240,662 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Don't let pieces move before game starts Game state changed sound
3 Years Ago
Directory cleanup + more backups
3 Years Ago
MLRS sounds (few bits still WIP)
3 Years Ago
Update animation save path
3 Years Ago
Give bot a minor delay before making its move Piece move & eliminate sound effects
3 Years Ago
Don't consider non jumps legal moves if there's a jump Legal moves show green when its a jump Remove unused code Chatbox message when piece gets eliminated
3 Years Ago
Hide dev hud Minor ui adjustments
3 Years Ago
Merge from media_projects
3 Years Ago
Merge from Desert_Military_bases
3 Years Ago
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline) Has to be run while in the demo that the shot belongs to Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)
3 Years Ago
Fix local client's steamid being incorrect serverside in singleplayer games
3 Years Ago
MLRS lighting setup prefab pending final cabin model pass.
3 Years Ago
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3 Years Ago
Using Nintendo's button icons for switch Nicer bindings menu "NONE" text Fixed bindings menu revert not clearing icons Fixed bindings menu layout Fixed speech bubble text overflow
3 Years Ago
Clips created via camera recording convars will no longer be marked as legacy animations
3 Years Ago
Add sharedassets
3 Years Ago
Merge from main
3 Years Ago
Scene + timeline backups
3 Years Ago
Make CheckersHud a HudEntity
3 Years Ago
Merge Main -> DMb
3 Years Ago
Revert "Test" This reverts commit fc0d7bbbe00701a11807fd58c8c4d041a532708f.
3 Years Ago
Test
3 Years Ago
Various tweaks and fixes
3 Years Ago
Game services + end game state End of game hud
3 Years Ago
Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y
3 Years Ago
MLRS texture progress / Fixed minor issues with the FBX and bakes
3 Years Ago
Obsolete Model.GetJson, GetData(str), HasData(str) Update ModelExtension.cs
3 Years Ago
Balanced some holes to be more fair
3 Years Ago
Intruder alarm 1 - added intruder alarm and LODS Merge branch 'master' of sbox intruder alarm 1 - added thumbnail and tweaked size
3 Years Ago
Avoid allocation in ButtonPromptManager.CheckForBindingUpdate()
3 Years Ago
Speech bubble movement smoothness fix Really, really force speech bubbles not to overlap Fixed button prompt icons in speech bubbles not always animating
3 Years Ago
Cleanup Fix Model.GetData<>() not working with structs ModelBreakPiece works with Model.GetData<>()
3 Years Ago
FGDWriter can output classes as "choices" selector in tools This is a workaround to be able to use strings as data in fgd choices type, which c# enums do not allow. Move 'particle' (particles_list) modelgamedata to c#
3 Years Ago
Additional courses
3 Years Ago
Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4
3 Years Ago
More strict usage for AutoGenerate, FGDType and BitFlags attributes Classes can dictate their own FGD type via FGDTypeAttribute (So you don't have to put the attribute on every property every time) Rename ParticleAttachment fields to be consistent
3 Years Ago
Security shutter - painted tintable variants and none tiling version of materials for some models Merge branch 'master' of sbox
3 Years Ago
Fix map selection
3 Years Ago
Only show city if it's different to state Remove api debug Don't RegionInfo Country
3 Years Ago
Updated CPU jobs
3 Years Ago
Fixed bonkers AO map on wooden doors gibs
3 Years Ago
merge from halloween2021_merge
3 Years Ago
Fixed foundation.steps.stone wrong gibs assigned
3 Years Ago
merge from halloween2021
3 Years Ago
Gas station S2P
3 Years Ago
Blocked double jump through gas station extension ceiling
3 Years Ago
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3 Years Ago
Lets just use a long for UserId here, since it is one everywhere anyway Cache favourite packages, played packages Add int.FormatWithSuffix() Added Local.PlayerId (obsoleted Local.SteamId) Use new Api URLs Add Client.FetchGameRankAsync() Show wins/losses/draws for facepunch.pool
3 Years Ago
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3 Years Ago
Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control