240,736 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Split buttons
3 Years Ago
Tutorial screen now uses html Adding in the design for Tutorial Add in real data on the steps
3 Years Ago
industrial light - fix for #1269 Merge branch 'master' of sbox
3 Years Ago
Revert "Give linebreaks an empty style to prevent shadows etc being rendered" This reverts commit 0a0b8967c63ecd9f8eca49dbdd347fbb02a60b48.
3 Years Ago
Don't create lobby, just null check Better fix for duplicate leaderboard entries
3 Years Ago
Fix leaderboard showing duplicate entries when rapidly clicked
3 Years Ago
Fix NRE, create lobby if there isn't one when selecting a map
3 Years Ago
Don't wallrun if wall too low or z vel too crazy Jump tuck mechanic
3 Years Ago
Ignore block type in face mask when generating collision on server
3 Years Ago
Transform: matrix
3 Years Ago
Transform: matrix3d
3 Years Ago
try bigger map size
3 Years Ago
Only rebuild collision mesh on server
3 Years Ago
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3 Years Ago
Clean up chunk resources in OnDestroy
3 Years Ago
Reflection probe editing script (Taylor)
3 Years Ago
Test commit
3 Years Ago
Fix wallrun not being detected sometimes Jump dir off wallrun more reliable Holding jump can initiate wallrun and vault
3 Years Ago
Initial attempt to network initial chunk data, needs engine changes to compile tho
3 Years Ago
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3 Years Ago
Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant
3 Years Ago
i forgot the collision now the sack has collision
3 Years Ago
generic burlap sack update model, materials and textures, collision initial prefab setup
3 Years Ago
Unbreak styling Autogen slug Use game addons as default target path Return enum for creation result
3 Years Ago
Add support for relative midi knob bindings When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range The minimum value of the binding is used as the speed multiplier Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true") Will only work on float convars
3 Years Ago
Make block data local to chunk instead of local to map to make it easier to network
3 Years Ago
Addon creator Add basic dev menu Dev button in nav Sidebar nav Sidebar is org list Org overview Add games/maps to toolbar Minor stuff Adjust main nav icon Org games Org maps Cleanup Update layout Minor adjustments Move select org to left, create buttons to right Org settings Tweak styles Adjust layout/navigation Create addon page Create org page Bit of cleanup Science experiments Cleanup Addon settings pages Style tweak Organize a bit, edit map page Map settings form Consolidate map/addon setting pages These don't need to be navigators Undelete that woops Cleanup/fixes/better naming Conditionals for map/gamemode specific form rows Content downloads tab Set package we're editing Navigate to description when editing different content Don't like that Add Account.Organizations, rename property to match api response List player orgs, allow select and show content from that org Match property name to api response object Org game icon navigates to game screen Clone addon from github or ident Implement gamemode creation menu Add newly created addon to addon paths Remove debug log Show a note when hovering form rows Tweak styles Minor adjustments Cleanup, creation errors, creation success page Cleanup Simple style for success page Create addon in {targetpath}/{shortname}, make it obvious where addon will go Check shortname length and more directory validation Lowercase and underscores only, form notes Button to cancel download Local addon browser, warn when unmounted addons exist Cleanup Simplify, hide org sidebar Assert menu Redesign addon creator, make it its own page Strip away org shit for now Minor adjustments Fix busy overlay
3 Years Ago
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3 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
3 Years Ago
Give linebreaks an empty style to prevent shadows etc being rendered
3 Years Ago
Update DryWetMidi plugin to fix .net version
3 Years Ago
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3 Years Ago
Optimizations inside update loop
3 Years Ago
Move chunks into map, add MapDesc
3 Years Ago
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3 Years Ago
Fix missing game lobby settings
3 Years Ago
Make leaderboards show error text when submit fails !switch !release
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input. Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code Use WeakReferences of WorldInputs to iterate, gives addon state full ownership and lets GC work nicely. Clear WorldInput reference list on LoopEvent.Init/Shutdown Expose and doc more on WorldInput public class; UseMouseInput allows nice usage with Input.Cursor rays Simulate ondoubleclick & onmousemove events, add WorldInput.Enabled for toggling easily, tidy and refactor UISystem a bit fix potential NREs, small optimizations.
3 Years Ago
Potato world model lods, collision and materials prefab setup
3 Years Ago
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
3 Years Ago
Apple world model lods, collision materials prefab setup
3 Years Ago
Update FgdWriter.cs FGDWriter better handles nullables DefaultValue generator handles int/float nullables
3 Years Ago
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3 Years Ago
Adjusted max run speed + adjusted speedlines
3 Years Ago
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3 Years Ago
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
3 Years Ago
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