193,995 Commits over 4,079 Days - 1.98cph!
Render complexity shader compile fix
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Another attempt to fix nested parenting trigger issues
[D11] Reverting Decal Material changes.
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[D11] Fix for floating assets at Launch site
[D11] Glass Shop Diffusion Profile correction.
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[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
Removed some old generic rocks from tundra forests
Updated foliage.v3
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updating module material
adding damaged textures
fix infinite loop when loading some fonts
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fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck
[D11] Changed the way the Blocked Player List is grabbed to prevent null reference
merge from main: WorkshopDL changes and fixes
[D11] [Animation] [#3218] Jumping while holding a holdable item does not cause that item to judder rapidly anymore
merge from main: gm_demo black image fix
Get rid of the uncompress parameter on steamworks.DownloadUGC