130,423 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Extras from manifest rebuild
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                Added new components to hemp and campfire
Schedule quality update when BaseOven is toggled
Take ECS data into account when calculating temperature
                
                
                
                
             
         
        
            
            
            
                
                Allow placement of steps and ramps on top of floors
                
                
                
                
             
         
        
            
            
            
                
                Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
                
                
                
                
             
         
        
            
            
            
                
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                Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
                
                
                
                
             
         
        
            
            
            
                
                Refresh neighbours when rotating a building block (for conditional models)
                
                
                
                
             
         
        
            
            
            
                
                Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed)
Fixed ramp construction placeholder mesh
                
                
                
                
             
         
        
        
            
            
            
                
                Initial import of temperature sensor, source and calculation system
                
                
                
                
             
         
        
            
            
            
                
                Hide all chassis items as well
                
                
                
                
             
         
        
            
            
            
                
                Hide the generic base prefabs for chassis and for modules
                
                
                
                
             
         
        
            
            
            
                
                Switched cars from Discrete collision detection to Continuous. Fixes collision issues with all small/thin objects at some performance cost.
                
                
                
                
             
         
        
            
            
            
                
                Changed all nine road signs from mesh colliders to primitive colliders, which handle collisions at speed somewhat better
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show engine component stat if that component doesn't affect a stat
Replace yes/no test with just a standard + label
                
                
                
                
             
         
        
            
            
            
                
                Remove unused RealmedRemove entry on CarLift
                
                
                
                
             
         
        
            
            
            
                
                Replace animation curve with a remap
                
                
                
                
             
         
        
        
            
            
            
                
                Have the damage texture only increase to a max of 70% when vehicle is usable, making it easier to differentiate from a wreck
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect power consumption display on water pump and powered water purifier in builds
                
                
                
                
             
         
        
            
            
            
                
                WIP entities package import
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced the prevent building trigger on the car lift with a box volume sized to prevent building on top of it
                
                
                
                
             
         
        
            
            
            
                
                Fixed several issues that were making total decay time incorrect. Made decay much faster (five minutes total) when vehicle is already in destroyed state.
                
                
                
                
             
         
        
            
            
            
                
                Acceleration/top speed edits again
                
                
                
                
             
         
        
            
            
            
                
                Revert back to original fix for item stacking problem
                
                
                
                
             
         
        
            
            
            
                
                Fix TriggerHurtNotChild also running on the client on listen server, causing players to incorrectly get damaged
                
                
                
                
             
         
        
            
            
            
                
                smart alarm and smart switch sounds
                
                
                
                
             
         
        
            
            
            
                
                Tweak best acceleration curve
                
                
                
                
             
         
        
            
            
            
                
                modular-car-scrape-loop audio file + sound def (physics scrape)
                
                
                
                
             
         
        
            
            
            
                
                brake squeal volume tweak
only play tire screeches if throttle is on
modular-car-switch-seat audio files + sound def
                
                
                
                
             
         
        
            
            
            
                
                Crafting time balance for engine components
                
                
                
                
             
         
        
            
            
            
                
                Disabled minicopter spawns
                
                
                
                
             
         
        
            
            
            
                
                Added car lift to compound sell orders
                
                
                
                
             
         
        
            
            
            
                
                Car lift no longer default BP
Car lift crafting cost balance (likely to change)
                
                
                
                
             
         
        
            
            
            
                
                T3 engine components not craftable + researchable
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] Added "quitdemo" command
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
                
                
                
                
             
         
        
            
            
            
                
                [D11] Chromatic aberration strength dropped
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Disabled Inventory player preview animations  Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint.  Cache top right icons
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Changing the lumens on various lighting effects to increase brightness