240,741 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Example post processing shader
3 Years Ago
Use correct weapon name
3 Years Ago
Set hud class of team properly on killer info
3 Years Ago
Lens distortion Keep vignette on top of the lens distortion
3 Years Ago
Respawn changes Merge branch 'ui' of sbox-hover into ui
3 Years Ago
Don't include the world as a valid weapon
3 Years Ago
Max respawn time on label
3 Years Ago
Fixed respawn screen avatar not being img and fixed station screen intitial show
3 Years Ago
Added RespawnKillerInfo templatized
3 Years Ago
Added Sandbox.Menu.dll
3 Years Ago
respawn
3 Years Ago
Saturation, cleanup attributes
3 Years Ago
Remove sbox-hover.csproj and update .gitignore
3 Years Ago
Respawn Design
3 Years Ago
Multiple balance changes on all holes + major change to hole 15
3 Years Ago
Pass color/depth buffer to managed post process instead of requesting a copy Initial work for standard post process shader Grain Vignette Chromatic Aberration
3 Years Ago
Removed option for Loadout costs. Started templatizing the Station Screen ready for styling.
3 Years Ago
Tool addon solution generator Tool addons hotload, reference Sandbox.Tools
3 Years Ago
optimised LOD2 of all 18 tea variations: -baked down cup material and icon decal sheet to one smaller albedo
3 Years Ago
Added hv_respawn_screen debug command
3 Years Ago
Source backup
3 Years Ago
hv_killfeed debug command
3 Years Ago
Refactor events into Sandbox.Events
3 Years Ago
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
3 Years Ago
all 18 tea world model LODs collision setup texture resize and prefab update
3 Years Ago
Beef out tools dll, started tools addons, moved toolsmode folder cleanup to managed (fix startup taking ages) Move HotloadManager to a class so it can be used by tools.dll
3 Years Ago
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3 Years Ago
Add some sane limits
3 Years Ago
Add thickness property to voxel surface
3 Years Ago
Move glass to Entity/Experimental Add voxel surface experimental entity
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
3 Years Ago
Revert "Custom constbuffer support for shaders" This reverts commit 17c1b5689e2821b675006eb83a7a0f5c171806e3. iterate on water, add shared hull code, fix tesselation, caustics, splash, needs a massive cleanup before shipping
3 Years Ago
all 18 tea world model variations prefab wip materials and textures
3 Years Ago
Fix MapView NRE
3 Years Ago
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QGraphicsView bind GraphicsItem binds Interop: fix class pointer casting being the wrong way around (!!!) ProxyWidget
3 Years Ago
Time.Sound, Time.SoundDelta Merge pull request #103 from Facepunch/audio-time Time.Sound, Time.SoundDelta
3 Years Ago
Time.Sound, Time.SoundDelta
3 Years Ago
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Precise audio timing AudioState.HostTime AudioState.FrameTime AudioState.PlatformTime AudioState.GameTimeOffset AudioState.RealTimeOffset
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3 Years Ago
Match type in tool bindings
3 Years Ago
TTT: PT-BR translation final update (#1859)
3 Years Ago
Added Sound.Elapsed & Sound.Finished