240,010 Commits over 3,837 Days - 2.61cph!

3 Years Ago
▅▆▆▇▉ ▊ ▋▄▇█▉▌▉ ▆▇▄ ▄▌ ▌▊▄ ▅▋▋▇▌ ▋▌ ▉▋▊▄▉ ▄▍▅█ ▆▇▆▋ ▄▄▄▌▄█ ▄▊ █▆▊▉▌▌▄▉▉▍▊ ▌▍▉▉ ▋ █▆ █▇▅▉ ▌▉▉▌▄▄▋ ▍▆█ ▋▅▄█▄▉▋ ▆▌ ▊▍▆▊ █▌█▉▆▇▌
3 Years Ago
▍▆▄▉▌▇▄▅ ▉▄ ▉█▍▍▅▆▇ ▍▋▋▉█▉ ▊▊▋ ▄▍ ▍▅▆ ▄▆▍ ▌▊▊▇▅▊ ▌█▉▌▋▄▍ ▉▍ ▍ ▆▍▆▋▊ █▋█ ▌▅▇▅ ▅█▋▉, ▅▍▅ █▊ ▍▋▅▌ ▅▍▊▌▊▋█ ▍▍▌▆▌█-▆▇▍▆▉▄▆▋ ▆▅▄▆▌▄▇█▇, ▆▆▄▌▉▉▅, ▉▆▇ ▌▅▆▉ ▉▊▊ ▊▌▉██ ▋▌▅ ▌▋▉▊▋▋▄ █▊▉ ▄▋▊▋▌▌▊▆ ▊█▊▄▉▉▉▆▇ ▉▍▍▌ █▅ ▋▊▋▉▌█ ▊▋▋▉▍█▍▄▌, ▄▋▋▅▅█ ▉▌▆▄▅▉██▉▋▋▊▊ ▌▅ ▄▆▋▋▄▊▌█▊▄ ▊▆█▉▅▅▊ ▇▋▆▌▉ ▉▋▍ ▅▆▆▌▆▌▇ ▅▋ ▍█▍█ ▄▌▊▇▉ ▍█▆▍ ▌▇▉▄▆▌▊▇ ▉▋▄▋▌ ▇▊▊█▆▇▅ ▋▊▋▆ ▆▆▍▉█ ▍▉▇▋▅ ▇▌ ▆▅▊█ █▇█ ▊▍▊▆█▍▋▅▋ ▅▅▆▆ ▊▇▌ ▄▍▄▍▉▅▋ (▄▊▍ ▌▇▆▊ ▌▊▇▅ ▄▆▉▍█▊▊ ▌▌▅▉▍▅▆▍ ▇▉███▍▉▆) ▉▊▉▅ █▍ ▄▆▉ ▍▄▉▄ ▆▄ ▉█▆▋ ▇▉▉▋ ▌▉▇▍▄█▆▌▆ ▉▄▄▇▍█▆ ▌▋ ▌▍▍ ▄▊▍ ▄▉▍ ▍ ▆▅▆▊▄ ▍▋ ▉▅▄▄▌▇▄ ▋▄ ▍ ▆▋▉▍▄ ▌▉ ▊▉▋▋▍▇▌ ▉█ ▆▊▅▇▇▍█▆▌▄, ▌▋▄ ▊▌▆▉▍▌▌ ▇▄▅▇▊ ▄█ ▅▍▊▋▆▉█ ▄█▊ ▋▉▆▇▇▄▍▄▋▊ ▍▍█▇█▍▊▄▅ █▋▊ ▇█ ▆▆▆▇ ▊▅▊▉█▉▌█▉ █▄▄▆▇▍▇ ▉▆█ ▇ ▇▆▌▇, ▍▍▌▅ ▅▋▄▅▌▉▇▉▍▇ █▍▉▍▇▅ ▄▅▆█▊ ▍▍▄▌▍▄█▇▆ ▊█▊ ▊▆ ▌█▍ ▆▊▍ ▇█▆▋▉▋▇ ▌▊▇ ▋ ▋██▅▌ ▄▇▌▉▍▆▋▊▄ ▆▌▋▉▋, ▄▍▉▉▇▉ ▊▆▆▅▋, ▉▊▍ ▍▊▆▆▄▍▇▊▇ ▅▄▅ ▋▉ ▊▇▍ ▉▆ ▍▆▋ ▆▍▅▉▆▋ ▄▋▋▇ ▉▋▋▇▍▊▊▊▇ █▊▇▉▅ ▌▄▉▍▆▅ ▇▋▊▅'█▇ ▅█▋▊▉▊█▊ ▉▍ ▌▇▇ ▇▍ ▉▉▋ ▅▍ "▇▍▋▅▅" ▄ ▉▊▄▋▅▉ ▍▊ █▅▍▋▍▄ ▍▌▊▍ ▅▆▊▍▆ ▋▆ ▌▄█ ▍▆ ▋▉█ ▉▅ ▋▉▋ ▋▇ ▇▊▌ ▋▊▋▌▅▍▉▆▋ ▍▌█ ▉ █▇▉▆ (▉█▊ ▆█▇ ▆█▍▅▆), ▌▅▌▍▍▄█▄█▄ ▌▉█▍ ▍▊▉▄▉▇▆ ▆▉▋▍▄▉▆▆█ █▆▌▆ █▉▄▍ ██▍▆ ▄▆▊▍▆▇█▋ ▋▇▇▌▄ ▊ ▊▄▄▍▉ ▆▋▄▉▊▊▆██ ▉▊▊▄█▄ ▅▇▅ ▍▋▅▌ ▉▋▅▌▍▆▋▍▄ ▍▉▍▊█▄▊▄▆ ▄▍ ▄▅▅▋▇█▍ █▆▍▄▅ ██▆▆ █▋▊ ▍▊█▉ ▊▄▅▋▊▅▋▄ ▊▋▆▋▇▊█▉▉ ▆▇▊▄▌█▉▆▆ ▋▅▆▉ ▄▆ ▊▊█▊▆▋▇▇▉▍ █▇▅▊▌▊▄▆▅▋▇▌ ▉▋▊▊██▇ ▉▋▄▋▄▅▋ ▆▋▆▌▍ ▍▄▅█▄ ▇▊▇▅▅▄█, ▇▌▋ ▅▊▍ ▊▆▌▄▄▅'▇ ▊▅█▄█▆▄▆ ▋▇▋▇ ▇▊▆▋ ▄▅█▋▊█▅▇▊ ▉▌▊▉▅▍▄▍ ▅█▅▅▆▋ ▍▄▅ ▉█▄▋ ▇▇▇▉▋▌▊█ ▋▅▍ - ▅█▌█ █▊▊█ ▊█▆▆ ▄▉▋██▋█▌▋▆▌▆█ ▆▄ ▇▅█▉▇▆▆▄ ▌▌▉▊ ▉▍▄█ ▇▅▅▇▍ ▄█▅ ▊▇▆▆▌▉▊▍ ▅▊ ▇▇▆ ▌▌▍ ▌█▍▉▍ ▅▌▍▊▌▉▅
3 Years Ago
Anim source file updates
3 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
3 Years Ago
Animgraph updates (conditional IK disable during reload gesture)
3 Years Ago
▄▅██▋▅▍▄▌▍▉▋ ▋▆▉▉/▇▇▋▄▉▅▄▇/▍▆▇▇█▉▅▄▍ & ▍▉▄▅█▊▄
3 Years Ago
▉▌▋▆▆ ▆▉▉▊ -> ▊▌▍▄▊
3 Years Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
3 Years Ago
3 Years Ago
Voice scale support for base/sandbox Improvement to dupe bounding box world constraints fix colored ropes support More accurate bounding box for dupes Permissions & "remember my choice"
