194,186 Commits over 4,079 Days - 1.98cph!
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Add devwarnings for trying to base createfont fonts off of game/existing fonts
CTakeDamageInfo, __tostring now includes the damage value
[D11] Define fix for animalanimation
[D11][#3605][#3597] Fixed untranslated and double translated text
More balance tweaks.
Small planter is now a default blueprint.
Added a profile config for teamcity
[D11] Z fighting fixes at the compound
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merge navarea crash fix and workshopDL/subscription handling changes from main
steamworks.DownloadUGC's callback now has a second argument - a File object pointing to the .gma file
WorkshopDL: Do not try to mount files we failed to rename and mount the old file instead.
WorkshopDL: Also try to mount the old steamworks.Download files
Fix protobuf codegen for doubles
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Quality/modifier/calculation balance tweaks.
Messy tests looking at how to utilize unity jobs. No bueno.
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modifications to caves and timber mine entrances to make meeting with terrain even easier
removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
merge from main (46905 changeset)
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Trust the local player to do aiming animation for throwable weapons.
Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
[D11] Again more z fighting fixes
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
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Merge from terrainmap_nativearray
FoliageKey now uses mesh as well as material
Replaced old rocks prefab instances with new one in caves_dressing scene
Added small colliders to cave gravel prefabs for rare cases where stones are scaled a bit larger
Caves - more work towards converting and tuning textures/mats to new hdrp standards
Replaced old cave gravel meshes with new ones using terrain 'foliage' rocks
Attaching PlayerState to the BasePlayer
Adjust vehicle lift deploy area + chassis prefab changes
Add PlayerState persistence table
Adjust trigger parent volumes on flatbeds
Add model script to chassis and modules
Increased brake power a little
Simplified vehicle lift networking, got it working correctly with save/load. Client now also infers the correct lift up/down state from the other parameters. Protocol++.
Show a more helpful message when trying to build in a prevent building volume (including monuments)
Show a message when building too close to another building
Show a message when trying to build in an area where you do not have building privileges
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