130,366 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Armoured module icon face the right way
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated values used for Swimming animation transition to reflect water height value used in code.
                
                
                
                
             
         
        
            
            
            
                
                Fixed stacking of L / U stairs and ramps / steps / spiral stairs
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "Unable to replace wall if destroyed next to spiral stairs"
Updated foundation, ramp and step prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added support for vehicle seating modules to apply damage protection to their passengers
Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
                
                
                
                
             
         
        
            
            
            
                
                Added tracking for time spent driving in life stats
Added a stat for time driving on the expanded stats in the death screen
                
                
                
                
             
         
        
            
            
            
                
                Fixed update when offscreen not being enabled for modular car seats
                
                
                
                
             
         
        
            
            
            
                
                Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
                
                
                
                
             
         
        
            
            
            
                
                Pack a bit more into the secondary textures bundle as the main bundle was still perilously close to 4GB (3.96).
                
                
                
                
             
         
        
            
            
            
                
                Assign the driver as the Initiator on the front and rear HurtTrigger on cars so deaths are appropriately assigned on the death screen
                
                
                
                
             
         
        
            
            
            
                
                Change RollOffDriveForce from 
99995 back to 
99994. Multi-engine vehicles were very speedy. Adjust best acceleration curve down a little as well.
                
                
                
                
             
         
        
            
            
            
                
                Shuffle texture bundles to bring the larger bundle under 4GB.
                
                
                
                
             
         
        
            
            
            
                
                Improved foliage fade out
Added mesh pre-process step so it works on console
                
                
                
                
             
         
        
            
            
            
                
                Also show modifier values in UI tooltip
                
                
                
                
             
         
        
            
            
            
                
                Only show conditional wall corners if the building blocks are the same grade
                
                
                
                
             
         
        
            
            
            
                
                Disabled rotation on ramps since it breaks post-placement
                
                
                
                
             
         
        
            
            
            
                
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                Foundation.steps legs removed, updated all models/colliders/gibs
Redesigned metal tier walls, incl. models/gibs/colliders
Removing unused roof models
Re-textured the corrugated_b set / updated building atlases
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed server define in RumbleManager.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tweaked DOF Default settings / HOT screen effect / AO
                
                
                
                
             
         
        
            
            
            
                
                [D11][3785] Candle Hat lights fixed
                
                
                
                
             
         
        
            
            
            
                
                Toggle for memory stats view
                
                
                
                
             
         
        
        
            
            
            
                
                GPU foliage placement sort of working
                
                
                
                
             
         
        
            
            
            
                
                Foundation steps no longer grounded
                
                
                
                
             
         
        
            
            
            
                
                [D11] Large Furnace Lighting values set correctly
                
                
                
                
             
         
        
            
            
            
                
                Changed the format slightly
                
                
                
                
             
         
        
            
            
            
                
                Added a few extra gib convars
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▍▋▅▉▌▍▄ ▊▇▄▋▅█▆▇▇▅ ▆▍▉▌▉▊▆▍▅▅▊▇ ▉▅▆▅▉_▅▆▉█▄ ██▉▆▇█
                
                
                
                
             
         
        
            
            
            
                
                Modifier timers now correctly pause/resume when disconnecting/rejoining a server
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bug with cargoship sound culling, cached culling distances where I can, added Effects.maxGibDist convar
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#4016] Added Photosensitive seizure warning to autosave prompt, Fixed issues with translations files
                
                
                
                
             
         
        
            
            
            
                
                merge from wearable_lod_fix
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Rumble Manager Weapon and Critical Health rumble implementation. - [D11] Rumble Manager Weapon and Critical Health rumble implementation.
                
                
                
                
             
         
        
        
            
            
            
                
                Work in progress GPU foliage placement
                
                
                
                
             
         
        
            
            
            
                
                quickfix foundation.metal.wall re-link meshes after name change
                
                
                
                
             
         
        
        
            
            
            
                
                Extras from manifest rebuild
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                Added new components to hemp and campfire
Schedule quality update when BaseOven is toggled
Take ECS data into account when calculating temperature
                
                
                
                
             
         
        
            
            
            
                
                Allow placement of steps and ramps on top of floors
                
                
                
                
             
         
        
            
            
            
                
                Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
                
                
                
                
             
         
        
            
            
            
                
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