240,743 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Better spectate entity name
3 Years Ago
Potential NRE fix in LateClientCycle
3 Years Ago
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North east cliffing and cleanup of old inland splats
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Test map changes
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Reduce MLRS rocket world model size and mass to 25% of actual size and mass
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Site C area progress backup
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Update version for vswhere
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VS2022 all in
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3 Years Ago
FGDWriter considers writes doubles as floats
3 Years Ago
Squashed commit of the following: commit 0d8231146a6d7305779ec3f75e7213eef850295f Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 17:08:29 2021 +0000 Fix Project Gen commit c6747ca8899af7fb75757dcc0d30d5e5f1b64047 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 17:06:32 2021 +0000 Use static globals for DebugOverlay and Global - that way people can create extensions for them commit 8c266821ecb804090d6e617056ab3a71d40c9d45 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 17:02:33 2021 +0000 Update compiler to c#10 commit 6b509e50292691ff3d38152e4786d2d1461a3144 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 16:07:21 2021 +0000 Move OverlapResult to engine commit 9befe54017b3655dc55f35ad891a23b451dd9489 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 16:06:11 2021 +0000 Refector ClientContext to ClientDll etc commit 8f3eb2f98890155a095b2b7e27ec4c833a447df6 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 15:35:29 2021 +0000 Cleanup commit cd014e76bad69f68ae1b1a7aa11370b7d698bdad Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 15:17:49 2021 +0000 Sandbox.Server - refactoring commit 1d73f9981ace75ad53b4067edc11ad9f959110a2 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 16:00:23 2021 +0000 Add Sandbox.Client.dll, remove LoopEvent commit 6a6d1427b5294f2a0a4b8f5e7c1ef6670d4727f2 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 15:11:30 2021 +0000 Added Sandbox.Menu.dll commit 86d44a2a91276fce2c0d95db880ee423464c2172 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 13:48:31 2021 +0000 Tool addons hotload, reference Sandbox.Tools commit 85a77e7ee0c79294a89694c9db1a9416d5f3e99c Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 13:21:22 2021 +0000 Tool addon solution generator commit 7671975988512e1d68432110892b54bb4c07b408 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 12:36:56 2021 +0000 Refactor events into Sandbox.Events commit bc447619c147da5b600c911f24c5cecfd40b8950 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 11:04:57 2021 +0000 Move HotloadManager to a class so it can be used by tools.dll commit 5d361113ae107826f0744d5f852a99d0de72c2ab Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 11:04:15 2021 +0000 Beef out tools dll, started tools addons, moved toolsmode folder cleanup to managed (fix startup taking ages) Interop fixes
3 Years Ago
Start cleaning up splash, encode data initial work for underwater
3 Years Ago
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Refector ClientContext to ClientDll etc Move OverlapResult to engine Update compiler to c#10 Use static globals for DebugOverlay and Global - that way people can create extensions for them Fix Project Gen
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Fix up func_shatterglass Hammer properties Rename first arg of PropertyAttribute's constructors to mention the name is internal (Also updated the XML comments to reflect this more clearly. Property attribute uses C# variable name to autogenerate Title, not the internal name string.ToTitleCase() handles numbers Update base.fgd Make SphereAttribute( string ) not ambigious
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Sandbox.Server - refactoring Cleanup
3 Years Ago
Compiled post processing shader
3 Years Ago
Use Prediction.FirstTime to avoid excessive particle creation with high latency when commands re-simulated
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Option to bilinear sample displacement map.
3 Years Ago
ResourceTypeAttribute vsnap Delete breakable_door_model node Delete Model.GetBreakParicle write FGD structs for modeldoc only once FGDWriter can write ModelBreakCommand to modeldoc fgd Added Library.GetType( string ) Added Model.GetBreakCommands Breakables class runs BreakCommands, added ModelBreakParticle break command Cache break command data Match JSONOptions between Breakables.ApplyBreakCommands and Model.GetData IBreakCommand => IModelBreakCommand Update FgdWriter.cs FGDWriter better handles nullables DefaultValue generator handles int/float nullables Merge branch 'master' into modelbreakcommand ModelDoc does not write GenericGameData fields that are at default value This is to make nullables in C# modeldoc structs happen Use nullable ints in ModelBreakParticle command Update base_modeldata.fgd Merge pull request #91 from Facepunch/modelbreakcommand ModelBreakCommand for FGDWriter
3 Years Ago
Tweaked fusion charge particles Merge branch 'main' into ui
3 Years Ago
merge from main
3 Years Ago
Building brick skin atlas and material
3 Years Ago
Trace test
3 Years Ago
Sharpen
3 Years Ago
Jetpack scale tweaks and fixes to the jetpack for upward motion (add config tweaks later)
3 Years Ago
Depth of field
3 Years Ago
Tweaked fusion charge particles
3 Years Ago
Disable Lag Compensation for Hover to test Restore Add back LagCompensation = true Fixed various SCSS warnings Test prediction of bullet drop projectiles (early version) Update turret asset to use tick for projectile movement Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy. Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon. Server guards in OnProjectileHit Fixed a typo in one of the toasts for capturing outposts Copy over Layla's fix for MoveHelper Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon Give the Razor a projectile life time and reduce up velocity Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work Added Razor Particles Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class. Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set. Hide the flag in first person when you are the carrier but still show its shadow Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions. Merge branch 'main' into ui
3 Years Ago
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
3 Years Ago
Hide the flag in first person when you are the carrier but still show its shadow
3 Years Ago
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
3 Years Ago
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Blur post processing
3 Years Ago
Single pass motion blur