198,704 Commits over 4,140 Days - 2.00cph!
Cherry picked
46661 from main: fixed missing references for skin
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
+Changes to fix the underwater view
[D11] - Updated Colour grading
ENT:TestCollision now reacts to "true" return value - allows the entity to collide as it normally would
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updating vehicle source files
adding waterbucket fix sources
[D11] - reverted lighting
sv_use_steam_voice 0 isn't broken
[D11] - Tweaked colour grading WIP
sped up anim exit time on smart alarm off to on
[D1]] Disable optimized cloths, causing a crash on xbox
Remove massive character strings from font assets
smart alarm on and off idles
[D11] Weighted vertex normals for Assets/Content/Building and Assets/Prefabs/Building Core
Metal tier new blocks, includes models/gibs/col
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updated waterbucket deploy source
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated - Removed unneeded error log)
[D11][DTLS] Missing symbols for the DTLS.dll
[D11] Maintenance mode - updating the localization keys.
[D11] Cloths optimisation. Micro optimisations + removal of brute force build
[D11][UI][#3937] Fix hang when opening gambling wheel
[D11] [UI] Fixed secondary option not being translated correctly for building blocks when holding the hammer (Rotate option).
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated)
[D11][#1002] [Thomas Edgar] Fix for chickens falling through floor
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[D11] Craggy test - [litenetlib editor only] - part strip isRunningLocalServer [WIP]
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Vehicle storage container handling work. Expand IItemContainerEntity interface.
fixed deploy waterbucket 1st anim frame
More efficient position check
tweak waterbucket material
Change update to FixedUpdate
Break vehicle tanker IO connections if the vehicle moves
fix waterbucket worldmodel orientation, tweak to reduce clipping
IOEntity liquid basics for fuel tanker module. Still need to handle movement.