240,455 Commits over 3,867 Days - 2.59cph!
Merge from media_projects
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Fixed incorrect initial light setting on bbq bounce light
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic':
- The title is automatically set from parameter panelTitle on StorageContainer
- The number of item slots shown automatically matches the amount of slots on the container used
Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
Fixed loading screen button prompt icons
Merge remote-tracking branch 'origin/master'
More button prompt tweaks
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MLRS storage basic functionality
Updated switch button prompts
Better sign previews in inventory, use orthographic view images of each sign so the image is properly aligned and in context
Still has a bunch of issues
Set default shader modes if none were found in shader
Working on fixing cases where button prompts don't update immediately
Changed leaderboard submit retry timing logic
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Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
Temp Jetpack model
Rocket trail vsnap
Rocket Trail Particle
Created bone to parent to player model for jetpack
Added jetpack to player model
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West coast terrain sculpting around new megacliffs
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temp conversations and loadouts
Fixed modular cars double-calling UpdatePlayerModel on modules
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Aiming module storage WIP
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Removing usage of legacy per property metadata keys in AutoFGD in favor of KV3 metadata section like entities already use
The old and new systems cannot be used together (like Asset AutoFGD was trying to do), and the new system allows for any random key-value sets to be stored, not only those from a predefined set in the old system.
This commit also loads data from the new system into the internal fields old system was loading into, so there's no functionality loss.
Obsoletes Hammer.FieldMetaDataAttribute.AddMetadata( List<string> ) in favor of AddMetadata( Dictionary<string, string> )
Fixed bots not copying a player's cursor direction and origin
Merge branch 'master' of github.com:Facepunch/sbox
Hide 'World Model' related keyvalues for SupportsSolids brush entities
Removed team system - just use a simple networked enum. Made Loadout system (use Entity Components) for them. Players can return flags to bases (return home, or score point). Various fixes to move controller + additional configuration properties
Don't ignore [Net] variables set before network tables are built
fixed new mission not updating mission hud sometimes