130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                [D11] Enabling the asset stripping for the release server builds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Manager initialize and update
Route requests back to the receiver when completed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased mesh streaming budget to something a bit more realistic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Boar prefab updates
Boar Materials/Textures
Move Boar animations to separate folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ceiling lights groundwatch no longer check for terrain and world layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable mesh streaming on more meshes to save some memory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some exploity research table deployment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup mixing table prefab using new art, gibs etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extra sentry at compound to cover deadspot near recycler
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from minicopter_arrow_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invokes happening after benchmark ends
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a gibs benchmark scene to test performance = "GibbableBenchmark"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some more allocations
Update GibPrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new custom Gibbable component editor inspector
Added the ability to override the collider per gib-piece to a box collider
Includes an Auto-size button to quickly snap a box collider to a mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tooltip comment change only
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▄▍▉▋▆▍ ▋▋▅▄▆▇▅ ▇▉▉▇▊▍▇ ▍▊▊ █▋▄▉▇▌▇▋ ▌▍▇ ▊▄▍▅▆▇ ▄▌▍▅▆ ▌▆▆▉▍▇  ▇▄█▉ ▇▆▅▄ ▆█▇▌▋ ▇██▋▋. ▉▊▆█▉▇▅▋█▅ ▌ ▌▆▌▍▄█▋█ ▌▆ ▌▋▅▄▍▋▍.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed engine audio issues when entering a network group with a running vehicle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water pump renderer LOD setup, gibs
Lowered water pump health to 250
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water pump io slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smart switch requires TC auth to manually turn on/off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Full screen quit UI for main menu
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from my kitchen branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix outOfStock flag being inverted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed oil refinery excessive bounds
Fixed oil refinery placement issues in small spaces
Fixed oil refinery socket mismatches
Oil refinery can now be repaired
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Wolf model/textures/prefabs
Moved wolf  animation fbx's to their own folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for metal & wood impacts.
Manifest & scene.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood