135,777 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
5 Years Ago
Projectile changes
5 Years Ago
More cleanup
5 Years Ago
Remove some redundant spectator checks
5 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
5 Years Ago
Merge Main -> VehicleUpdates
5 Years Ago
save++ protocol++
5 Years Ago
Arctic research base scene progress
5 Years Ago
Placeholder meshes and prefabs for new portacabin variants / added roof units
5 Years Ago
Wire fence placeholder meshes and prefabs
5 Years Ago
Snowy material and texture variants of various assets
5 Years Ago
Arctic base modules / custom meshes and prefabs
5 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
5 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
5 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
5 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
5 Years Ago
Ocean renderer optimizations, trace optimizations
5 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
5 Years Ago
last few prefabs, manifest.
5 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
5 Years Ago
merge from main
5 Years Ago
manifest
5 Years Ago
more
5 Years Ago
more
5 Years Ago
more
5 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
5 Years Ago
Snowmobile WIP code, protobuf setup etc
5 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
5 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Merge misc_improvements -> Main
5 Years Ago
Merge IntegrateVehicleSubEnts -> Main
5 Years Ago
Fix ProjectSettings set to CLIENT
5 Years Ago
Merge MLRSUpdates -> Main
5 Years Ago
Fixed cassette recorders not sticking correctly to MLRS moving parts
5 Years Ago
More east progress
5 Years Ago
delete unused murderer and bear_full prefabs
5 Years Ago
removed deleted scripts from a couple of prefabs
5 Years Ago
East inland WIP
5 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
5 Years Ago
Renamed HeavyScientisAd to HeavyScientist
5 Years Ago
Delete old HeavyScientist prefab
5 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
5 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
5 Years Ago
Merge from water5_final
5 Years Ago
Fixed trace test bug
5 Years Ago
Added model component to MLRS
5 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
5 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
5 Years Ago
Fix reversed check in IsWaterlogged for vehicles that can't become waterlogged