3 Years Ago
█▊▍▇█ ▋▋▉▅▅▍▌▇▊▄█ ▆▆▉
3 Years Ago
▍▇▆▅▄ ▌▇▄ ▄▋▅▄▊▄▇▋▌ ▊▉▋▋ ▊▄▆▇
3 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
3 Years Ago
▍▋▌▋▅ ▅█▄▌▄▊█▆▄▍ ▉▄█
3 Years Ago
merge fix again
3 Years Ago
Get rid of leftover code from base scoreboard
3 Years Ago
▇▌▋▅▋ ▉▄▉ █▍█▅ ▆█▌▊
3 Years Ago
merge fix
3 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
3 Years Ago
▋▄▊██▍▋▄ ▄▌▆
3 Years Ago
merge from main
3 Years Ago
client compile fix for new Reloading ai event.
3 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
3 Years Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
3 Years Ago
Add FileSystem.Data, FileSystem.OrganizationData
3 Years Ago
You can now construct buildings and assign workers to build them over time
3 Years Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
3 Years Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
3 Years Ago
backup
3 Years Ago
Write outputs to fgd
3 Years Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
3 Years Ago
▉█▆▍▍█▇▄ ▉███▍▊▇ ▇█▆▄▄ ▄▋▊▆█▉ ▍▆ ▆▉▉▅▉▇█▌▊▋ ▆▆▋▊▍ ▊▄▊▆▉ ▋▉▌▅
3 Years Ago
client compile fix
3 Years Ago
█▌▌█▄▊█▄▇▊ ▍▌▉▊▍ ▄▊▄▍
3 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
3 Years Ago
█▇▉▄▅ ▍▉▄▅▍ █▇▅▉▉▌ ▋▋▍ █▉▋▄▌▄▍▉▋▅ ▇▅ ▅▍▆▄▋▇ ▄▉▍▊▉ ▊▅▍▅ ▌█▇ ▍▇▇▋▍▄
3 Years Ago
▌▄▌▌▋ ▄▅▉▍ ▉▋▉█▄▌▅▇▅▌/▄█▉
3 Years Ago
▇▋▅▊▆▅▊▄▌ ▅▄▋▋▉▅▉▍ ▉▌▊ ▆▆▊
3 Years Ago
Detail greybox models for underwater labs
3 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
3 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
3 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
3 Years Ago
▋▆▊▉▄ ▌██▆ ▇▇▌▇▍▊█▌█▋/▋▊▄
3 Years Ago
3 Years Ago
Add SMG and shotgun
3 Years Ago
▅▇▉▍▊ ▅▄▍▌ ▆▅▉▆▇▉▉▉▉▊/▉▆▇/▇▇▄▉▍
3 Years Ago
▊▄▌▋▆ ▇▊█▋ ▌▇▋▊▌▌▍▅▍▊
3 Years Ago
▅▋▅█▋ █▅▍▊ ▉▊▍▍
3 Years Ago
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with Inventory bar uses class info title
3 Years Ago
▅▆▋▄▌ ▊ ▆▍▇▋ ▅▇▉▇▋ ▄▌▄▉▄▊▇ ▊▍▊▍ ▉▅ ▆▄▍█ ▆▌▅▅ ▋ ▉▅▄▍▊▊▉ ▉▌▄▆▍▅▋ ▄ ▊▄▆▋▉▋█▌ ▅▅▋▆▌ ▋▅▊▅▊▇▇▍█▄▄ ▋▄█▌ ▍ ▆▅▅▇▍ ▌▆▊█▉▍