192,980 Commits over 4,049 Days - 1.99cph!
Vehicle audio work + fixing bad prefab IDs
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
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Created sound definitions for basic car sounds
Created sound definitions for basic car sounds
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
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Engine audio inspector params
Engine audio inspector params
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[D11] merge from d11 main
[D11] merge from d11 main
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Save/load favourited items between sessions
Save/load favourited items between sessions
Include IO entity name in controller info response