240,455 Commits over 3,867 Days - 2.59cph!

3 Years Ago
merge from save217
3 Years Ago
merge from missions
3 Years Ago
merge from main
3 Years Ago
Merge from media_projects
3 Years Ago
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3 Years Ago
▌▉▋▉ ▉▅▇▉▋▋▉▍▊ █▌▋▌▆, ▅▊▍▄▊ █▆▌▇█▍▌▍▄▅▅█▊▋▌▆▍▍▍▋▅▌▋▍▌ ▆▆▍ ▄▆▊▊▋▍▇▆▋▋▌▊▍▋█▋▉▍▅▄▄▄▅▋▍▆▉▊█▍ █▅▊▌▌▌▉ █▊▋▇▉▉▆ ▄▇ ▌▇▇▍█▌▅▆▌▄ ▅▍▋█ █▋▌ ▌▆ ▋▍▄▌▊▆▄▇█▊ ▉▉ ▍▋▊█▅▆▉ █▉▄█▍▋▊▊▋ ▆▆▊▊▊ ▍▆ █▋█ ▋▊▇▉▊▊ ▇▉▅▅▅▍ ▇█▇▇▊ ▊▉▅▄▍▊▇▄▅
3 Years Ago
Merge from main
3 Years Ago
Merge from vehicles
3 Years Ago
Fixed incorrect initial light setting on bbq bounce light
3 Years Ago
Merge from main
3 Years Ago
Manifest update
3 Years Ago
Unsaved
3 Years Ago
Scene backups
3 Years Ago
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic': - The title is automatically set from parameter panelTitle on StorageContainer - The number of item slots shown automatically matches the amount of slots on the container used Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
3 Years Ago
Fixed loading screen button prompt icons Merge remote-tracking branch 'origin/master' More button prompt tweaks
3 Years Ago
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3 Years Ago
Loading tweaks
3 Years Ago
▉▄▇▍▅▊▍▉▆, ▆▊▉▇▅ █▆▋▌▌▄▇, ▅▊▆ ▄▅▄▄▊▅ ▉▍▇▌▆ ▅▋▊▅
3 Years Ago
MLRS storage basic functionality
3 Years Ago
Merge from general_qol
3 Years Ago
Updated switch button prompts
3 Years Ago
Better sign previews in inventory, use orthographic view images of each sign so the image is properly aligned and in context Still has a bunch of issues
3 Years Ago
Set default shader modes if none were found in shader
3 Years Ago
Working on fixing cases where button prompts don't update immediately Changed leaderboard submit retry timing logic
3 Years Ago
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3 Years Ago
Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
3 Years Ago
Temp Jetpack model Rocket trail vsnap Rocket Trail Particle Created bone to parent to player model for jetpack Added jetpack to player model
3 Years Ago
camper sounds
3 Years Ago
▆▉▍▇▋▅ ▊▉▌▌▌▆▅▍▄▋▋▇█▇▋▅▉▄▌█▋.▉▇█▅▋▉▉▄▊▌█▅▇█▆▄ █▅▊ ▋▉▍▅▅▆▌ ▋▌ ▄▍▍▉ ▇█▄▆▇▋▄▋▊▌█▍▇.▆▅▌█▅▅▌▆▊▆▊▆▇ ▌▍▋▊▍▊▍▍▋▍█▄▋▊▄▍▅▊▉▅▌ ▄▊▌█▍▋▄▆▋ ▆▇▍▍▍▅▍▍▍▋▄▇█ ▆█▇█ ▉▋▇█▊ ▅▄ █▋▆▌ ▆▄▌ ▌▊▄▋▅▅▋ ▋▍▍▅
3 Years Ago
West coast terrain sculpting around new megacliffs
3 Years Ago
▋▊▌▋▇▉▆▄ █▋▊▌▄▇ ▍▌█▉█▅ ▇█▄▍ ▉█▅▋▉▄▄▍ ▆█▄█▇ █▊▊▅█▇ ▄▉▍▋█▊ ▋▋▍▊ ▅▆▆▉▌▅▍ ▇ ▉▉▇▋
3 Years Ago
compile fixes
3 Years Ago
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3 Years Ago
temp conversations and loadouts
3 Years Ago
Fixed modular cars double-calling UpdatePlayerModel on modules
3 Years Ago
▄▅▇ ▊▅▅▄ ▉▌▍▍▍▊▋█▋▇█▆▆▊▆▆▆ ▄▆ ▌ ▊▅▄▅▊▆▇▆▆▆▍, ▋▌▇'▄ ██▍▉ ▄▇▅▄▆▊▄ ▅▆▌▍▅▊▌▇▇▇▋▋▆▊▇▉▅▉ ▇▊█▍ ▉▋▋ ▆▉▆██▄▌. █▊ ▅▄▇ ▇▄▇▌ █▍▊ ▊▋ ▊▌▋▌▍▉▌▄.
