192,974 Commits over 4,049 Days - 1.99cph!
[D11] Add Rustworks ban and unban requests
[D11] [UI] Increased font size to help readability for input prompt icons.
[D11] [UI] Increased font size to help readability for input prompt icons.
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
Updated Facepunch.Skeleton
Updated Facepunch.Skeleton
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
cherry pick the vehicle fix from main
Fix NPC driven vehicles not driving
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
[D11] merge from d11 main again to get prefab fixes
[D11] merge from d11 main again to get prefab fixes
[D11] Scene2prefab update all
[D11] Scene2prefab update all
[D11] merge from d11 main again to get prefab fixes
[D11] merge from d11 main again to get prefab fixes
[D11] Merged from 2019.2 branch
[D11] Merged from 2019.2 branch
Fixes to improve bandit_town prefab decomposition
Fixes to improve bandit_town prefab decomposition
[D11] [UI] Fixed server define in SetControllerIcon.cs.
[D11] [UI] Fixed server define in SetControllerIcon.cs.
merge bass changes into prerelease
merge bass changes into prerelease
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
[D11] [UI] Editor tool updates for updating controller icons.
[D11] [UI] Editor tool updates for updating controller icons.
[D11] forgot to checkin these upgraded slod materials
[D11] forgot to checkin these upgraded slod materials
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[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
[D11] Remove check for steamID on console
[D11] Remove check for steamID on console
[D11][OPTIMIZATION] Incremental