142,369 Commits over 2,406 Days - 2.47cph!

3 Years Ago
unit panels now show potential damage on health bar
comment
3 Years Ago
Subtracted viewmodel shadow changes; needs fixing
comment
3 Years Ago
Fixed FuseBoss divergence
comment
3 Years Ago
Fixed FuseEnemy2 divergence Fixed possible incorrect validation average frame time reporting
comment
3 Years Ago
don't allow default bps to be researched
comment
3 Years Ago
vm source updates
comment
3 Years Ago
gunpowder default (oops!) icepick same as pickaxe rarity/cost
comment
3 Years Ago
vm anim fixes
comment
3 Years Ago
if item is unresearchable, still allow repairs reduced HQM from recycling components to nearly nothing
comment
3 Years Ago
Added some timing data to validation
comment
3 Years Ago
Module scores now reflect the score of everything contained within the module and also display the base score.
comment
3 Years Ago
ammo fix
comment
3 Years Ago
Merge from main
comment
3 Years Ago
tshirt/longsleeve tshirt cheaper and no longer require sewing kit rocket rarity set to 3 instead of 2 crossbow default blueprint, require WB1 eoka default blueprint handmade shell default blueprint
comment
3 Years Ago
green crates spawn workbench tier items slightly more often metal shopfront much cheaper + default bp vending machine much cheaper + default bp protocol++
comment
3 Years Ago
Experimental replay validation batchmode thing
comment
3 Years Ago
Fixed tier3 workbench materials
comment
3 Years Ago
Changed world-model player self-shadows to stop casting on viewmodels Added custom shadow casting to core shader set
comment
3 Years Ago
searched items show lock icon 'new' notification has own alpha group LR300/M92 uncraftable pickaxe research cost reduced research table cost drastically reduced (oops)
comment
3 Years Ago
fix for squad editor unit hover panel
comment
3 Years Ago
Load game widget bits
comment
3 Years Ago
* Implemented DTree:Clear() * Added DTree_Node:Clear() * Added DPropertySheet:OnActiveTabChanged( old, new ) * Better error checking for DPropertySheet
comment
3 Years Ago
Implemented DTree(_Node):Clear() Better error checking for DPropertySheet And added DPropertySheet:OnActiveTabChanged( old, new )
comment
3 Years Ago
best module logs now show in the AI debugger again
comment
3 Years Ago
Missed a bit
comment
3 Years Ago
Biome editor weather listing improvements; add/delete buttons etc
comment
3 Years Ago
Servers can call the sv console command on clients (mods)
comment
3 Years Ago
Save
comment
3 Years Ago
Various UI stuff
comment
3 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
comment
3 Years Ago
unit panels listen for game end event, hide on trigger
comment
3 Years Ago
ignoring held items in filtering also ignores worn items now
comment
3 Years Ago
Fixed main menu keyboard not working Version vars
comment
3 Years Ago
Fixed usable unit tile highlights not showing
comment
3 Years Ago
new unit panel health bar UI now works
comment
3 Years Ago
protocol++
comment
3 Years Ago
Simple Handmade Sight researchable
comment
3 Years Ago
Autoturret now researchable
comment
3 Years Ago
Delete children deletes Children instead of AttachedChildren Renamed TextureRenderTarget to RenderTarget RenderTexture inherits from Texture
comment
3 Years Ago
Fixed default interaction on berry bushes
comment
3 Years Ago
Min and Max Temperature are now driven by the weather wrapper in each season.
comment
3 Years Ago
Can now slow down divergence tests Now always using the same random seed in Init() Now automatically looks for debug versions of replays Fixed another source of PlayerTempEffect divergence
comment
3 Years Ago
Scene work. Scene cleanup. Driftwood yield makes more sense.
comment
3 Years Ago
Use exception.Message instead of "Unhandled exception in Task callback" BaseWeapon is a MeshEntity
comment
3 Years Ago
shield and belt items didn't have sufficient item info to equip properly
comment
3 Years Ago
menu music latest
comment
3 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
comment
3 Years Ago
added category headers to unit info panel inspector hooked up health bars (not coded yet) swapped unit panel health and damage fill names around
comment
3 Years Ago
added a small punch scale to selected unit panel
comment
3 Years Ago
clothes have much better insulation stats now renamed tutu to tunic
comment