142,370 Commits over 2,406 Days - 2.47cph!

3 Years Ago
Show me my feet fix
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3 Years Ago
Overall leaderboard time alignment now matches level leaderboard
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3 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
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3 Years Ago
Gangs don't get dissolved any more, joining is force, you can't leave any more.
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3 Years Ago
Trying out showing 1 decimal place for times in leaderboards
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3 Years Ago
System info includes process memory usage
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3 Years Ago
Various scene
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3 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
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3 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
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3 Years Ago
merged to release
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3 Years Ago
version++
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3 Years Ago
adding what's new screen
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3 Years Ago
menu fixes
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3 Years Ago
merge to release
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3 Years Ago
Added sounds to options menu
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3 Years Ago
AI designer editor consistency
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3 Years Ago
version++
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3 Years Ago
Only weld physics simulated entities. Physgun adds selection outline to every entity in the hierarchy
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3 Years Ago
temp menu layout
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3 Years Ago
SewerHatch UI, LeaveRoomUI, NPC UI (Create not 100%)
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3 Years Ago
Scene WIP
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3 Years Ago
fixed incorrectly placed editor only tags causing the Steam version to not ignore carried items in target filtering
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3 Years Ago
Weld root entity in parent hierarchy Sandbox player noclip
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3 Years Ago
Prefix sandbox ui elements for now to fix vue errors
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3 Years Ago
Save
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3 Years Ago
Removed DecisionScoreEvaluator class, no longer need to create instances of this to evaluate a DSE from data Moved player command cooldown tracking to Unit. Units will leave cooldown state when they go to sleep Merged "wake up" goals into main human/sleep module
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3 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
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3 Years Ago
removed Jog To Thrown Weapon, so people will jog or sneak accordingly when picking up their weapon
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3 Years Ago
Fixed physgun freeze/unfreeze not working on welded entities. Added welder weapon.
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3 Years Ago
Scene backup
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3 Years Ago
Added "reload" command Reloading map assets will reload the map brushes too Merge branch 'master' of SandboxGame
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3 Years Ago
Made sandbox player a weapon controllable. Added scoreboard and weapon selection. Gave physgun.
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3 Years Ago
Beta 1 What's New data file.
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3 Years Ago
added Notes field to DataAsset. AI tweaks.
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3 Years Ago
Added antialiasing option in video settings SMAA now defaults to ultra quality
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3 Years Ago
Editor bits
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3 Years Ago
Lights set defaults in constructors
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3 Years Ago
AI fix and logging.
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3 Years Ago
Fix promise crashes in sound generator, update bindinggen Move SineSound test to sandbox gamemode
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3 Years Ago
Moved hl1 specific spawn point entities to hl1 addon. Added simple player to sandbox gamemode.
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3 Years Ago
fixed old pixel positions when restarting anim
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3 Years Ago
Comment out useless bullshit in sound generator that stops the game from building
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3 Years Ago
Content commit
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3 Years Ago
Add WorldEntity.CullDistance Some C++ project cleanup Fix ladders and third person camera. Disabled SineSound test (crash on player death, move this to sandbox gamemode)
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3 Years Ago
Initial commit
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3 Years Ago
Hopefully fixed build errors in ItemInfo struct Might explain weird data loss on interactable items
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3 Years Ago
▉▆▆▊█ ▅▆▌▄ █▆▅▍
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3 Years Ago
AI work
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3 Years Ago
Road Vista work, UV tweaks, FogSheet. Lighting tweaks.
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3 Years Ago
Fixed a bunch of items with incorrect iteminfo Affected shields, keys and grenades
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