141,059 Commits over 2,376 Days - 2.47cph!

3 Years Ago
merge from main
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3 Years Ago
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3 Years Ago
Fixed weird directional light angle Time of Day manager now has a IsNight method for more consistent night behaviour Chest now drops a torch if it's night time
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3 Years Ago
Reparented torch to shield Shield breaks on first hit but blocks damage
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3 Years Ago
TOD items get notifications when the game starts
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3 Years Ago
update slasher FX
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3 Years Ago
3 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy
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3 Years Ago
Fixed cooking chance math bug. More food stuff.
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3 Years Ago
NetworkSyncStats. A spinoff from NPCStats
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3 Years Ago
Food stuffs. Manifest.
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3 Years Ago
The beginnings of item trading
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3 Years Ago
More TOD stuff
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3 Years Ago
More TOD stuff
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3 Years Ago
The refactor continues
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3 Years Ago
adding missung stuff
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3 Years Ago
adding WIP slasher attack FX
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3 Years Ago
TOD Stuff Neon materials TOD Manager now has access to the post process volume and changes bloom intensity over time (need bloom at night for neon) More neon stuff
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3 Years Ago
Beliefs is now called Opinions. Units can now like or dislike particular entities. People will sometimes go and look at things while wandering with a preference for things they like.
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3 Years Ago
More of the consumables. Cleaned up some old Rust ones.
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3 Years Ago
Adjusted searchlight and heli light shadow radius
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3 Years Ago
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3 Years Ago
Just more of everything
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3 Years Ago
Blackboard can store quaternions Reenabled rotation support for item placement
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3 Years Ago
Mana is mana, and not temp. Consumable stuff Cleanup
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Small tweak to directional penumbra, more softness at base
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3 Years Ago
Added penumbra shadows for sun/moon light (broke cascade blending)
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3 Years Ago
Add ExtrudeFaceAlongAverageNormal
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3 Years Ago
final push working pretty well, still gets all jacked up if you mash on the jump button while trying to climb, will sort it out tomorrow
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3 Years Ago
More. Started a sort of stopgap PersistentPlayer class solution.
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3 Years Ago
Add GetAverageFaceNormal and OffsetFaceAlongAverageNormal. Initial face splitting support.
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3 Years Ago
Consumable sound profiles.
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3 Years Ago
Cherry picked grass changes
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3 Years Ago
cleaning off some more jank wall trace was sometimes not hitting the wall i was trying to climb
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3 Years Ago
Added penumbra shadows for spot and point lights (toggle incoming) Re-enabled shadow intensity with new custom, alu only dither Changed material propery order and control for foliage shadow intensity
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3 Years Ago
Manifest Lotsa audio files Random other stuff
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3 Years Ago
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3 Years Ago
Fixed black shading spots on grass Changed grass size to be more realistic Material tweaks
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3 Years Ago
3 Years Ago
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3 Years Ago
Offset editable mesh debug lines to fix z fighting
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3 Years Ago
Map entity spawning, using managed map loader by default
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