239,548 Commits over 3,837 Days - 2.60cph!

3 Years Ago
CitizenBase obj
3 Years Ago
Citizen base mesh
3 Years Ago
Hammer: Updated CMapOverlay to CS:GO's version - fixes most copying issues - different normals implementation
3 Years Ago
Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components
3 Years Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
3 Years Ago
scene 2 prefab all - prefabs only
3 Years Ago
▍▍▇ ▆▍██▉▆ ▅▇▄ ▇▅▆▇ ▅ ▍█▄▅▌▋ ▋▆▆▋▆██▍▌ ▆▆▉▊▄ █▄▌█ ▊██ ▌▍▆▌▉▌ ▌▊▍█▌ ▄▅▉▍▋▊▆▅▌▅▉ / ▌▅▊▉▆
3 Years Ago
Initialize SENTs clientside just before OnEntityCreated if we have the entity class to initialize.
3 Years Ago
merge from AI main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
BaseNavigator now correctly sets turn & max speed at init
3 Years Ago
merge from trees_bushes_spawn_settings
3 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
3 Years Ago
merge from bugfixes
3 Years Ago
Selective Scene2Prefab
3 Years Ago
Repainted LS splats Most monuments now dont export grass splat to give way to snow or sand in respective biomes Removed forest toplogy from bandit town, and reduced swamp topology surface
3 Years Ago
Added default values to the Super DOF UI sliders (Middle mouse click resets to default) Set slider of DProperty_Float to use darker color scheme for contrast with the bright background Fixed DNumSlider.SetDark not updating the text area text color sometimes
3 Years Ago
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
3 Years Ago
Network++ Save++
3 Years Ago
Merge from tree_bushes_spawn_settings
3 Years Ago
3 Years Ago
Tree entity updates (collider and layer)
3 Years Ago
3 Years Ago
Added CullBushes toggle to BuildingBlock (enabled on square and triangle foundations)
3 Years Ago
Create LICENSE Merge pull request #2 from Facepunch/add-license-1 Create LICENSE
3 Years Ago
Create LICENSE
3 Years Ago
Entity list also uses virtual scroll panel Fix authority errors in car entity Create .gitignore
3 Years Ago
▍▆▆▆▉▇ ▅▄█ ▊█ ▄▉▅▅▍█▊▋▅ ▄▆▍ ▋▄█▄▍▄▍ █▋▍ ▊▉▊▄▋▄▋▌/▆▆▌▋▊██▇
3 Years Ago
Caves terrain alpha map polish, draw distance overrides for a few surface visible tunnel segments to avoid seeing under terrain
3 Years Ago
sand decals review
3 Years Ago
Hammer: Fix drag and drop operations being offset
3 Years Ago
sfx changes
3 Years Ago
Merge CardGames->Main. Protocol++. Adds: - Only the winner(s) in a showdown is now forced to show their hand. Others players can choose to show. - Local player can still see what cards they had in the left-side UI after folding. - Winner's hand is now shown in the central UI alert.
3 Years Ago
▋█▅▄▌▅ █▄▊ █▄█▇▄ ▍▆▍▍▊▋ ▆▋▌ (▊█▉ ▌▆█ ▄▆▅ ▉██▇▄▊▄▇▆▉)
3 Years Ago
If players get some scrap back (due to varied all-in amounts), show them as neutral in the UI instead of red
3 Years Ago
▋▌▋▉ ▍▇▉▄ █▊▉ ▌▄▄▉▍▅▋▉ ▄▍▆▉▍ ▆▆▅▍ ▌█ █ ▊▋█▋, ▇█ ▇▋▆ ▊▄▋▍▉▊▊▇▉ ▋▆▊ ▇▅ ▊█▇▋ ▇▊ ▆▉▅ ▍▆▌▄ ▉▆▆▉ ▌▍▇ ▇▍ ▉▊█ ▉▉▋█▅ ▆▌▆▊ ▋▆▍ ▊▍▄▄▅▌
3 Years Ago
Fix winner score not being sent anymore
3 Years Ago
Merge from HDRP_Art_Backport
3 Years Ago
Fix LeftRoundEarly bool check
3 Years Ago
Clear local player card data properly if they leave the table
3 Years Ago
Local player stop holding cards after folding (broke with the new changes to remember the cards they had)
3 Years Ago
▊▅▉ ▇▆▅▌▄▊█ ▅▅▌▌▇▆▊ ▍█ ▊▆▋ ▉▌ ▊█▍▆ ▆▊▆▄ ▇▆▊▄ █▆▊▌▄▇▆▆▇▇▊ ▆▍▍ ▉▍▄▍█▌▉ ▊▊▌▅▉▋▄▆ ▄▋▊▆ ▆▌▇▇ ▉▉▌█▇█▆ ▋ ▋▇▆▄▆▄█ ▌▋█▋▉▌▊▉ ▉▆▄▇▉ ▄▄▊▅▅▊█ ▇▊▇▆▅▇▄█▆ █▍▍ ▄▇▌█▌▄▌ █▌▄▆▆▆▅ ▋▋▋▊▅▌▊▊ ▅▅█▅ ▊▅▌▆▆▄▆ ▅▇▆ ▆ ▉▌▄▇ ▆▉▆
3 Years Ago
Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
3 Years Ago
Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets
3 Years Ago
Increase local player folded card opacity
3 Years Ago
UI card display fix
3 Years Ago
skin approval
3 Years Ago
Propagate tint color to meshes and props on tilemesh collapse