193,981 Commits over 4,079 Days - 1.98cph!
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[D11] latest anti-cheat fixes
[D11] latest anti-cheat fixes
Can now toggle hit notification beahviour/level from the options UI
Xmas menu background video
[D11] Launch Site Missing Prefab partial fix
[D11] Decal Material Fixes. Cutout material fix for ice sheets.
[D11] Fix for floating assets at Lighthouse
Give up when no solution can be found
[D11] [Text/LOC] [3320] Water containers info showing "water remaining" instead of "fuel remaining"
[D11] 3322 Removed option to use player info widget to access Rust Coin purchase page. Hidden coin display to reflect this.
[D11] Add metrics logger for detailed player logs
[D11] [Controls] [#3296] Control settings persist after re-launching the title.
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
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[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Only update HudElement when totally needed
Fixed first font ranges (starting with 0) never working for Lua created fonts
Fixed changes to surface.CreateFont affecting fonts whose typeface name is exactly the same as their in-game name
Fixed WaterSystem allocations