192,980 Commits over 4,049 Days - 1.99cph!
[D11] Remove check for steamID on console
[D11][OPTIMIZATION] Incremental
[D11][OPTIMIZATION] Incremental
merge from inside terrain antihack fixes
merge from inside terrain antihack fixes
[D11] compile fix - why did this only show up when I updated my second workspace?!
[D11] compile fix - why did this only show up when I updated my second workspace?!
[D11] [UI] Fix server define.
[D11] [UI] Fix server define.
Any throttle input now starts the engine, not just forward
Any throttle input now starts the engine, not just forward
[D11][DTLS] Fixed typo on callback type for handshake invocation on PS4/XBoxOne. Logged clarity to the depth and state of the certificate verification callback. Updated windows console testbed.
[D11][DTLS] Fixed typo on callback type for handshake invocation on PS4/XBoxOne. Logged clarity to the depth and state of the certificate verification callback. Updated windows console testbed.
Minor driving physics changes
Minor driving physics changes
Fix driver inputs staying around after the driver got out
Fix driver inputs staying around after the driver got out
[D11] [UI] Controller Icon updates in scenes that were missing the component.
[D11] [UI] Controller Icon updates in scenes that were missing the component.
[D11] Launch Site first pass fix.
[D11] Launch Site first pass fix.
[D11] Experimental delayed Entity spawning...
[D11] Experimental delayed Entity spawning...
Another attempt to disable burst on linux
Another attempt to disable burst on linux
BaseRidableAnimal compile fix
BaseRidableAnimal compile fix
Client/Server fixes
Fix instruments not playing notes over network (actually tested!)
Fixed IK not working over network
Client/Server fixes
Fix instruments not playing notes over network (actually tested!)
Fixed IK not working over network
Vehicle audio work + fixing bad prefab IDs