198,677 Commits over 4,140 Days - 2.00cph!

5 Years Ago
restore testridablehorse after conflict and reapply Helks changes
5 Years Ago
bandit produce exchange now buys trout adjusted compost amounts of human meat
5 Years Ago
Composter tick rate is now 5 minutes instead of 15
5 Years Ago
Added IGModAudioChannel.GetTags( i )
5 Years Ago
slightly increased landmine bounds landmines prevent building in a larger radius horses now trigger landmines
5 Years Ago
▄▍▍▄▆▌ ▄▄▄▄▌ ▇▅▅ ▍█▋█▅▌▌▌▄, ▄▌▄▍▉▆ █▆▉▉▇ ▅█ ▇▉▌▉▍▌▇▉▋▄ ▍▅▉▋▄▌, ▄▋▌▅▍ ▌▅▆▍ █▋ ▉▌▇▌▋▍ █▄▅▉▉▍▄▉
5 Years Ago
phrases
5 Years Ago
merge from farming2
5 Years Ago
renamed airfield cctv to AIRFIELDHELIPAD
5 Years Ago
Halved water intakes
5 Years Ago
[D11] [UI] Auto-sprint now works through radial menus.
5 Years Ago
█▌▄▉▅ ▋▍█▆ ▉▋▌ ▇█▄▄ ▌▄ ▍▅▍ ▅▌▊ ▅█▍▆▆▌ ▊▊▊▅▋▅..
5 Years Ago
▌▉ ▇▇▊▌ █▍▄▅▍
5 Years Ago
Delete duplicate composter icon
5 Years Ago
[D11] T2381 - Water Purifier Specular Broken - Fix
5 Years Ago
[D11] - T2368 - Viewmodels are Low Quality. - Fix
5 Years Ago
Entity.GetSequenceInfo now try to fill the activity field in case the model it is used on didn't use the ACT_ stuff yet
5 Years Ago
Increased dung rate to 3 DPH
5 Years Ago
Renamed fluid switch to indicate it's also a pump
5 Years Ago
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
5 Years Ago
[D11] Altered the spread on the gunshot audio source. Gunshots will now be heard from the right direction.
5 Years Ago
[D11] Old optimised collision stuff taken out.
5 Years Ago
[D11] GC (more infio)
5 Years Ago
[D11] [UI] Fixed Pie Radial Menu Visuals looking blurry/low-res.
5 Years Ago
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
5 Years Ago
[D11][UI] Main menu and ingame overlay changes - checked by G
5 Years Ago
cherrypicking 49108
5 Years Ago
merge from farming2
5 Years Ago
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
5 Years Ago
[D11][Gameplay][#3920] Auto-sprint stopped by backpeddling
5 Years Ago
Hardiness gene now also contributes to water condition
5 Years Ago
▆▇▋▇▄ █ ▍▍▊▌▇▆▇█▋▍▊▄▅▍.▄▄▍█▇▌▍ ▆▆█▍▄ ▄█▊▍ ▉▄▊▅▇▌▋ ▉▋▇▋ ▉▍▍▌▊ ▌▇▊ ▆█▆▍▅█ ▊▊▅▌▇▆ ▍▋ ▋█▉█▄ ▊▆▆█ ▋▄▅█▆ (▇▊▇ ▅▊▌██▆▄ █▊▊▆▊▊█▅▌▋)
5 Years Ago
[D11] compile fix
5 Years Ago
Check for null lodZeroRenderer
5 Years Ago
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
5 Years Ago
▅▅▍█▆ ▍▅▍▅▇█-▅▊▇▍ █▍▊▄█▉▄ ▆▄▍▆▉▌▅ "▆▉▍█▇▆▋" ▆▇ ▍▌▆▋█▄▊▌▇ ▉▊█ █▌ ▍▉▌ ▄▍▌▉▍▇▇ ▋▌▌█ ▊▆ ▅▅▆ ▊▊▅▅▌. ▉▆█▅▌ ▄▆▋▌ ▊▍▌▉▅▌▇ ▋▄█ ▍▍▊▆▆ ▅▅█ █▆▋▅▋ █▄▉▋█▇ ▄▇▅▄▄ ▅█▌▋ ▍▇ ▍▌▉▋▅.
5 Years Ago
Dropped items with genetics now only combine if they have matching genetics
5 Years Ago
reduced sprinklers bounds
5 Years Ago
Slightly reduced sprinkler collision so it's easier to walk under/over
5 Years Ago
+ Added the underwater plain to the Ocean
5 Years Ago
moved airfield CCTV camera so it's not over looking recycler
5 Years Ago
Clone balance
5 Years Ago
[D11] Updates to footstep definition and footstepeffects to play landing sounds
5 Years Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
5 Years Ago
merge from building blocks 2020
5 Years Ago
[D11] Enabled SpacialBlend on MakeFirstPersonSound.
5 Years Ago
Tweaked handle points of Fluid Switch
5 Years Ago
Tweaked placement of fluid splitter mesh Adjusted IO handle positions accordingly
5 Years Ago
▇▇▌▋▇▉▇█▉▉▌ ▍▊▉▌▇ - █▉▋▇▌▌▄ ▉▊▍▇▋▉▋ ▋▉▅▄▊▅ + ██▋█ ▆▅▄▉▌▇▍▇▇▋
5 Years Ago
Merge from farming2