194,204 Commits over 4,079 Days - 1.98cph!

5 Years Ago
wip simplifying/optim genes serialisation
5 Years Ago
Icon update before switching branch
5 Years Ago
network++ save++
5 Years Ago
merge from ring_road_2
5 Years Ago
[D11] [UI] Fixed broken japanese translation for "You" on main map.
5 Years Ago
[D11] Z fighting at Lighthouse Fixed
5 Years Ago
Stop demo after reading it to list in browser to avoid file sharing violation
5 Years Ago
[D11] Matching steam barrel colour better.
5 Years Ago
[D11] Fixes to Barrel Materials.
5 Years Ago
Update demo browser theme as requested
5 Years Ago
Simplify aspect ratio camera guide convar as requested
5 Years Ago
Engine module internalsUI
5 Years Ago
Add debug camera convar for following bone rotation (for shots where camera is mounted to a gun for example)
5 Years Ago
train track textures update to match new terrain gravel
5 Years Ago
Fix debug camera bone cycling on player models
5 Years Ago
Allow debug camera to target self player model
5 Years Ago
Reset cam bone when switching target entity Tab sets cam bone to first bone when there's no current cam bone
5 Years Ago
Split debug camera movement and input so movement still updates while menu is open
5 Years Ago
Don't allow negative oceanlevel because too many things would break from it Fix buoyancy component ignoring oceanlevel changes
5 Years Ago
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5 Years Ago
Engine - hide unused slots
5 Years Ago
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5 Years Ago
Scene backup
5 Years Ago
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5 Years Ago
Engine internals
5 Years Ago
Fixed gravity warning displaying when connecting to a fluid switch set to off
5 Years Ago
Fixed a case where the gravity warning was displaying while connecting electrical components
5 Years Ago
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5 Years Ago
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5 Years Ago
Added BLENDFUNC_MIN and BLENDFUNC_MAX enums Added OnEntityWaterLevelChanged( ent, old, new ) hook WaterLevel() for non player entities will report WL_Eyes(3) if touching water, rather than WL_Feet(1) when fully submerged
5 Years Ago
sprinkler sounds
5 Years Ago
Simplified Network.Write into Network.NetWrite so it doesn't need to be derived
5 Years Ago
Use steam networking if running with -swnet
5 Years Ago
Specialized NetworkClient just for playing demos (so we don't have to implement it in every implementation)
5 Years Ago
Added DepthAwareBackgroundBlur effect
5 Years Ago
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5 Years Ago
[D11] Fix for muzzleflash disable causing null ref when weapon breaks
5 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
5 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
5 Years Ago
Added steamnetdebug to toggle debug info [0-8]
5 Years Ago
[D11] [UI] Adjusted monument keys in translation file to match facepunches existing phrases.
5 Years Ago
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