136,086 Commits over 4,444 Days - 1.28cph!

6 Years Ago
meta files
6 Years Ago
Merge fix
6 Years Ago
Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
6 Years Ago
Better capsule auto sizing Assigned gibs for: Rechargeable batteries Fridge Hitch and Trough Furnace Fireplace Dropbox Locker Mailbox Mixing Table Modular car lift
6 Years Ago
Adjusted a bunch of audio falloff ranges
6 Years Ago
Add some logs to debug sample rate issues in build
6 Years Ago
Merge from gib_pool
6 Years Ago
Fix gibbable editor displaying a mesh when no meshes have overrides
6 Years Ago
Merge from main
6 Years Ago
Comment re resizing and triggers
6 Years Ago
Progress/backup
6 Years Ago
allow teammates to mount newly purchased vehicles in safe zone
6 Years Ago
skin pre-approval
6 Years Ago
Remaining script error fixes
6 Years Ago
TOD fixes
6 Years Ago
Script auto update
6 Years Ago
RustCamera fixes
6 Years Ago
FoliageGrid fix
6 Years Ago
MainCamera / RustCamera fixes
6 Years Ago
final phrases and codegen check
6 Years Ago
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
6 Years Ago
Redo player prefab changes
6 Years Ago
Protobuf definitions, codegen, manifest
6 Years Ago
Merge from main
6 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
6 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
6 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
6 Years Ago
Remove unnecessary include
6 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
6 Years Ago
Fix missing include
6 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
6 Years Ago
Lightning & storm stuff WIP
6 Years Ago
Fixed gib scale on RF Broadcaster
6 Years Ago
Merge from main -> gib_pool/deployables
6 Years Ago
Merge LOD fix from /Vehicles
6 Years Ago
Adjust reactive target IO positioning again
6 Years Ago
merge from main
6 Years Ago
fixed oilrig crate depspawning
6 Years Ago
Cherrypicking 54243
6 Years Ago
Fixed dot scaling not working properly, rotation effect uses seed
6 Years Ago
Fixed life ring LOD position Fixed floating lamp Added speakers to fishing village shop music positions
6 Years Ago
Fixed LOD display on seat module
6 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
6 Years Ago
Raise top reactive target IO a little
6 Years Ago
Raise top reactive target IO a little
6 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
6 Years Ago
Line up Reactive Target IO with its new model
6 Years Ago
Switch Reactive Target to Electrical item category
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
network++