240,104 Commits over 3,837 Days - 2.61cph!
Fix errors from GetInt() when text entry contents aren't numeric (#1808)
* Fix errors from GetInt() when entry isn't numeric
Co-Authored-By: blu <75856885+bludotbat@users.noreply.github.com>
* Update dtextentry.lua
Co-authored-by: blu <75856885+bludotbat@users.noreply.github.com>
Co-authored-by: Rubat <robotboy655@gmail.com>
movepoint updates to prefab
core
config
addons/base
Create thirdpartylegalnotices.txt
Delete test.txt
citizen folder
menu
rust/weapons
bin
renamed blendshapetests to just blendshapes
Updated blendshapes, added edit normals to shapes
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
Added the stations and cctv setup to tunnel entrances
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
Entity.PhysicsFromMesh can now also accept just a list of vectors
Turret Temp Model
Turret Temp Model
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0
Fixed vbsp crashing when loading materials due to recent changes
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
Fixed net library not resetting its internal variables on level change
Updated disco floor gradient names
First batch of achievements
Movement input, jumping and ducking will now cancel a looping gesture
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
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Added new UsableWhileWounded menu attribute and added it to the code generator
Don't show interaction if interaction is not possible
Fixed root motion values not being carried through the "procedural helper cleaner" node
More big changes to the animgraph compositing structure
Additive attacks, procedural hit reaction tweaks, proper pelvis delta compositing in which upper body motion doesn't get doubled up, fixed helper bones getting jittery, head look chain is now part of weapon branches, etc.
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Prevent interaction while crawling (will add special cases later)
Add AnimEntity.RootMotion
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Can now insert cassettes into mailboxes
Added UI to explain how to finish recording a voicemail early
Fixed voices not always recording in voicemail
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call
Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory)
Fixed voicemail messages continuing to play if deleted while playing
Adding a future option to cancel any pending health when entering wounded state. Currently unused.
Fixed missing text in some languages on cassette recording UI
Updated SelectedItem panel to support new mouse events on panels
Merge branch 'master' of sbox-rts
Fixed OnMouseOver and OnMouseOut not being invoked on panels
Simplified Vehicle collision
Simplified Vehicle collisions
Origin Fix for buildings
Origin fix for buildings
Merge branch 'master' of sbox-rts
Add game config to RTS and made it much easier to switch between camera modes by code
Adjusted jitter calculations