249,975 Commits over 3,959 Days - 2.63cph!
Implemented Cluster behavior
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
More progress on punch anim
Fixed campaign leaderboard time display
Fixed game over button prompts
Added VisualiseTrigger script, using it on SAM_Static
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Automatically lower sensitivity when scoped
Slightly better scope but needs work
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
TTT: Updated localization files (Community Contribution)
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
Fixed a potential error in duplicator tool
Adjusted how prop_physics explosions work
Added OnBreak output
Added Break input
Implemented simple gib limit for props (gibs_max cvar)
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Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky
Merge branch 'main' of sbox-hover
Remove string token span
Report if download information missing
Join lobby if staging
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Extra error checks for duplicator's control panel
Set lobby map correctly
Show active lobbies on game page, home page
Added depth fade to majority of particles + adjustments
Only default to weapons you have selected already if you are that loadout
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Update release script to exclude png files in materials/ and models/
Use semiautomatic crosshair type for the Carbine
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Fixed being able to repair the enemy generator
Fixed missing SCSS import
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.
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Take the player out of stealth for a second if they get damaged
Set render color on player's jetpack
Added previous and next buttons to the Station Screen loadouts
Merge branch 'main' of sbox-hover
Fix border test
Strip comments NRE protection
Fix GameScreen NRE
EntityButton NRE fix
Package updates
Updated Jetpack materials
Merge branch 'main' of sbox-hover
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Updated to use Burst and Carbine particle effects
Added Sticky grenade launcher. Added Carbine. Added Burst. Added Light Saboteur class. Added Stealth Camo. Added active ability system using Equipment and related HUD items. Added Medium Infantry loadout.
Merge branch 'main' of sbox-hover
Adjusted Explosion particle
Added Burst gun particles
Added Carbine gun particles
Tweaked loading screen on first load
Loading screen scale tweaks
Fixed cancelling out of loading screens
Debug leaderboard fixes
Fixed leaderboard mode button click
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Fire alarm - reduced polycount and changed axis for easier snapping
Merge branch 'master' of sbox