136,086 Commits over 4,444 Days - 1.28cph!
Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
Fix gibbable editor displaying a mesh when no meshes have overrides
Comment re resizing and triggers
allow teammates to mount newly purchased vehicles in safe zone
Remaining script error fixes
MainCamera / RustCamera fixes
final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
Redo player prefab changes
Protobuf definitions, codegen, manifest
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
Shrink the server collider on sleepers, the same as with wounded.
Remove unnecessary include
Add RemoveFromTriggers call to EnablePlayerCollider
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
Lightning & storm stuff WIP
Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
fixed oilrig crate depspawning
Fixed dot scaling not working properly, rotation effect uses seed
Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
Fixed LOD display on seat module
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Raise top reactive target IO a little
Reinstate
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) in this branch.
Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
Merge from Main -> Vehicles