250,425 Commits over 3,959 Days - 2.64cph!
Setup fake lag config values on game server init so they take effect after server restart
Added .vs/ to gitignore
Fixed obsolete property warning
Mark simple liquid as a non dev shader
Embedded button prompt tweaks, fixed analog stick position
Fixed player 1's bindings always being used
Moved ShootWhenAiming toggle to PlayerActions
Centred toggle control !switch !release
Added required forward passes for core
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
Fixed titlebarless window size being out of sync until moved
Added Widgets.UpdatesEnabled, SuspendUpdates struct
Focus changes provide FocusChangeReason enum
Global event on mouse pressed (so we can close popups nicer)
Added DataModel.RowsChanged
Added Widget.IsFocused, Widget.IsActiveWindow, Widget.FocusMode, Widget.FocusProxy
Added Widget.IsPopup
Added Menu.SelectedOption
Only override native ptr comparisons if is a struct
OnLineEdit_ connects not used
Remove debug
Add custom AutoComplete widget (this is gonna be easier than dealing with their bullshit)
Combobox/LineEdit can use AutoComplete
Console autocomplete
Use HDR buffer for bWantsFBCopyTexture
Fix snowmobile item definition IDs
3d unicycle in customize tab
Part buttons start on top
Snowmobile wheel and terrain FX system final setup
Reset jump strength when not grounded too
Navigate to a tab by default
Rolling sound a bit louder
fixed dir case
Fix duck, flashlight and slots for controllers
Add jump strength indicator to dev hud
Ease out jump strength
Ability to render scenes with an orthographic camera
`scene = Add.ScenePanel( SceneWorld.Current, CamPos, Rotation.From( CamAngles ), 45, true );`
Add IsStart & IsEnd to Checkpoint entity
Add jump course and start/end checkpoints to playground
Spawn player at the starting checkpoint
Create button.hover.vsnd_c
Reduce StopSpeed
Jump strength determined by how long you hold jump
Max air turn speed
Reduce speed if holding break after landing a jump
Added some exterior map detail and hut
Okay, refactoring vehicle chassis visuals again, but I think we're there now
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More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
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Only spawn players when minimum of 2 are on - spawn in respective "seat". Seat each player correctly and ensure VR anchor is rotated properly. Fix Znear so people stop crying
Spent some time with my mate's actual slingshot, improved rest behavior. Pouch hangs back and lower from the slingshot generally and rests faster.
Fixed spectator error when some weapons are admired
Remaining cliffing south of launch site
Fixed standalone errors !switch !release
More input fixes
Added offline legal pages
Show legal pages using offline HTML viewer !switch !release
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Adjust main menu vr size / scaling to a more square aspect ratio and scale it bigger so it's not difficult to read
Industrial strip light and fixing point- lod0
Merge branch 'master' of sbox
Prevent Surface being able to have itself as the base surface
Fixed GlassShard.CalculateArea not working on client
func_shatterglass: Added ability to change material when the glass breaks
If VR is enabled make the GameList.ControlTag default to VR
Add 4k & 8k render target sizes to be used as scratch ( dx11 max texture size = 16k )
Use a copy of the current viewport instead of framebuffer when rendering panel backdrop filters
Remaining snow area south of river