3 Years Ago
Aiming module storage WIP
3 Years Ago
▄▊▍▆▆ █▅▉▉
3 Years Ago
fisherman missions
3 Years Ago
temp_punch animgraph
3 Years Ago
█▋▌▊▌▌▋▄▅▄ ▆▄▅▅ ▍▊▆▇▅▇▍▍ ▇█▉▄▉▉▋▄▇▇▆▅ ▉▄ ▄▉ ▍▍▉▊▊▍▇▅ ▇▇ ▊█▊█ ▇▅▆█▇ ▇▄ ▌▆▆▆▅ ▋▍▋▄▊ ▌▉▊█▅▌ ▇▇█▅█▊▆ (▌▇▇ ▌▍ ▅▍▄ ▋▊▉▄▋) ▆▇█▅ ▇▇ ▇ ▊▋▌▍▄▆▆▍ ▅▍▅▊▅▍▇▍▌▌▍ ▊▄ ▊▅▌ ▅▇█▉▍▍▆ ▌▄▇▊▄ ▉█▌▋▌▍ ▍▌█▍▍▋▌ █▊▆█ ▋▆▍ ▊▍▌▊▋▋▄▅▊ ▇▉▋▇▆, ▇▇▍ ▆▋▅▋ ▇█▅ █▋ ▊█▇▍ ▇▆▅▊█▉ ▊▆ ▍▅▍▋▅▅▇▅▇ ▉▄▆▇▅▄ ▅▆▆ ▉▊▆▄▄ ▉▋ ▊▍ ▇▊▋▌▌▋▋ ▆▉▅▍▅ ▆▌▆▇ ▄▇▅▊ ▆▆▍▇▆ ▄▄▍▍▅▇▍▉▅▄ █▉▋▆█▉ (▍█▍▇▄▆▌ ▍▊▍▆▊▍ ▋▄▋ █▉▋▋▌▇█ ▌▍ ▊▅ ▋▋▌ ▆▄, ▊▅▇▋?)
3 Years Ago
Update base.fgd
3 Years Ago
Removing usage of legacy per property metadata keys in AutoFGD in favor of KV3 metadata section like entities already use The old and new systems cannot be used together (like Asset AutoFGD was trying to do), and the new system allows for any random key-value sets to be stored, not only those from a predefined set in the old system. This commit also loads data from the new system into the internal fields old system was loading into, so there's no functionality loss. Obsoletes Hammer.FieldMetaDataAttribute.AddMetadata( List<string> ) in favor of AddMetadata( Dictionary<string, string> )
3 Years Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Hide 'World Model' related keyvalues for SupportsSolids brush entities
3 Years Ago
Removed team system - just use a simple networked enum. Made Loadout system (use Entity Components) for them. Players can return flags to bases (return home, or score point). Various fixes to move controller + additional configuration properties
3 Years Ago
Don't ignore [Net] variables set before network tables are built
3 Years Ago
fixed new mission not updating mission hud sometimes