250,286 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Use legacy bullets for cannon to fix reflection New logic for determining player count on Switch !switch !release
3 Years Ago
▋▍▆█▊▍▇▄ ▌▋▊▊▍▄▅ ▍▊▅▌█▄▆▆ ▅▋ ▉▍▌█▍▊█
3 Years Ago
Merge from parent
3 Years Ago
Merge from parent
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
Merge from vehicles
3 Years Ago
Improve ladder physics
3 Years Ago
voice_loopback, voice_enable native convars for now
3 Years Ago
Fixed various SCSS warnings
3 Years Ago
Revert "PhysicsBody.Inertia" This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
3 Years Ago
▉▄▆▆▅▅ ▌▄▊▄▇ ▌▄▌▅▊█▍ ▊▉▋▋▉
3 Years Ago
PhysicsBody.Inertia
3 Years Ago
Make the SCSS parser more strict Alert file & path for incorrect SCSS Merge pull request #86 from Facepunch/strict-scss Make the SCSS parser more strict
3 Years Ago
align-self: bottom -> align-self: stretch for chatbox entry
3 Years Ago
Alert file & path for incorrect SCSS
3 Years Ago
Make the SCSS parser more strict
3 Years Ago
Add transform: scalex, scaley (scale was already supported)
3 Years Ago
Add scss transform: translate( <length>, <length>? ) ( translateX, translateY were already supported )
3 Years Ago
Don't score games vs bots Make ai not as dumb
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input.
3 Years Ago
Try a simple unstuck for ball physics to handle moving objects
3 Years Ago
Fixed game over button prompts in co-op Added more bindings to control replay speed Let left JoyCon pause Speech bubble movement tweak !switch !release
3 Years Ago
▋▆▅ ▉▆▌▄▉▄▆▋ ▊▅▄▄▉▍▌▆ ▉▄ ▉▇▄▉▋▆▉▄ █▅█▌ ▊█▋▌▊▉▋ ▄▅▄▅▄ ▅▌▉▇▋█▌ █▊▇ ▅▌▅ ▍▉▉██▉▅ ▇▌▉▊ ▆▊ ▇▆▉█▌█▆▄█▌ ▊▅▇
3 Years Ago
▆▍█ ▆▌▍▉▄▌▍▍ ▍█▉▇▍▉▆▆ ▅▌ ▇▆▋█▄▇▍▋ ▊▌▅█ ▉▅▋▄▍▇▅ ▆▍▉▄▉ ▆█▉▆▉▇▇ ▋█▅ ▌▋▋ ▌▋▉▊▆▆▅ ▌█▌█ ▊▌ ▊▌▄▌▍▋▅▅▅▉ ▌▊▆
3 Years Ago
▊▊▋ ▄▇▄▅▉▋▉▆ ▅▋▄▊▆▅▊▅ ▋▋ ▄▄▇▇██▇▉ ▌█▌▄ ▉▋▊▆▆▆▊ ▉▊▍▍▄ ▇▅▉▆█▆▍ ▄▆▍ ▊▉█ ▋▍▉▌▍▍▅ ▇▄▅▆ ▍▄ ▌▇▉▆▅▅▄▇▍▆ ▍▅▄
3 Years Ago
merge from main
3 Years Ago
3 Years Ago
security shutters - painted skin for left end cap
3 Years Ago
metal fences and gates - collision adjustments
3 Years Ago
security shutter - changed side cap material group name Merge branch 'master' of sbox
3 Years Ago
▄▅▆▄▅ ▊▌▍▅▋▉▆▇█▅
3 Years Ago
Restore surface asset type defaults ModelDoc.Sphere's origin argument is optional Give 'explosion_behavior' property descriptions and a radius visualization
3 Years Ago
Renamed pause menu button for switch Made campaign item medals match order in leaderboard Changed game version mismatch text for Switch Don't block main thread while showing error dialogs !switch !release
3 Years Ago
Add sandbox and sbox-ai-lab addons to gitignore
3 Years Ago
Make sure Surface asset type could be autogenerated (Its not auto generated because its in the wrong assembly) Clothing/Decal assets no longer use [Property] attributes Make internal Hammer attribute properties/fields private like they should be FGDWriter supports C# structs as fgd structs FGDType and its derivatives support arrays FGDWriter: Make non [Property] titles generate consistently with [Property] titles
3 Years Ago
Added hole 16 + balance
3 Years Ago
Security shutter - fix for tiling not working on painted skin and painted mask adjusted Merge branch 'master' of sbox
3 Years Ago
█▅█▉▍ ▉▋█▆▅█ ▋▉▋▆▋▄
3 Years Ago
Unroll blur loop in glass shader
3 Years Ago
Unroll UI blur
3 Years Ago
Fix player par being set on the wrong index
3 Years Ago
Fixed selecting tools not working due to recent changes
3 Years Ago
Don't default device settings when changing display settings
3 Years Ago
Fixed compile warning
3 Years Ago
Creating and updating collision meshes proof of concept
3 Years Ago
Intruder alarm 2 and 3 - lodded and ready for Lewis skin sat dish - updated texture
3 Years Ago
Remove debig Fixed EditorProvider.Config.Value getting the wrong value Show game setup if owner, even if not in tools mode
3 Years Ago
ModelDoc: Switched Mass/Shape info into a tabbed view so its data can actually fit Removed gizmos that try to change non existent properties of hand_pose_pair gamedata node Added "description" property to surface asset
3 Years Ago
▊▌▋▅▄ ▍▌▍▍ ▄▇▅▍▄