240,459 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Temp trail particles for turret
3 Years Ago
Prevent small sign t-stacking - attempt 2
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
If CSteamAPIContext::Init fails, log which interface failed
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Disabke reading embedded shaders for a second to fix ci
3 Years Ago
Comment out shaderproc from CI for a bit
3 Years Ago
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3 Years Ago
Merge from vehicles
3 Years Ago
Lowered smoothing value for look Ik look direction (10 -> 2.5), it was really high and snapping to new values in a single frame
3 Years Ago
Compile fix
3 Years Ago
One more fix for storage
3 Years Ago
Bug fixes etc
3 Years Ago
Merge from main
3 Years Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
3 Years Ago
Citizen/animgraph: more work on melee_fists
3 Years Ago
Merge from general_qol
3 Years Ago
Merge from vehicles
3 Years Ago
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
3 Years Ago
Possible NRE fix on repair bench skin picker
3 Years Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
3 Years Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
3 Years Ago
Missed a spot
3 Years Ago
Finished sculpting west coast megacliff area. Woop woop.
3 Years Ago
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
3 Years Ago
merge from main
3 Years Ago
phrases
3 Years Ago
skin Approval
3 Years Ago
merge from save217 (Staging wipe)
3 Years Ago
merge from missions (again, hi alex)
3 Years Ago
merge from missions
3 Years Ago
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3 Years Ago
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3 Years Ago
Intial work on ShaderProc to pack shader headers CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore Set default shader modes if none were found in shader Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input Add default compile target and make parameter optional Common base shader stuff Update baseshader Fix normals on base shader Pack helper shaders too Merge pull request #30 from Facepunch/shaderproc Integrate ShaderProc to pack shaders cleaningly to user compilation
3 Years Ago
Base shader Iterate on baseshader, cleanup, make inputs consistent some typo fixes Merge pull request #1 from Facepunch/shaders Add base shaders to game
3 Years Ago
some typo fixes
3 Years Ago
fixed save/load issues and missions resetting upon death removed some debug.logs
3 Years Ago
Fixed ZNear and add better support for scaling of movement speed with player scale
3 Years Ago
Pack helper shaders too
3 Years Ago
Iterate on baseshader, cleanup, make inputs consistent
3 Years Ago
Added hv_makeallsmall command
3 Years Ago
Update baseshader Fix normals on base shader
3 Years Ago
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.