194,321 Commits over 4,079 Days - 1.98cph!

5 Years Ago
[DTLS[ Small improvements + took out Ivans' debugging stuff
5 Years Ago
Engine internal items now take damage along with the module itself
5 Years Ago
Test map vehicle edit
5 Years Ago
Road friction edit
5 Years Ago
Test map vehicle edit
5 Years Ago
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
5 Years Ago
Manually fixed some merge issues in IOEntity
5 Years Ago
Made PushLiquid respect backtracking convar
5 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
5 Years Ago
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5 Years Ago
Fixed deferred mesh decals premultiply mode
5 Years Ago
Fixed rendering artifacts in deferred mesh decals
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
5 Years Ago
Fixed object motion vector handling causing issues with horse hair
5 Years Ago
armored window shutter sounds
5 Years Ago
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5 Years Ago
Add _EmissionColor to instanced shader properties list.
5 Years Ago
merge the merge test branch (mmtest) back to farming2
5 Years Ago
fix
5 Years Ago
[D11][LOC] en-us translations
5 Years Ago
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
5 Years Ago
You can now use tools such as balloons on non physics brush entities
5 Years Ago
Translated right click menu for spawnmenu headers (+icon), right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons
5 Years Ago
Replaced vending machines garage doors Fixed UV warping on garage_door_large_a
5 Years Ago
[D11] PopupSystem Arrow icon update
5 Years Ago
[D11] Fixes based on FP Feedback
5 Years Ago
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
5 Years Ago
DTLS IMPROVEMENTS 1. Better staging order ( so its not across > 1 tick ) 2. Better memory management ( empty staging containers won't pollute pix ) 3. Immediate mode takes less stages/latency 4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms. Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
5 Years Ago
merge from main (march 2020 update)
5 Years Ago
[D11][UI] Changed Leaderboard selection to match other menus
5 Years Ago
[D11][#3462] LookatTooltip was setting all MeshRenderers to be on the Default layer when player was no longer looking at a {metal,wood,stone}-collectible => Default layer is colliding with PlayerMovement layer and as a result player is colliding with collectible items, which is different from the Steam version. Changing it to restore the original layers instead.
5 Years Ago
[D11] [UI] Shortened ps4 only string
5 Years Ago
Phrases
5 Years Ago
[D11] Fixed issue preventing all player muted checks from running.
5 Years Ago
in-place array sort, simplified an as check.
5 Years Ago
Manifest
5 Years Ago
Triangle floor grill models and prefabs
5 Years Ago
+ small changes to water, hopefully fixed the green foam
5 Years Ago
[D11] Build tidy up
5 Years Ago
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5 Years Ago
Remove unused stringbuilder
5 Years Ago
[D11][UI] Altered sleeping translation
5 Years Ago
updated dashboard
5 Years Ago
Added basic baking functionality
5 Years Ago
[D11] Weighted Vertex Normals, Industrial Buildings.
5 Years Ago
[D11] [UI] Standardised language code format.
5 Years Ago
[D11][UI] Cancel pickup sound when opening inventory