240,352 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Fixed gizmos in 2D Front view not scaling well Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
3 Years Ago
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3 Years Ago
parking barrier - missing rough
3 Years Ago
Parking barrier - Lod0
3 Years Ago
Fix a warning Make gizmos always have the same size in 2D views
3 Years Ago
Ocean surface clipping
3 Years Ago
Pickaxe temp model
3 Years Ago
Added UI.DataSource.Property Optimize.IsVisible Added UISystem.Simulate Performance layouts
3 Years Ago
Water sound Update cloud layer texture Greenlands PostProcessing Updated visuals on Greenlands (updated tileset)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
█▉▊▆▋ ▌▊▄▅ ▅▅█▄
3 Years Ago
Add Client.IsListenServerHost
3 Years Ago
Merge from general_qol
3 Years Ago
F4 and F9 keys are no longer hardcoded to normal/hi res screenshots Added new screenshots.takescreenshot and screenshots.takehiresscreenshot convars (could bind these to convars to achieve old behaviour)
3 Years Ago
Merge from vehicles
3 Years Ago
Added some debugging to track down an interaction issue
3 Years Ago
adjusted some resources based on feedback, clipped off edges getting units stuck.
3 Years Ago
More map work
3 Years Ago
Working on MLRS fullscreen map
3 Years Ago
Merge from vehicles
3 Years Ago
Merge from vehicles
3 Years Ago
Merge from general_qol
3 Years Ago
More placement error message improvements
3 Years Ago
Allow interaction on the MLRS mountable. Add map interaction basics.
3 Years Ago
Make sure join and part use lowercase channel name
3 Years Ago
More aggressively slow down a spinning boat once it faces upwards
3 Years Ago
Twitch pubsub testing
3 Years Ago
Merge from general_qol
3 Years Ago
Require TC auth to pick up signs
3 Years Ago
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3 Years Ago
Added more user friendly translated error messages for angle, in water and water depth checks No longer shows socket hierarchy name unless user is an admin
3 Years Ago
merge subsequent chat messages
3 Years Ago
Remove twitch test menu cmd
3 Years Ago
Entity list sorting fudge
3 Years Ago
Splitting test solution Update test packages Panel performance tests Update children indexes on prelayout, instead of every time a child is added/removed HashSet for children Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock Fix EngineFileSystem shutdown exceptions
3 Years Ago
Add chat ui Remove player when they leave chat
3 Years Ago
Entity list tweaks
3 Years Ago
RenderColor fixes
3 Years Ago
FgdWriter don't put base class name Glow Property color is a vector instead of a color ObjectProperty doesn't go crazy if property isn't gettable Reflection.GetProperties returns actual properties LogEvent fields to properties Throw error message popup if menu doesn't compile on boot Add System.ComponentModel.Primitives for addons Decorate some properties for inspector Added IValid interface More property tagging LogEvent use StackTrace editor RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32 Merge branch 'master' of sbox
3 Years Ago
Watermelon health Allow reflection access Allow System.Reflection.BindingFlags Inspector uses PropertyInfo directly rather than PropertyAttribute wrapper Dropdown option constructor Allow System.ComponentModel access Entity property sheet wip Inspector handles IValid becoming invalid Inspector ordering Select client entity too Support for named [Editor] attributes Fix console status bar shrinking Fix for RenderColor changes Merge branch 'master' of sbox-game Update base.fgd
3 Years Ago
file cleanup
3 Years Ago
update construct vmap/materials/textures/prefabs
3 Years Ago
Grass particle with variations Updated Greenlands tileset with art Updated Greenlands Map with art and layout changes
3 Years Ago
Update default door animgraphs so all nodes are grid aligned
3 Years Ago
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
3 Years Ago
▅▇▅▌▍▇ ▍▉▌▆▇▅▍
3 Years Ago
Added some new benchmark demos
3 Years Ago
Fixed bugs with wireless controller support on switch Can now switch back to single player without disconnecting controllers