250,530 Commits over 3,959 Days - 2.64cph!
First pass on native support for an auto walk binding
Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys
Works in vehicles as well
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Add convar-based debugging for ValidDismountPosition
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Snowmobile temp tread visuals edit
Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
Allowed Custom leader board models
Updated leader board model + added wood version
Updated and recompiled maps
merge from /xmas_update_2021
subtract
67388 for clean merge
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ambient sound should be played anywhere
fixed double door garland pickup
Added trigger_catapult entity from Team Fortress 2
m_flCycle is now networked from -1 to 1, from 0 to 1
Bumped steam.inf version
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Fixed button prompts with inverted styling
Workshop menu fixes
Fixed exception when baking workshop stages
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Fixed window missing a ton of events
Add Layout method
Add Widget.Parent
Add Button.IsToggle, Button.IsChecked
Experimental fullscreen button
Style tweaks
Functional, but pre-polish.
Delete unused Steam binaries
Working on a new strategy for TMP embedded button prompts
Account for TMP mesh generation character index being non-monotonic
parking barrier - split phys shape to allow for rigging
security shutter - adjusted painted normal to show through paint surface
satellite dish - rotated to make placing easier.
Merge branch 'master' of sbox
DataBinding for checkbox, enumbox
Add Widget.Enabled
Data bind automatically sets widget to !Enabled if read only
Don't try to set value if no setmethod
Allow attributes to have RegisterMethod, UnregisterMethod
Revise menu with abilty to add by path
Can add new menus options to editor using [Menu]
Can add new tool windows using [Tool]
Update Steamworks to v1.53a
Have StartLagCompensation return IDisposable so it can optionally be used in a using block and finish automatically
try deleting probably unused steam libraries
Change to start lag compensation automatically only before AttackPrimary and AttackSecondary on BaseWeapon (this is when we're most likely to want it if you're using base weapon)
Building brick skin prefabs setup - start
Manual control of starting and stopping lag compensation
Update Steamworks to v1.53a
Updated trails, adjusted size and only spawn once moving