240,667 Commits over 3,867 Days - 2.59cph!

3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
When disabled, MLRS screens turn into blank glass screens instead of metal
3 Years Ago
EnvVolume trigger inside the MLRS cabin, for dimmer ambient light
3 Years Ago
Make ParticleAttachment public Hammer.Skip works for enum fields Engine's string to particleattachment type supports string numbers Model.GetData<>() supports deserializing to enums ModelParticle class uses ParticleAttachment enum Merge ModelDoc.ListAttribute into ModelDoc.GenericGameData, and rename it to ModelDoc.GameData Demote Model.TryToGetData()'s error to a warning Update base_modeldata.fgd
3 Years Ago
MLRS UI frame tinted slightly red so that it fits better with the lit 3d model Size polish on the UI canvas
3 Years Ago
Trigger fixes. Applied cabin prefab to MLRS
3 Years Ago
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
3 Years Ago
Compile shaders hammer is complaining about
3 Years Ago
MLRS interior prefab with trigger states
3 Years Ago
Security shutter - fixed painted skin having wrong metal map assigned
3 Years Ago
security shutters - changed painted roller curtain to reduce visual noise on mask Merge branch 'master' of sbox security shutter - removed edge bevel on sides - added back faces to curtain rather than backface shader Merge branch 'master' of sbox
3 Years Ago
Compile tools_encode_environment_map.vfx
3 Years Ago
Add PhysicsGroup.Bodies and PhysicsWorld.Bodies Add PhysicsGroup.Joints and PhysicsBody.Shapes
3 Years Ago
Fixed showing nearby scores on steam when no score submitted Fixed campaign menu layout on PC
3 Years Ago
Fixed MLRS breakdown FX not properly cycling back on after you've gone far away
3 Years Ago
Fix recent changes
3 Years Ago
Balanced holes + fixes
3 Years Ago
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3 Years Ago
Use Global.Lobby to wait for all lobby members to load ( start anyway after 60s ) If a client joins late, mark them as a latecomer and give them a shitty score Don't submit latecomers scores to GameServices Don't transmit water trigger to clients, fix error models Add VisGroup.Trigger to all trigger-like map entities
3 Years Ago
excavator S2P
3 Years Ago
Dressing fixes to account for new terrain
3 Years Ago
Attribute suffix for ModelDoc attributes
3 Years Ago
Initial shift of 80m in X,Z Shift of relevant terrain data maps
3 Years Ago
Merge from main: env_hudhint entity removal, CSoundPatch __tostring crash fix
3 Years Ago
FGDTypeAttribute can now provide choices to fgd properties
3 Years Ago
Don't predict Energy and move that stuff to Player
3 Years Ago
tweaked AI Obstacle volumes in dwelling single I
3 Years Ago
Apply big friction when in water, remove redundant calls to PhysicsBody, add water splash + dev texture auto apply Fix out of bounds applying to cupped balls
3 Years Ago
Hook up out of bounds with forgiveness time Update out of bounds UI to use intro/outro pseudo classes
3 Years Ago
Ball water splash particle
3 Years Ago
Added documentation for SceneObj.WantsFrameBufferCopy
3 Years Ago
Add SceneObject.WantsFrameBufferCopy
3 Years Ago
desert AI data pass
3 Years Ago
Allow color/model tint to work in glass
3 Years Ago
World models for tuna and bean cans lods, collision and prefab setup
3 Years Ago
Updated golf holes + balance + new hole Added minigolf water dev texture Updated main map
3 Years Ago
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3 Years Ago
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3 Years Ago
Enlarge lootpanel.generic_resizable - fixes coffin lootpanel sizing
3 Years Ago
low wooden fence - ao fix and collision fix Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Adjust timeout limit for shader ci job
3 Years Ago
Fixed sirenlight offsets
3 Years Ago
Fixed mess hall tables mountable when flipped upside down
3 Years Ago
AI Obstacle volumes work
3 Years Ago
Ability to add a dirt/overlay to glass
3 Years Ago
Fixed compile errors for pool Merge branch 'master' of sbox-pool Only update winner + loser incase there's spectators
3 Years Ago
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