250,398 Commits over 3,959 Days - 2.64cph!
Move sbox_water to water, make shaders load without sbox_ prefix
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Fix compile error, replace obsolete
Fix NRE
Replace obsolete
Update sbox-checkers.fgd
Fix compile errors
Fix cell WorldPanel hover
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Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
Fix rotation on spawn
Cleanup
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios
Added to regular phone and mobile phone vm's
Added icons and items for the two snowmobiles
Additional work on outside of map
merge from compoundbow_balance
excavator supply terminal fixes, show progress as percent
subtract
67163 - need more tweaking, outside the scope for upcoming patch
Added ability to view and revoke granted permissions in the Problems menu
Added permissions.EnableVoiceChat( bool )
Added +voicerecord to blocked console command list
TTT: Use permissions.EnableVoiceChat
compound bow costs more metal fragments
compound bow now loses condition while drawn back longer than 3 seconds
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78
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62
ComboBox, LineEdit binds
DataMode wip
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Split up input page, working on separate bindings for different styles
Refactoring input action sets
Some fixes to rebinding controls
Added LabelControl for settings pages
Support for referencing Menu or Replay actions in embedded prompts
Support for cancelling binding actions
markup library improvements - Adds markup.Escape, markup.Color, MarkupObject:GetMaxWidth, new argument to MarkupObject:Draw (Community Contribution)
Markup Library Improvements (#1732)
* Markup Library Improvements
- New argument to MarkupObject:Draw() (textAlign) allows for text alignment inside the maxWidth bounds (i.e. align text center, align text right)
- Added MarkupObject:GetMaxWidth()
- Added markup.Escape which escapes markup-sensitive characters ( & < > )
- Fixed trailing spaces on new lines
- Fixed issue where new blocks were unnecessarily being split in the middle of a word
- Changed pairs to ipairs
- Improved code readability, cleaned up comments, removed a redundant comment
* New blocks will not wrap unless preceded by a space, remove some redundant code, change name of variable and add new comment
* Use lookup table for unescape string.gsub
* Small optimizations
- Changed blocks[ i ] to blk
- Populate new_block tables during declaration rather than setting keys & values after creation
* Create markup.Color which converts a Color into a string for use in <color> tags
Scrap the old backdrop style stuff and put in new PP for damage
updated world models from
67130
Fix drawing with console open
only pass raytracing includes with D_HIGH_QUALITY_REFLECTIONS enabled
Pass AoProxyConstantBuffer in scenesystem
temp way to pass proxy mesh constants to main pipeline, batch them later
Add other award test commands
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Move all sdfreflection code to shared code
TextEdit, TextCursor binds
Fix edge aliasing
Full res CoC LUT
8th birthday balloons texture
Compound bow techtree setup and research costs
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68
thumb_down
52
Bday_08 scene + directory changes
compound bow no longer default BP
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122
thumb_down
114