240,001 Commits over 3,837 Days - 2.61cph!

3 Years Ago
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3 Years Ago
Extra anchor on rock_formation_b to prevent terrain gap
3 Years Ago
Most likely fixed issue #208
3 Years Ago
now lets try this
3 Years Ago
bullshit commit to help diagnose issue #208
3 Years Ago
Add toolrenderutils to groups
3 Years Ago
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3 Years Ago
add convar to try and find out fix for issue #208 which probably wont work
3 Years Ago
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3 Years Ago
Units can kind of attack eachother but not really Merge branch 'main' of sbox-rts into main
3 Years Ago
3 Years Ago
Update Barrels_Crate_color.png Made texture fit in better
3 Years Ago
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Define PXC_TEXTURE_EXPALPHA Big SetFrame optimisation that considers animated vs static pixels Pxc animation texture generation New way to render animated Pxcs greatly avoiding texture updates Merge branch 'setframe-opt' into pxc-rendering Use Color32 for pixel chunks Working on PixelParticles optimization Fixed possible ArgumentOutOfRangeException in EmitPixelParticles Removed support for UnitFormData transformations
3 Years Ago
Different tool modes, frustum selection, selection boxes
3 Years Ago
When the mouse isn't visible, CursorAim should be straight down the camera
3 Years Ago
Make pressing Space in noclip work like it does in GMod Autodoc for some UserInput properties Fixed minor regression with door entities
3 Years Ago
Tidied up climate class
3 Years Ago
Added CCTV overlay, bug fixes
3 Years Ago
Added b_sit input to the animgraph
3 Years Ago
Fixed possible ArgumentOutOfRangeException in EmitPixelParticles
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Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
3 Years Ago
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Stairwell bottom 360 degree prefabs
3 Years Ago
Use Color32 for pixel chunks Working on PixelParticles optimization
3 Years Ago
merge from ai
3 Years Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
3 Years Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
3 Years Ago
Merge from render_scale/color_grading
3 Years Ago
Color grading now interpolates a lot better.
3 Years Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
3 Years Ago
Art drop
3 Years Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
3 Years Ago
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3 Years Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
3 Years Ago
BaseNavigator.SetDestination respects nav_disable
3 Years Ago
Fix classes with generic arguments breaking codegen
3 Years Ago
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
3 Years Ago
Merge from render_scale
3 Years Ago
Invert inventory scrolling
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules