224,005 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Merge from render_scale
3 Years Ago
Adjusted jitter calculations
3 Years Ago
Add PhysicsBody.AddMeshShape
3 Years Ago
Initial commit
3 Years Ago
Draw circle ECS bullet collision gizmos in editor Fixed ECS bullets not using sizeMultiplier for collision shape
3 Years Ago
Improved chat box location
3 Years Ago
Refactored a little and added Toast system from Pool
3 Years Ago
Obsolete fixes
3 Years Ago
Obsolete fixes
3 Years Ago
Obsolete fixes
3 Years Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable Nav href, highlight Template loading more error resistant Settings page shell PanelEvent system revamp Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors Add local addons as packages Background Stuff Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. ) Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work Refactored GameInfo out, using package instead Show previously created games on home screen Stylesheets adhere to css specificity rules PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works Can click exception warning to hide it Mouse back/forward buttons can't click things Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now Fix text wrapping being a pixel off now we're snapping Game Screen tweaks Fix not being able to play some local gamemodes Game slide under header Menu Changes: sbox-issues/discussions/374
3 Years Ago
TTT: add a player mic volume slider to the scoreboard (#1804) * Adds a player mic volume slider to the TTT scoreboard * Add Brazilian Portuguese translation Co-authored-by: Tiagoquix <30274161+Tiagoquix@users.noreply.github.com>
3 Years Ago
Fix not being able to play some local gamemodes Game slide under header
3 Years Ago
Added placeholder feedback sounds
3 Years Ago
Pistol firing should set b_attack to true
3 Years Ago
Scale damage for headshot
3 Years Ago
Add ModelEntity.GetHitboxGroup
3 Years Ago
fix ninjaStar hitbox, etc !redux_all !ecs
3 Years Ago
Fixed DespawnTimeData not actually doing anything
3 Years Ago
Reset Occupant List for Unit entities
3 Years Ago
Added an occupancy system where some buildings can occupy units
3 Years Ago
Return to only attacking enemies again
3 Years Ago
Improved Turret behavior by using an animation graph
3 Years Ago
Set vertex/index buffer data directly after creating buffer if data exists
3 Years Ago
Use modelbuilder
3 Years Ago
Started working on experimental support for buildings to have weapons and added a Turret stub
3 Years Ago
Revert "Update Vector usages" This reverts commit cb15545810a9c9a37916e6d6cee2a52b0acb2b62.
3 Years Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
3 Years Ago
TTT: fix table.Shuffle Did not shuffle the first couple elements of the list as much as it should (note that this is not used for traitor selection or anything critical).
3 Years Ago
Fixed standalone build error !ecs !redux_all
3 Years Ago
Update vector usages
3 Years Ago
Temporarily workers will just spin around when constructing stuff for a laugh
3 Years Ago
Update Vector usages
3 Years Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
3 Years Ago
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3 Years Ago
Updated some colors for the tooltip to be more visibile
3 Years Ago
Added placeholder icons for all resources, technologies, buildings and units that exist currently and updated UI to be a little cleaner
3 Years Ago
Submodule init and update
3 Years Ago
Update ci.yml
3 Years Ago
Create test.txt
3 Years Ago
submodule test
3 Years Ago
Game Screen tweaks
3 Years Ago
Initial commit
3 Years Ago
Added support for pixel-snap to the ItemTooltip and EntityHudAnchor
3 Years Ago
Added a population system with UI display (added to tooltips too) and cleaned up some styles, added a stub for the Research Lab
3 Years Ago
8 different gradient patterns for discofloor
3 Years Ago
Add ModelBuilder.WithLodDistance
3 Years Ago
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
3 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
3 Years Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser