250,375 Commits over 3,959 Days - 2.64cph!

3 Years Ago
3 Years Ago
Spin wheel at correct speed, cleanup Cleanup and fixes Wheel spins backwards when moving backwards
3 Years Ago
Eastern big cave system cliff replacement
3 Years Ago
Start of inland area south of river fork
3 Years Ago
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better) Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
3 Years Ago
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken) Fix missing h3 headers in news
3 Years Ago
Style tweaks
3 Years Ago
Concept Widget cleanup
3 Years Ago
Assert if you try to use post processing on the server
3 Years Ago
Fix nav_edit ghosting cursor
3 Years Ago
Updated Flatgrass
3 Years Ago
Fix access violation in CSceneWorldObjectList::FindChunkForObject Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
3 Years Ago
Update documentation
3 Years Ago
Ability to get the nav areas attributes at any given point
3 Years Ago
NavPathData -> NavNode, Query area attributes. Remove edge
3 Years Ago
River fork area cliff sculpts
3 Years Ago
Update sbox-unicycle-frenzy.fgd
3 Years Ago
signalcomputer work
3 Years Ago
▄▌ █▉▌▅█▄▌▍ ▅▊▊▋▉▌▇
3 Years Ago
Dispose of all vr overlays on game end that may not have been picked up by GC yet Prevent redundant calls to OpenVR in property setters Expose TriggerLaserMouseHapticVibration for VR overlays, add quick test case to pulse when hovering panels
3 Years Ago
NavMesh BuildPathEx
3 Years Ago
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
3 Years Ago
Cleanup base.fgd & s&box.fgd Removed legacy 'master' property from all entities Removed legacy entities: func_illusionary func_wall func_wall_toggle Removed other entities: func_dustcloud func_dustmotes func_fish_pool func_orator game_gib_manager game_player_equip game_player_team info_intermission point_bonusmaps_accessor trigger_xen_foliage_interaction trigger_foliage_interaction logic_achievement info_offscreen_panorama_texture test_traceline
3 Years Ago
Delete Interp.Engine.cs
3 Years Ago
Remove 'Shadow Casting' property in Hammer from non ModelEntity entities Minor changes Moved explosion code from Prop to ExplosionEntity, which now acts as env_explosion replacement, which was removed
3 Years Ago
merge from save219
3 Years Ago
phrases
3 Years Ago
▇▆▅▊ ▋▆█▉▋▊█▊
3 Years Ago
Make engine construct OpenVR texture handles instead since they're graphics API specific Update MouseScale properly on vr panel overlays Update vr overlay panel render texture when panel bounds change Hide vr overlays if vr dashboard is open Document on when you should use an overlay vs a worldpanel
3 Years Ago
updated construct map/ prefab/ material
3 Years Ago
Fix NRE spam in workshop screens
3 Years Ago
red and blue flag icons
3 Years Ago
Removed useless variable (#1832)
3 Years Ago
entity hud styling, worldstation hud Merge branch 'main' of sbox-hover Merge branch 'main' of sbox-hover
3 Years Ago
Fix hv_tip
3 Years Ago
Add Round.CanCaptureOutposts and Round.CanCaptureFlags. Added test commands hv_tip and hv_victory.
3 Years Ago
Fixed entity filter in console not working
3 Years Ago
new icons and styling
3 Years Ago
Make Surface.BaseSurface work Also adds Surface.Get/SetBaseSurface()
3 Years Ago
css tweaks roundinfo
3 Years Ago
Fix Rotation.Equals
3 Years Ago
Fix station screen sizing Fix more styling issues, loadout and weapon sizing
3 Years Ago
Added orientation option to fence tilesets
3 Years Ago
Fix hud text issue and scale weaponlist icon
3 Years Ago
update jump mine and motion alarm
3 Years Ago
8th birthday cake
3 Years Ago
Fix RenderTargetDesc_t marked as enum
3 Years Ago
Pitch when braking or accelerating Don't friction in air
3 Years Ago
Merge tool-hooks branch
3 Years Ago
Ignore Interop*.cs