250,375 Commits over 3,959 Days - 2.64cph!
Spin wheel at correct speed, cleanup
Cleanup and fixes
Wheel spins backwards when moving backwards
Eastern big cave system cliff replacement
Start of inland area south of river fork
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better)
Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken)
Fix missing h3 headers in news
Assert if you try to use post processing on the server
Fix nav_edit ghosting cursor
Fix access violation in CSceneWorldObjectList::FindChunkForObject
Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
Ability to get the nav areas attributes at any given point
NavPathData -> NavNode, Query area attributes. Remove edge
River fork area cliff sculpts
Update sbox-unicycle-frenzy.fgd
Dispose of all vr overlays on game end that may not have been picked up by GC yet
Prevent redundant calls to OpenVR in property setters
Expose TriggerLaserMouseHapticVibration for VR overlays, add quick test case to pulse when hovering panels
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
Cleanup base.fgd & s&box.fgd
Removed legacy 'master' property from all entities
Removed legacy entities:
func_illusionary
func_wall
func_wall_toggle
Removed other entities:
func_dustcloud
func_dustmotes
func_fish_pool
func_orator
game_gib_manager
game_player_equip
game_player_team
info_intermission
point_bonusmaps_accessor
trigger_xen_foliage_interaction
trigger_foliage_interaction
logic_achievement
info_offscreen_panorama_texture
test_traceline
Remove 'Shadow Casting' property in Hammer from non ModelEntity entities
Minor changes
Moved explosion code from Prop to ExplosionEntity, which now acts as env_explosion replacement, which was removed
Make engine construct OpenVR texture handles instead since they're graphics API specific
Update MouseScale properly on vr panel overlays
Update vr overlay panel render texture when panel bounds change
Hide vr overlays if vr dashboard is open
Document on when you should use an overlay vs a worldpanel
updated construct map/ prefab/ material
Fix NRE spam in workshop screens
Removed useless variable (#1832)
entity hud styling, worldstation hud
Merge branch 'main' of sbox-hover
Merge branch 'main' of sbox-hover
Add Round.CanCaptureOutposts and Round.CanCaptureFlags. Added test commands hv_tip and hv_victory.
Fixed entity filter in console not working
Make Surface.BaseSurface work
Also adds Surface.Get/SetBaseSurface()
Fix station screen sizing
Fix more styling issues, loadout and weapon sizing
Added orientation option to fence tilesets
Fix hud text issue and scale weaponlist icon
update jump mine and motion alarm
Fix RenderTargetDesc_t marked as enum
Pitch when braking or accelerating
Don't friction in air