250,286 Commits over 3,959 Days - 2.63cph!
Use legacy bullets for cannon to fix reflection
New logic for determining player count on Switch !switch !release
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voice_loopback, voice_enable native convars for now
Fixed various SCSS warnings
Revert "PhysicsBody.Inertia"
This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
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Make the SCSS parser more strict
Alert file & path for incorrect SCSS
Merge pull request #86 from Facepunch/strict-scss
Make the SCSS parser more strict
align-self: bottom -> align-self: stretch for chatbox entry
Alert file & path for incorrect SCSS
Make the SCSS parser more strict
Add transform: scalex, scaley (scale was already supported)
Add scss transform: translate( <length>, <length>? ) ( translateX, translateY were already supported )
Don't score games vs bots
Make ai not as dumb
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system.
WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks
Simulate right (and middle) mouse button properly in world panel input.
Try a simple unstuck for ball physics to handle moving objects
Fixed game over button prompts in co-op
Added more bindings to control replay speed
Let left JoyCon pause
Speech bubble movement tweak !switch !release
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security shutters - painted skin for left end cap
metal fences and gates - collision adjustments
security shutter - changed side cap material group name
Merge branch 'master' of sbox
Restore surface asset type defaults
ModelDoc.Sphere's origin argument is optional
Give 'explosion_behavior' property descriptions and a radius visualization
Renamed pause menu button for switch
Made campaign item medals match order in leaderboard
Changed game version mismatch text for Switch
Don't block main thread while showing error dialogs !switch !release
Add sandbox and sbox-ai-lab addons to gitignore
Make sure Surface asset type could be autogenerated
(Its not auto generated because its in the wrong assembly)
Clothing/Decal assets no longer use [Property] attributes
Make internal Hammer attribute properties/fields private like they should be
FGDWriter supports C# structs as fgd structs
FGDType and its derivatives support arrays
FGDWriter: Make non [Property] titles generate consistently with [Property] titles
Security shutter - fix for tiling not working on painted skin and painted mask adjusted
Merge branch 'master' of sbox
Unroll blur loop in glass shader
Fix player par being set on the wrong index
Fixed selecting tools not working due to recent changes
Don't default device settings when changing display settings
Creating and updating collision meshes proof of concept
Intruder alarm 2 and 3 - lodded and ready for Lewis skin
sat dish - updated texture
Remove debig
Fixed EditorProvider.Config.Value getting the wrong value
Show game setup if owner, even if not in tools mode
ModelDoc: Switched Mass/Shape info into a tabbed view so its data can actually fit
Removed gizmos that try to change non existent properties of hand_pose_pair gamedata node
Added "description" property to surface asset