5 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
5 Years Ago
5 Years Ago
Better fix for abandoned scrap calculation
5 Years Ago
Subtract fix from 60523, pending an improved fix
5 Years Ago
merge from minor_fixes
5 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
5 Years Ago
more sewer branch
5 Years Ago
grounds less floaty at sewer branch
5 Years Ago
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
5 Years Ago
Fixed a bunch of reported typos
5 Years Ago
re-linking severed tree prefabs in monuments
5 Years Ago
Tree minigame marker update all tree entities
5 Years Ago
cherrypicking jarryd's tree marker improvements
5 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
5 Years Ago
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5 Years Ago
[Editor only] Fixed poker test window array error
5 Years Ago
[Editor only] Poker test window remembers different scrap values per player
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
5 Years Ago
More north
5 Years Ago
More player card work
5 Years Ago
Simplify copying local player card data
5 Years Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
5 Years Ago
North backup
5 Years Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
5 Years Ago
Fixed prefab IDs on some trees Added more scale variation for field trees
5 Years Ago
Made temperate pines a bit smaller
5 Years Ago
LS warehouse distant LOD backface culling off
5 Years Ago
fixed stone splat snow material biome tint tinting the snow and using old snow textures
5 Years Ago
Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection Moved roadside wrecks to the world stack prefab
5 Years Ago
cargoship ai design file
5 Years Ago
merge from main
5 Years Ago
missing changed steam categories
5 Years Ago
Workaround for issue caused by a hack in BaseProjectile
5 Years Ago
cherrypicking #60488
5 Years Ago
merge from wipe2
5 Years Ago
Fixed RendererLOD property drawer multi editing bug
5 Years Ago
procmap_debug test level - test bed for roadside wrecks backup
5 Years Ago
colliders read/write spam fix more LS/Powerplant debug shopkeeper item throw fix needed a second S2P because nested
5 Years Ago
More coastline / Backup.
5 Years Ago
Scene 2 prefab - prefabs only
5 Years Ago
More debugging to track down an aiming issue
5 Years Ago
repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
5 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
5 Years Ago
Fixed transmission towers sometimes spawning too close to road
5 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
5 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!