194,186 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
5 Years Ago
Fix a bonus being applied twice in yield calc.
5 Years Ago
Moved to a singular BRG for the whole grid
5 Years Ago
yield pool serialization
5 Years Ago
more wip yield changes
5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
Yield pool basic implementation
5 Years Ago
[D11][3450] Adjusted outline shader.
5 Years Ago
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
5 Years Ago
merge from main
5 Years Ago
merge from shotguntrap_cave_fix
5 Years Ago
protocol++
5 Years Ago
[D11] Demo record/playback for DTLS
5 Years Ago
▋▆▅▍ ▊▋▆ ▊▅▇▆█▊▄ ██▄██, ▋▉▍▌▆ ▉▍▍▅▆ ▍▍▊▇ ▅▍▊█
5 Years Ago
▅▌▊▌▇ █▄▅▉█▉▉ ▆█ ▍ ▇▍▇▆▌▌ ▊▄█▄▋▊▄▌
5 Years Ago
▊▉▍▊▌ ▉▉▊█ ▅▌▋▉
5 Years Ago
▄▊▌▍▉ ▍▆▅ ▄▄▊▇█▇ ▅▌▆▌▅ ▆▇▊▇ ▄▊▅▅▉▋▊▉ ▆▋▍▌▆ ▍▇▋ ▊▄ ▇▄▆▊▊▇▅█▌█▄▇▆▉▇▆▋▆ █▋▋█ ▇ █▇▊ ▉█▌▌▌▅▉▆▄▊▄█▄▋ ▄▄▌▆▉▍█▇█. ▍▅▄▇ ▍▇ ▌▋▌▆▍▋ ▊▊ ▍▉▍ ▌▄▉▋▅▇▆▊▊ ▊▉▄ ▌█▆▆▄▌▋▌▌ ▉▌▅▌▆▅▄ ▍██▍▋▊▄▇▌ ▊▌▌ ▌▊▆▊▇▊▍▌▋ ▉▉▋▆ ▋▄▆ ▆▇▌▍▆▆▊▆▆ ▊▇▆ █▌█▇▄▌▍ ▅▆▅ ▌▆ ▆▇▇█▌ ▋▊▄▉▋ ▅█▋▌▊▊▍▄ █▋▇▊
5 Years Ago
Cockpit icon update to latest model
5 Years Ago
Module/chassis item description edits
5 Years Ago
Added UI infobox data for vehicle chassis and modules
5 Years Ago
█▅▇ ▍▆▉▄▊█▅▍ █▄ ▋▊▋▅▋▄▇ ▊█▉▇▆ ▍▌█▇ ▊▋▍▊▋ ▄▄▌▍▌ ▌ ▆▍▆▋ ▄▆ ▊▄▄▅▌▌▋ (▆▉ ▄▊▄ ▋▇▊▉ ▆ ▋█▄▋ ▆▊ ▉▍▅▍ ▆▅▋▆ ▌▇▍▆)
5 Years Ago
▍▌▊▋▌▊▉▅▆.▋▆▋▇▆▍ ▄▋▅▄▍▉ ▆▇▍▅▆▄▌▄▌▇
5 Years Ago
█▉▍ █▇▋▅▊▅██▍▊▊▆█▇▉ ▍▉█▍▅▊▄▊▅ ▅▌▄ ▍█▌▋ ▇▍▅▊▉▊▋ ▇▄▉,. ▍█▍▄ ▌▍▉▍▆▌▅
5 Years Ago
fixed manifest
5 Years Ago
updated textures, tweak conditional adding WIP module
5 Years Ago
▌▊▌▌▄ ▅ ▋▅▋▇ ▆▉ ▊▅▅▉▄ ▊▌█▄▆▊▉▋ ▊▉▇▍▊ ▌▊ ▊▊▇ ▋▊▉▄▍▇▉▇ (▅▇ ▌▍ ▍▉▉ ▆▉▄▆ ▉▊▄▆▅▇▉█ ▅▅█▊▍ ▍▋▇▍▉▊ ▍▄█▌ ▉▆▌▋▊▌ █▇▇▉ █▄▋▋▇ █▊█▍▇▅▋)
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
5 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
5 Years Ago
Make craggy day again
5 Years Ago
Close the report dialog when escape is pressed
5 Years Ago
▉▍▊█▌▅▉▅ ▌██▄▊▌ ▍▊ ▇▋█▆▌ ▇▍▍▅█▌█ ▉▋ ▍█▆▆▋▅█ ▊▆▌▅▄ ▆▇▍▋▉▋▍ █▇▇█▍▇▅ ▄▊▆▇▇
5 Years Ago
██▆ ▄▍█▊▅▉▊ (▄▉▆▋▉▇ █▉██), ▊▌▊▆▍▅ ▅▅▄ ▅▆ ▌█▆▄▄ ▋▆▍ ▋▉▉ "▄▅▌▄" ▌▊ ▋▅▅█▄▉▍ ▊▋▍▄ ▋▇▉▅ ██▅▄▄ ▋█▊▆▉▊▌▅ ▋▉█▍▆██
5 Years Ago
Fixed batchgroup clearing
5 Years Ago
Material tweaks
5 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
5 Years Ago
Fix missing dispose of the player state database
5 Years Ago
New pine tree saplings Dead pine trees
5 Years Ago
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
5 Years Ago
Entity.StopSound now also sort of works with direct paths Move certain S_RegisterSound to developer 1
5 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
5 Years Ago
$decalfadeduration now works on world brushes & displacements
5 Years Ago
[D11] Smoothing groups on wooden crates fix
5 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
5 Years Ago
[D11] Rock LOD Updates.
5 Years Ago
Water requirement gene balance tweak
5 Years Ago
More water changes