250,409 Commits over 3,959 Days - 2.64cph!
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel, because the panels those functions create are Sandbox gamemode exclusive
Added math.DistToSqr (Community Contribution)
Minor optimizations to string.Comma (Community Contribution)
Fixed potential Lua error in scripted_ents library (Community Contribution)
Added support for 3 new types in AccessorFunc() - Vector, Angle and Color (Community Contribution)
ammo styles, tip fixes, weaponlist styles
Slingshot pouch temp model
Add new types to AccessorFunc (#1800)
Optimized string.Comma. (#1513)
* Optimized string.Comma.
* code style fixes
Co-authored-by: howmanysmall <9477871+1@iechs.org>
Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
add math.DistToSqr (#1844)
Additional check for TableInherit function (#1830)
If you write argument in base entity like a string and then overwrite it like table you will catch error like
[ERROR] lua/includes/modules/scripted_ents.lua:25: bad argument #1 to 'pairs' (table expected, got string)
1. pairs - [C]:-1
2. TableInherit - lua/includes/modules/scripted_ents.lua:25
3. TableInherit - lua/includes/modules/scripted_ents.lua:30
4. Get - lua/includes/modules/scripted_ents.lua:184
5. unknown - lua/includes/modules/scripted_ents.lua:151
delete test_sdfreflections
Refactor water with needed changes, move Water to Experimental folder, make planar reflection generic
Chat Tips
beginnings of victory css
Add debug drawing and update slingshot transform to left hand
Fixed broken translation for askconnect.loading
Fixed Lua errors when there are no permissions
FIxed permissions.AskConnect connecting to a "bad address"
Respawn bots immediately after they die
Unroll loop in water.shared
Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Use our shared includes on water vfx
Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Update watersplash_cs.vfx with our shared includes
Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Added Switch device icons
Test slingshot.vmdl with attachments as reference. Simple Slingshot class with spring joints and placeholder pouch object
re-style the Power Bar
Powerbar, Holescore, Controls Styling
Chat UI styling
Style scoreboard
Style the Out Of Bounds and ParScreen
Freecam header
Hole marker styling
scorefeed ui
BallnameTag and Scorefeed
Merge branch 'ui-redesign'
BallnameTag and Scorefeed
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Style the Out Of Bounds and ParScreen
Disable selecting LabelControls
Fixed Switch build error
Fixed binding loading logic
Powerbar, Holescore, Controls Styling
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▍█▅▋▉▅▋▄▍▊▇▉▊ ▇▍█ ▄█▇ ▉█▍▍▄▊▉ ▆▌▅▄▋ ▆█▅▍▅▌ ▅▄▇█▊ ▋▋▇, ▇▅▍▇▋▇▍▇▍ ▌▍▉▅▅▄▌▍▌▍ ▌▅▅ ▉▇▋ ▉▌▇▍ ▅▋ ▆▅▋▇▇▇██ ▋▌▌█▆ ▄▊▋▄▄█ █▌▌▍ ▆▆▊ ▉▉▆█▉▇▌▅▋ ▇▇▋▋▉█/█▆▄ ▆▊▇▇▅.
▊▇▋▅▍▊▄▆ ▌▊█▅▍▄
▍▄█▅▍▍▇ █▋▅_▉▉▍▇▌▆▅▌▉▊ = ▆
▉▍█▍▆▌▅ █▋▉▅▉▌▍▄▅ = █.▋
▄▄▅▊▉▊█_▋▊▇▉▉▊▉ = ▇.▋ ▇▄▍▆ ▋.▅
Use an elipson for CoC edge, make CoC blur togglable
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Add water material property, fix some things with reflection and splash
Add water properties in construct vmap
Shader objects for water
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Change parameters of default water material
Disable reflections by default on water
Tidy up watersceneobject setting combos properly, fix material view, deprecate watersea