224,003 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Fix errors from GetInt() when text entry contents aren't numeric (#1808) * Fix errors from GetInt() when entry isn't numeric Co-Authored-By: blu <75856885+bludotbat@users.noreply.github.com> * Update dtextentry.lua Co-authored-by: blu <75856885+bludotbat@users.noreply.github.com> Co-authored-by: Rubat <robotboy655@gmail.com>
3 Years Ago
movepoint updates to prefab
3 Years Ago
core config addons/base Create thirdpartylegalnotices.txt Delete test.txt citizen folder menu rust/weapons bin
3 Years Ago
renamed blendshapetests to just blendshapes
3 Years Ago
Updated blendshapes, added edit normals to shapes
3 Years Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
3 Years Ago
manifest
3 Years Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
3 Years Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
3 Years Ago
Added the stations and cctv setup to tunnel entrances
3 Years Ago
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
3 Years Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
3 Years Ago
Turret Temp Model Turret Temp Model
3 Years Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
3 Years Ago
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
3 Years Ago
merge from ai main
3 Years Ago
Fixed net library not resetting its internal variables on level change
3 Years Ago
APC doesn't target AI
3 Years Ago
merge from main
3 Years Ago
Updated disco floor gradient names
3 Years Ago
First batch of achievements
3 Years Ago
Movement input, jumping and ducking will now cancel a looping gesture
3 Years Ago
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
3 Years Ago
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3 Years Ago
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3 Years Ago
Added new UsableWhileWounded menu attribute and added it to the code generator
3 Years Ago
Don't show interaction if interaction is not possible
3 Years Ago
Fixed root motion values not being carried through the "procedural helper cleaner" node
3 Years Ago
More big changes to the animgraph compositing structure Additive attacks, procedural hit reaction tweaks, proper pelvis delta compositing in which upper body motion doesn't get doubled up, fixed helper bones getting jittery, head look chain is now part of weapon branches, etc.
3 Years Ago
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3 Years Ago
Prevent interaction while crawling (will add special cases later)
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Add AnimEntity.RootMotion
3 Years Ago
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3 Years Ago
Merge Main->NewWounding
3 Years Ago
Can now insert cassettes into mailboxes
3 Years Ago
Added UI to explain how to finish recording a voicemail early Fixed voices not always recording in voicemail
3 Years Ago
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory) Fixed voicemail messages continuing to play if deleted while playing
3 Years Ago
Adding a future option to cancel any pending health when entering wounded state. Currently unused.
3 Years Ago
Fixed missing text in some languages on cassette recording UI
3 Years Ago
Updated SelectedItem panel to support new mouse events on panels Merge branch 'master' of sbox-rts
3 Years Ago
Fixed OnMouseOver and OnMouseOut not being invoked on panels
3 Years Ago
Simplified Vehicle collision Simplified Vehicle collisions
3 Years Ago
Origin Fix for buildings Origin fix for buildings Merge branch 'master' of sbox-rts
3 Years Ago
Add game config to RTS and made it much easier to switch between camera modes by code
3 Years Ago
Merge from render_scale
3 Years Ago
Adjusted jitter calculations