250,530 Commits over 3,959 Days - 2.64cph!

3 Years Ago
First pass on native support for an auto walk binding Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys Works in vehicles as well
3 Years Ago
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3 Years Ago
Minor edit
3 Years Ago
Add convar-based debugging for ValidDismountPosition
3 Years Ago
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3 Years Ago
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3 Years Ago
Snowmobile temp tread visuals edit
3 Years Ago
More
3 Years Ago
Added a warning if the selected item is already researched at the research table Refactored panel logic to use less nesting
3 Years Ago
Allowed Custom leader board models Updated leader board model + added wood version Updated and recompiled maps
3 Years Ago
Polish WIP
3 Years Ago
merge from /xmas_update_2021
3 Years Ago
subtract 67388 for clean merge
3 Years Ago
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3 Years Ago
▉▊▊█▄ ▌▇▅▋ /▅▄▍█▆█
3 Years Ago
ambient sound should be played anywhere
3 Years Ago
Balance changes to map
3 Years Ago
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3 Years Ago
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▌▊▋▍▍▋ ▆▊▌▉ + ▍█▊▊▉▌▄
3 Years Ago
merge from main
3 Years Ago
fixed double door garland pickup
3 Years Ago
Added trigger_catapult entity from Team Fortress 2 m_flCycle is now networked from -1 to 1, from 0 to 1 Bumped steam.inf version
3 Years Ago
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3 Years Ago
Fixed button prompts with inverted styling Workshop menu fixes Fixed exception when baking workshop stages
3 Years Ago
Initial work for turbo
3 Years Ago
3 Years Ago
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3 Years Ago
Fixed window missing a ton of events Add Layout method Add Widget.Parent Add Button.IsToggle, Button.IsChecked Experimental fullscreen button Style tweaks
3 Years Ago
Functional, but pre-polish.
3 Years Ago
merge from main
3 Years Ago
Delete unused Steam binaries
3 Years Ago
Working on a new strategy for TMP embedded button prompts Account for TMP mesh generation character index being non-monotonic
3 Years Ago
parking barrier - split phys shape to allow for rigging security shutter - adjusted painted normal to show through paint surface satellite dish - rotated to make placing easier. Merge branch 'master' of sbox
3 Years Ago
Updated language files
3 Years Ago
DataBinding for checkbox, enumbox Add Widget.Enabled Data bind automatically sets widget to !Enabled if read only Don't try to set value if no setmethod Allow attributes to have RegisterMethod, UnregisterMethod Revise menu with abilty to add by path Can add new menus options to editor using [Menu] Can add new tool windows using [Tool]
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
Have StartLagCompensation return IDisposable so it can optionally be used in a using block and finish automatically
3 Years Ago
try deleting probably unused steam libraries
3 Years Ago
Change to start lag compensation automatically only before AttackPrimary and AttackSecondary on BaseWeapon (this is when we're most likely to want it if you're using base weapon)
3 Years Ago
Building brick skin prefabs setup - start
3 Years Ago
Manual control of starting and stopping lag compensation
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
Updated trails, adjusted size and only spawn once moving