240,755 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Scene update
3 Years Ago
Fix edge aliasing Full res CoC LUT
3 Years Ago
Merge from main
3 Years Ago
8th birthday balloons texture
3 Years Ago
Use fullres dof buffer
3 Years Ago
Compound bow techtree setup and research costs
3 Years Ago
Missing metas
3 Years Ago
Bday_08 scene + directory changes
3 Years Ago
compound bow no longer default BP
3 Years Ago
Fixed excavator metal output typo
3 Years Ago
merge from coderaid_fix
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed, do basic render & input for main menu. These transparently handle the differing coordinate systems from Source to OpenVR. Add VROverlayPanel<T> where T : RootPanel, acts like a normal VROverlay but automatically renders UI to it Render VR menu from menu addon using VROverlayPanel, render in 4K so it doesn't look shit Store VROverlays with WeakRef, sort out IDisposable to delete VROverlayPanel.RootPanel VROverlay input system for UI using input data from OpenVR Handle scroll events on vr overlays, turn it into InputData for UI Custom OpenVR interop bindings, grab the OpenVR interfaces from engine Lets us cut out loads of bullshit making things way simpler and neater. Restore viewport after rendering in VROverlayPanel Simulate VR overlay mouse position properly from scale Make engine construct OpenVR texture handles instead since they're graphics API specific Update MouseScale properly on vr panel overlays Update vr overlay panel render texture when panel bounds change Hide vr overlays if vr dashboard is open Document on when you should use an overlay vs a worldpanel Dispose of all vr overlays on game end that may not have been picked up by GC yet Prevent redundant calls to OpenVR in property setters Expose TriggerLaserMouseHapticVibration for VR overlays, add quick test case to pulse when hovering panels tidy up, unfuck namespaces / class names / docs Fix vr overlays crashing from wrong thread by using a device thread callback ( even though we were in a render thread anyway? ) Make VR overlays work in-game, hide them when the main menu overlay is showing Fix interop issues from rebase/squash Decide if VROverlayPanel does input from pointer-events Allow absolute overlay transforms from seated or standing origins Add relative overlay transforms from other overlays (they inherit visibility too) Add Overlay.SetHudTransform( Transform ), set it relative to system.HeadsetView overlay view Start exposing IVRInput to the managed engine, let us interact with actions internally ( shit like /user/hand/right ) Add relative overlays to tracked devices misc mark shit as internal, fixes, tidy up
3 Years Ago
Split unicycle into parts Frame, seat, wheel vmdls Fix attachment UnicycleEntity, assemble unicycle from parts Adjustments and fixes Wheel spin for new modular parts
3 Years Ago
Adjust tunnel combined light for water on construct and remove old water sceneobject
3 Years Ago
Apply to FrequencyConfig and CounterConfig as well
3 Years Ago
Merge h2o into h2o staging for integration testing
3 Years Ago
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
3 Years Ago
Make CargoPlane code support saving and loading Enable saving on cargo_plane Remove SavePause from cargo_plane
3 Years Ago
Merge from main
3 Years Ago
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
3 Years Ago
WIP all sorts of work on wheel ground FX and general wheel/FX/suspension/steering kind of code. Various refactoring to share code between modular cars and snowmobile. Won't run right now, but at least compiles.
3 Years Ago
Restore the parachute entity reference when loading a supply drop (fixes parachute getting stuck on forever)
3 Years Ago
Fix splashes having incorrect offset when rendering view correctly Iterate on water, fixes a lot of stuff, add most properties to the shader, add lots of combos Disable multiview instancing combo for now, add a lot of shader code to shared code Cleanup managed water code Update pixelinput to support clipplanes Debug visualization for sdf reflections update test water vmat
3 Years Ago
Car parts check
3 Years Ago
Planter detection
3 Years Ago
HAB trigger detection
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge from main
3 Years Ago
Fixed IsOnThisModule method benig broken after the SleeperMounting merge
3 Years Ago
Snowmobile WIP terrain data and FX. Update modular car terrain system to allow sharing code etc. New ScriptableObject VehiclePhysicMatList holds the physic (sic) material data.
3 Years Ago
warning toast
3 Years Ago
Network Client.IsBot so it works clientside
3 Years Ago
lockout new code entry for x seconds after y failed attempts
3 Years Ago
Inland SE of launch WIP
3 Years Ago
source anim update
3 Years Ago
Removed Map VPKs (use backend version)
3 Years Ago
Finished final few holes with art (vpk on backend) Started basic skybox
3 Years Ago
m_flCycle is now networked in range of -1 to 1, from 0 to 1 Added CLuaLocomotion.Get/SetClimbAllowed Added CLuaLocomotion.Get/SetJumpGapsAllowed Added CLuaLocomotion.Get/SetAvoidAllowed
3 Years Ago
Fixed func_movelinear spamming sounds when used with momentary_rot_button GM:PlayerAmmoChanged now runs AFTER the ammo count has been changed Improve spawnmenu resilience against addons that do not set Sandbox tool name
3 Years Ago
Inland snow cliffing WIP
3 Years Ago
tidy up, unfuck namespaces / class names / docs Fix vr overlays crashing from wrong thread by using a device thread callback ( even though we were in a render thread anyway? ) Make VR overlays work in-game, hide them when the main menu overlay is showing
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed some mission typos, incorrect text and wrong reward amount Phrases
3 Years Ago
Citizen/animgraph: added flailing while airborne
3 Years Ago
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3 Years Ago
Merge from WorldModels
3 Years Ago
Give DOF more Bokeh
3 Years Ago
Dweller kill stat
3 Years Ago
TTT: Updated language files (Community Contribution) TTT: Fixed TTTCanPickupAmmo only allowing 'true' return values (Community Contribution) Micro optimization in draw.SimpleText (Community Contribution)