139,816 Commits over 4,352 Days - 1.34cph!

5 Years Ago
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5 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
5 Years Ago
Fix NRE when shooting elevator call button
5 Years Ago
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5 Years Ago
Aurora iteration & file cleanup.
5 Years Ago
Networkable lightning system prefabs. Cleanup.
5 Years Ago
Missing file.
5 Years Ago
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6 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
6 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
6 Years Ago
Updating Facepunch.Steamworks
6 Years Ago
merge from pickup_fix
6 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
6 Years Ago
Added AIMemoryBank<T>. Added AIMemory, Pass memory to event execution. Updated test events to use memory.
6 Years Ago
Elevator interact icons
6 Years Ago
merge from root
6 Years Ago
merge from main
6 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
6 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
6 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
6 Years Ago
Fixed gib warning on loot barrels
6 Years Ago
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6 Years Ago
Removed some debug tools
6 Years Ago
Even more volume tweaks
6 Years Ago
More prevent building volume tweaks
6 Years Ago
Elevators can now only be built up to 6 floors high
6 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
6 Years Ago
Deploy volume tweaks
6 Years Ago
telephone button sound tweak
6 Years Ago
more voice prop sounds voice prop audio effect tuning
6 Years Ago
merge from main
6 Years Ago
prevent accidental hammer pickups
6 Years Ago
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6 Years Ago
Fixed error with test map
6 Years Ago
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6 Years Ago
Fix being unable to break down more than one item at a time
6 Years Ago
Execeution rate tweaks. Event fix.
6 Years Ago
Added event owners. More test events.
6 Years Ago
Bug report build backup
6 Years Ago
Update ProceduralMapTesting
6 Years Ago
Fix being unable to power storage monitors directly from batteries
6 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
6 Years Ago
Added PostExecute. Clear accumulated delta times correctly.
6 Years Ago
Separated tick and execution. Added execution rate limiting. Events accumulate delta time between executions.
6 Years Ago
Hi res voice prop materials
6 Years Ago
merge from ai root