198,677 Commits over 4,140 Days - 2.00cph!
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
Fixed T1 carburtor not spawning
█▉▉▊▆▄▅▇ ▆▍▇▄▍▊█ ▇▊▄▌█▅▋▊ ▆▍ ▉▌▊▅▍▌▉▉▍▋
▌▆▌█▌▅▋▌▅▉ ▊▆▇▅▋▋▆█▋▄ ▍██▍▌▌ ▍▄▌ ▅█▇▅▌▇▄▅ ▊█▅▅▄▉▌▄▊
Recipes can now optionally require that the blueprint of the produced item is known before mixing will start.
Fixed prop_physics_respawnable being removed when being "killed" or broken, breaking the "respawnable" part of the entity
[D11] Added server side check for max players, that takes joining players into account when a new client connects
Mixing table crafting costs.
More ui tweaks and item changes
fix for inventory slowdown
Making some small improvements to how ObjectMotionVectorFix works.
[▅▊▉][▉▋] ▇▊▇▄ ▆▄▆▅██▅ █▌▉▉▌▆ ▍▋▍▅▆██
[Audio] Set up correct default loading in background settings and compression settings. Set up XMA on Xbox One. Just needs PS4 setting up.
[▊▋█] ▍▇▊▇▌▊ ▅▌▌▄ ▍▇▆▅▍███▉█▋ ▊▅▊▉▉▉▄▅▆ ▉▅█▆█▇▇ ▍▋▊▉▋ ▄▌ ▇▍█ ▅▋▋▇▇▄▆ ▋▆▆▄ ▋▆▅▄▊▉█▋ ▍▄▊▊▄ █▊ ▌▍▍ ▉▇▆▉▅▇▆█▍ ▆▅▅█▅
[▄▌▇][▆▄] ▄▍▇▆▄▊▉▍ ▇▆▇▍▅▇ ▆▄▌▍▊▇▆
Can now drag engine parts on to the engine sprite to automatically insert it into the correct spot (same logic as right clicking an inventory icon)
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
Cherry picking
50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
Merge from vehicles/horns
Implemented new horn loops
Merge from vehicles -> vehicles/horns
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open)
S2P water treatment plant and power plant
Merge from comp (code review fixes + smart alarm sound)
▊▅▅ ▌▌▄▌▆▆▅▌▄ ▍▄ ▄▇▅▅.▍▄▌▌▆▄
Fixed door close interrupt behaviour not being run when closing a door via a door controller
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)
Fix repair info text, which was affected by the blueprint issue as well
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
modular vehicle false start, horn, and hurt trigger impact audio files
fix missing vehicle repair sounds
▇▄▇▌█ ▌_▉▆▉ ▍█▅▇ ▋▆▊▆, ▉▉▊▄ █▌▅▇▍ ▆▅ █▍▌█▄ ▋▊▄ ▌▍▊▊▊▉▌▌
▇█▍█▉▅▊▆▇ ▅▄ ▉▍▋▌▇█ ▆▉▌ ▋▍▉ █▅▊▉▌ ▍▇▄▍▆▋▍ ▍▆▊▇ █▄▍ ▊▉▆▆, ▌▌▉▌▅▄▆▆▇ ▇▍█▆ ▍▉▋▇▍ ▅▄ ▇▆▋▍▅▌
▌▅▆ ▆▅▆▅▋▅▌▆ ▋▇▅▅▋▄ ▊██▊▋▇
▅▄▄▋▆ ▊▉▋▊ ▌▊▊ ▍▇▍▅▍▇▋ ▄█▋ ▇▉▌█▊▄ ▉▉▄ ▅▄▌▅▅.
▋▊▌▋▆█ ▆▋▍▄▌ ▆▍▅▋ █▅██ ▋▇▆▄█▍
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.