250,425 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Setup fake lag config values on game server init so they take effect after server restart
3 Years Ago
Added .vs/ to gitignore Fixed obsolete property warning
3 Years Ago
Bus stop prefab
3 Years Ago
Mark simple liquid as a non dev shader
3 Years Ago
Embedded button prompt tweaks, fixed analog stick position Fixed player 1's bindings always being used Moved ShootWhenAiming toggle to PlayerActions Centred toggle control !switch !release
3 Years Ago
Added required forward passes for core
3 Years Ago
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
3 Years Ago
Fixed titlebarless window size being out of sync until moved Added Widgets.UpdatesEnabled, SuspendUpdates struct Focus changes provide FocusChangeReason enum Global event on mouse pressed (so we can close popups nicer) Added DataModel.RowsChanged Added Widget.IsFocused, Widget.IsActiveWindow, Widget.FocusMode, Widget.FocusProxy Added Widget.IsPopup Added Menu.SelectedOption Only override native ptr comparisons if is a struct OnLineEdit_ connects not used Remove debug Add custom AutoComplete widget (this is gonna be easier than dealing with their bullshit) Combobox/LineEdit can use AutoComplete Console autocomplete
3 Years Ago
Use HDR buffer for bWantsFBCopyTexture
3 Years Ago
Fix snowmobile item definition IDs
3 Years Ago
Cleanup
3 Years Ago
3d unicycle in customize tab Part buttons start on top
3 Years Ago
Snowmobile wheel and terrain FX system final setup
3 Years Ago
Reset jump strength when not grounded too Navigate to a tab by default
3 Years Ago
Rolling sound a bit louder fixed dir case
3 Years Ago
Add note to dev hud
3 Years Ago
Minor fix
3 Years Ago
Simplify glowstate names
3 Years Ago
Fix duck, flashlight and slots for controllers
3 Years Ago
Add jump strength indicator to dev hud Ease out jump strength
3 Years Ago
Ability to render scenes with an orthographic camera `scene = Add.ScenePanel( SceneWorld.Current, CamPos, Rotation.From( CamAngles ), 45, true );`
3 Years Ago
Add IsStart & IsEnd to Checkpoint entity Add jump course and start/end checkpoints to playground Spawn player at the starting checkpoint Create button.hover.vsnd_c Reduce StopSpeed Jump strength determined by how long you hold jump Max air turn speed Reduce speed if holding break after landing a jump
3 Years Ago
Added some exterior map detail and hut
3 Years Ago
Okay, refactoring vehicle chassis visuals again, but I think we're there now
3 Years Ago
art source backup
3 Years Ago
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3 Years Ago
More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Only spawn players when minimum of 2 are on - spawn in respective "seat". Seat each player correctly and ensure VR anchor is rotated properly. Fix Znear so people stop crying
3 Years Ago
Mission complete stat
3 Years Ago
Merge fixes
3 Years Ago
Spent some time with my mate's actual slingshot, improved rest behavior. Pouch hangs back and lower from the slingshot generally and rests faster.
3 Years Ago
Merge from main
3 Years Ago
Fixed spectator error when some weapons are admired
3 Years Ago
Remaining cliffing south of launch site
3 Years Ago
Fixed standalone errors !switch !release
3 Years Ago
More input fixes Added offline legal pages Show legal pages using offline HTML viewer !switch !release
3 Years Ago
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3 Years Ago
Adjust main menu vr size / scaling to a more square aspect ratio and scale it bigger so it's not difficult to read
3 Years Ago
Industrial strip light and fixing point- lod0 Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
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3 Years Ago
Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks
3 Years Ago
If VR is enabled make the GameList.ControlTag default to VR Add 4k & 8k render target sizes to be used as scratch ( dx11 max texture size = 16k ) Use a copy of the current viewport instead of framebuffer when rendering panel backdrop filters
3 Years Ago
Remaining snow area south of river