250,409 Commits over 3,959 Days - 2.64cph!
Customization menu mockup
Add console commands from Sandbox.Menu dll making menu_reload work again
Add missing internals to a couple OpenVR structs
Add float.MeterToInch / float.InchToMeter extension methods
Make main menu VR overlay properly show when ingame
Make the loading screen show in VR, add VROverlay.SortOrder, add RootPanel.IsVR set when a RootPanel is owned by a VROverlay
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap
Interopgen OpenVR's IVROverlay to managed engine
Add VROverlayPanel - these are panels rendered in local VR space over the world, input is automatically simulated
VR.Init() in MenuDll, set VR.Enabled in Init only since it never changes
When in VR create a main menu with an VROverlayPanel, make this wide and 4k so it doesn't look ass
Basic interop of IVRInput to managed, get action origins & add VROverlay.SetTransformRelative( VRTrackedDevice )
Skeleton prefab changes, cine controller updates
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Fixing issues with terrain FX etc
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Fix wheel assignment, adjust wheel heights, remove unnecessary code
Fix code lock UI appearing in a demo when a player attempts to enter a code
Fix layer assignment on Tomaha colliders
Remove excess Tomaha collider
Refactor snowmobiles into prefab variants of a common base. Add storage to the Tomaha.
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Rearrange snowmobile files
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Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes
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Initial commit for sdf reflections
Update slingshot_rope.vpcf_c
Slingshot rope particle
Merge branch 'main' of sbox-slingshotsiege
BaseTrigger handles touching entities properly when Enabling/Disabling
Fixes sbox-issues/issues/1255
Make texture more explicit
First test with pouch constraints (may write custom physics for this) behaviour can be wild
Make combos in water a bool rather than byte
outpost list blur
outpostlist styles, weaponlist tweaks
Use generic AddCube function instead of reimplementing it
Make debugview internal
Player joined chat message
Correction of a typing error in the comments (#1862)
This is a problem of huge importance: it was written "interger" instead of "integer".
The game will surely be better with this fix ;)
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel
The panels those functions create are Sandbox gamemode exclusive
Less error prone tool panel creation
string.JavascriptSafe escapes `
Minor cleanups in menu state
Added Permissions viewer
TTT uses new permissions.EnableVoiceChat
Remove high quality reflections from this branch