240,352 Commits over 3,867 Days - 2.59cph!
Fixed gizmos in 2D Front view not scaling well
Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
parking barrier - missing rough
Fix a warning
Make gizmos always have the same size in 2D views
Added UI.DataSource.Property
Optimize.IsVisible
Added UISystem.Simulate
Performance layouts
Water sound
Update cloud layer texture
Greenlands PostProcessing
Updated visuals on Greenlands (updated tileset)
▍█▋▍ ▄▉▍▉▉▆ ▇▌▅▉ ▍▇ ▉▍▉█▇ ▉▇ ▉▇█▉██▇▅▅█ ▇▋▇▇▊ ▍▍ ▊▍▌ █▊▄▇▊ ▊█▉▇▅▌▄█ ▅▅▉▊▍█▅▆ ▅▅█▋▌▊▍▌▄▊▌█ ▋▌▍▇▅▌▌▄▋ ▌▄▉▇▇▆ ▆.▄▇ ▄▅▌▊▇█ (▉▊▌▄▉▊ ▇█▄▊ ▋▆▆▆█▄▊ ▄█▇)
˜ █▅▄▊▊ ▊▉▄█▌▉▄█ ▄▆▊▅▇▉ ▄▆▇▅▆▆▌ ▋▌ ▅▉▋▍▄▇▇
▍▌▇█▅▋▄▉▇▉ ▌▆▋ ▉▉▄ ▋▊▉ ▊▅▄▄▌▅▅▌ ▆▍▋ ▇▊▊▇▄▆▋▇ ▉▌▄ █▊▆ ▉▆▊▊█▅ ▇█▊█▊▌▌ █▇ ▄▍▌ ▊▉▅▅ ▊██▆▇█▅▊▊▋ ▇▋▇▌▉▅ (▋▋█ ▍▍▅▊ ▅█ ▆▍▉▍▆ ▋▅▅▇▉▆▅ ▅▌▍ ▇▍▌▍▉▅ ▅██ ▋▄▍ ▅▅▅█▋▇▌▄ █▉ ▋▇▍▆ ▊▍ ▆▆▄▉ ▍█▊▄ ▇▋ ▊▆▄█▄▆▅▌▍ ▍▅ ▅ ▉▌▆▋█▋ ▅█ ▍▆█▆▆▆▊█ ▄▊█▅▅▄▊ ▉▍▍█▉▆▅▆▊, ▋▅ ▋▆ ▆▅▄ ▌▌ ▌▋▇▌▌▆▌▉▊▌▆ █▄ ▍█▅▋▋█ ▇▊▆ ▌▍▋█▄██▆ ▌▊▉ ▇▇▇▆▋▅▋▉▄, ▉▇▄ ▆▋▆▆▄▉▇ ▉▉▆ ▊▌█ ▄▇▆▇▄ █▍▊▌ ▊▊▅▌▍▊▋)
▋▉▊▉▍ ▉▋▋▆█ ▊▉▅▄ ▅▋█▌▋▌▉ (▅▄▄▇█.▇▄▊▄▅▊▋▌ ▋▊▍ ▇██▉ █▅▉ ▌██▌▉▌ ▋▍ ▅▋▆▉▉▊ ▅█ ▆▊▅ ▅▆▍▋)
Add Client.IsListenServerHost
F4 and F9 keys are no longer hardcoded to normal/hi res screenshots
Added new screenshots.takescreenshot and screenshots.takehiresscreenshot convars (could bind these to convars to achieve old behaviour)
Added some debugging to track down an interaction issue
adjusted some resources based on feedback, clipped off edges getting units stuck.
Working on MLRS fullscreen map
More placement error message improvements
Allow interaction on the MLRS mountable. Add map interaction basics.
Make sure join and part use lowercase channel name
More aggressively slow down a spinning boat once it faces upwards
Require TC auth to pick up signs
▄▆▄ █▊▅▉▄▍ ▉▌█▊▊▆ ▅▋▍ ▄▇▉▇▋▆▆: ▍▉█▊:█▇▊▍, ▌▇█▄▇▇▄:█▅▌▅:▉▉▆▇▊▊▅▌▌▉▌, ▊▉▌▅▊▊▄:▇▉▅▅:█▌▆▌▅▇▉▍▌█▉▊▊
Added more user friendly translated error messages for angle, in water and water depth checks
No longer shows socket hierarchy name unless user is an admin
merge subsequent chat messages
Remove twitch test menu cmd
Entity list sorting fudge
Splitting test solution
Update test packages
Panel performance tests
Update children indexes on prelayout, instead of every time a child is added/removed
HashSet for children
Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock
Fix EngineFileSystem shutdown exceptions
Add chat ui
Remove player when they leave chat
FgdWriter don't put base class name
Glow Property color is a vector instead of a color
ObjectProperty doesn't go crazy if property isn't gettable
Reflection.GetProperties returns actual properties
LogEvent fields to properties
Throw error message popup if menu doesn't compile on boot
Add System.ComponentModel.Primitives for addons
Decorate some properties for inspector
Added IValid interface
More property tagging
LogEvent use StackTrace editor
RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32
Merge branch 'master' of sbox
Watermelon health
Allow reflection access
Allow System.Reflection.BindingFlags
Inspector uses PropertyInfo directly rather than PropertyAttribute wrapper
Dropdown option constructor
Allow System.ComponentModel access
Entity property sheet wip
Inspector handles IValid becoming invalid
Inspector ordering
Select client entity too
Support for named [Editor] attributes
Fix console status bar shrinking
Fix for RenderColor changes
Merge branch 'master' of sbox-game
Update base.fgd
update construct vmap/materials/textures/prefabs
Grass particle with variations
Updated Greenlands tileset with art
Updated Greenlands Map with art and layout changes
Update default door animgraphs so all nodes are grid aligned
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
Added some new benchmark demos
Fixed bugs with wireless controller support on switch
Can now switch back to single player without disconnecting controllers