240,662 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Fix missing 'using' in FGDWriter
3 Years Ago
Remove no longer needed interop methods
3 Years Ago
FGDWriter can use ComponentModel.DisplayName & JsonPropertyName Attributes ComponentModel.DisplayName replacing Property.Title JsonPropertyName replacing Property.Name If a class as no properties with [Property] attribute, all properties will be exported to .fgd Delete ParticleAttachmentType Switch ModelGameData back to JSON for deserialization Update BasePathNode.cs
3 Years Ago
Add Global.IsToolsMode Hide force start game button if not in tools mode Templates create their children first, so that OnTemplateSlot will get called on their parents before the parents attributes, which seems like a better way around Fixed panel overlays staying open after console closed Fix exception on copy text Fixed PanelEvent propogation not stopping when returning false in method with no arguments Added base style for navigator to be functional Navigator panel can take a navigator-canvas which indicates the slot to be in, removed need for 2 layers of panels, fixed NavigateReturnEvent logic backwards Refactor menu so we can have navigator in game screen Avatar page fix Leave lobby button change VirtualScrollPanel item size takes a Length width/height Panel Template Slots can be deep VirtualScrollPanel.ItemSize fixes Game map selector tweaks Fix warnings
3 Years Ago
Updated model for hole Updated map to use new hole model + map tweaks
3 Years Ago
merge from Desert_Military_bases
3 Years Ago
setup AI respawn triggers on all dwelling prefabs
3 Years Ago
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3 Years Ago
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3 Years Ago
Updated chippy.nmeta !switch !release
3 Years Ago
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3 Years Ago
Updated chippy.nmeta !switch !release
3 Years Ago
merge from save218
3 Years Ago
merge from desert_military_bases
3 Years Ago
Don't get an input layout for compute shaders
3 Years Ago
set more meshes needed for navmesh gen to read/write
3 Years Ago
Preliminary support for custom constbuffers
3 Years Ago
increased AI spawn chance switched all dwelling prefabs to reference scientist npc
3 Years Ago
Updated NMETA
3 Years Ago
merged from Art_Bug_fixes
3 Years Ago
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3 Years Ago
basic mlrs loot pass
3 Years Ago
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3 Years Ago
Added additional holes
3 Years Ago
merge from Desert_Military_bases
3 Years Ago
basic AI setup for military base a,b,c,d. set mesh read/write on meshse needed for navmesh gen
3 Years Ago
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3 Years Ago
updated lamp_post components so they snap to hammer grid better, Added bollard_bar_balljoint Rebuilt lamp_post components collision and recompiled, added bollard_bar_balljoint to bollard textures / materials, set up lods and collision etc and compiled Merge branch 'master' of sbox
3 Years Ago
Fixed a small gap in armored door double's hatch
3 Years Ago
network++
3 Years Ago
merge from disable_halloween2021
3 Years Ago
merge from desert_military_bases
3 Years Ago
Fixed armored door inconsistent hatch LODs behaviour
3 Years Ago
balanced hole 8
3 Years Ago
Holes 11 + 12
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from halloween2021
3 Years Ago
fix hunter spotlight radius
3 Years Ago
Clean up panel deferred deletion: will delete same frame if no :outro transition Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf)
3 Years Ago
Menu style tweaks
3 Years Ago
Don't copy strong handle
3 Years Ago
merge from halloween2021
3 Years Ago
ambience fix
3 Years Ago
Allow the use of textures in compute shaders https://files.facepunch.com/ognik/1b2911b1/2021-10-17_32-59-e228ef3e-d07c-4346-9202-74b54fc59800-xJLVQ6PQ.mp4
3 Years Ago
Initial overdub UI and some backend work
3 Years Ago
Don't force fov Add sounds for putting, sinking, impacts as well as some UI sounds, dynamically adjust volume / pitch on them Use tags system to tag golf balls, trace only ignoring them so we can hit normal entities too Place name tags on hit normal, lerp rotate them to velocity normal Make scoreboard actually match # of holes on the map Use a quadratic gradient to scale shot power, easier to do short accurate shots now
3 Years Ago
Fix notice area NRE when a player picks up a stackable item in a demo
3 Years Ago
Reverted ignore config to include cam recording paths
3 Years Ago
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