239,525 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Skip attempting ECS codegen on bullets with shouldOverrideStatusEffect Fixed possible exception when saving test replays
3 Years Ago
fix missing sliders asteroid implode sfx fix curseScope targeting wrong player storm shot pattern sfx
3 Years Ago
▊▄▅▊▌▌ ▉▍▋█▆▋▇▊ ▊▉█▋█▉▆ ▉▊▆▅▉█▅ + ▋▄▄▌▆▍▄▋▆ ▊▄▌▍▇ ▌▋▌▌▄▄▊▅▅▌
3 Years Ago
▅▋██▇▄▅ █▉▄.▉▍▊▅▍▍?
3 Years Ago
Use AddAngularVelocity for ragdoll blast force
3 Years Ago
Add PhysicsGroup.AngularVelocity and PhysicsGroup.AddAngularVelocity
3 Years Ago
Hammer: Update geometry when changing cable path type
3 Years Ago
mf parent
3 Years Ago
East side
3 Years Ago
▄▍▆▅▊▋█ █▌▌▅▆▉▄ ▋▅▉█ ▆ ▌▆▌█▋-▉▄ ▇▌▌██▄
3 Years Ago
Hammer: Add UI for initial path tool settings (cable radius and offset by radius)
3 Years Ago
▍▇▌▋▋ ▄▉█▊▅▊ ▋▅▍▇ ▍▊▅ ▆▄▄▇▄ ▄▇▋▊▊▆▌ ▋▉▊▋▌▇▋ ▉█▋▄ ▌▋ ▋▅▍▍
3 Years Ago
Workshop scene rework - cleanup
3 Years Ago
Skin approval
3 Years Ago
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
3 Years Ago
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
3 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
3 Years Ago
Cleaned up new spawn populations
3 Years Ago
Added a statistics screen when the game is over and fixed a prediction issue with The Hidden clinging to walls
3 Years Ago
▌▄▆▄▅▄▍ █▊▅▋█▊ ▌▋▍▇▆
3 Years Ago
cherrypicking 60334 L96 Specular setup
3 Years Ago
▆▅▅ ▇ ▋█▉▍▆ ▄▉▅▉▆▊ ▄▄▇▍▋ ▉▊▆▆▆▊ ▆▋▆▍▊▊▆ █▄▌▊▄▉▉ ▊▌ █▉▇▆ ▆▋▊▉▋▋▍ █▅▉▍▍▅ ▅▆▋ ▊▇▇▍▍ ▅▆▌▇▄▋▇▅
3 Years Ago
Workshop scene rework - progress backup
3 Years Ago
Move Layout to Template Restore support for property binds Gamescreen uses @binds
3 Years Ago
Merge from backport
3 Years Ago
▅▍▇ ▉▍▍▋ ▍▋▉▉▄▌▅▌
3 Years Ago
Fixed SpawnHandler.Refresh not working right
3 Years Ago
Ensure that players return to the lobby round when there aren't enough players, and increased visibility of The Hidden as a placeholder for a heatwave effect
3 Years Ago
Fixed another issue with credits stage progress !redux_all
3 Years Ago
3 Years Ago
Missed CSS for hiding vitals when dead
3 Years Ago
Updated to new StyleSheet load system, added GetTeamPlayers method, added Spectator mode when players have died, hide vitals when dead, added test sliding code (experimental)
3 Years Ago
Restore panel template events, unfuck the code Label and Button both has a Text property and a SetText method GameScreen uses html events instead of AddEvents
3 Years Ago
Update .gitignore to allow players to use their Garry's Mod install to suggest changes easier. (#1774) update .gitignore to allow players to make their gmod install use github repo code
3 Years Ago
SpawnIcon Re-Render all fix Removed debug output from one of the Problem fixes Limited sv_loadingurl to http(s) Fixed Lua errors when searching addons using special symbols Server Browser improvements Made the "Future version" tag less visually prominent Fixed up positioning of the inverse filter buttons for gm categories Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters Improvements to UGC thumbnails Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes. gmsave system improvements Force disable point_viewcontrol entities on save load to avoid softlocking Fixed loading a save from main menu not restoring the player position Updated default checkbox style for Awesomium Yucky fix, but the visuals now match modern Chromium and scale properly. Added ENT:GetSoundInterests Adjusted invisible physgun beam prevention
3 Years Ago
Made the "Future version" tag in the server browser less prominent
3 Years Ago
Re-add support for @ref and @ref.optional Convert GameScreen to use a template
3 Years Ago
Adjusted the cl_weaponcolor safeguard against invisible colors
3 Years Ago
▌█▍▍▉██ ▌▆▅▋▊▉▍█▄.▇██▉█▋▉▊▊▇█▌▌▄▋▇▋ ▄█▅█▅ ▌█▇▇▇▋▌ ▅▋▉▅█ ▍▉▇▅▍▅▍▇ / ▇▅▍▉▄ ▆▇▇▌▉ █▇▊ ▆▊▄▆▄█ ▌▋▉▉▍▋█▅▆▄ ▊▄▇ #▆▄▌▊█▌▇▄ ▇▉▇▆▄▌▋ ▋▍▆▍▍▋▅▉▋▊▄▋▊▄▅▆▆█▅.▄▉ !█▍▉█▊_▇█▆
3 Years Ago
Fixed the option to re-render all spawnmenu icons not working properly
3 Years Ago
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
3 Years Ago
Fixed ClientsideRagdoll crashing if called too early
3 Years Ago
Switch stylesheet loading
3 Years Ago
Add border with content test Refactored StyleSheet so we can easily load multiple stylesheets on one panel
3 Years Ago
Adding old CraggyIsland back for programmers, artists, use the HD version
3 Years Ago
AddonProvider CopyAsync Change client signon so we don't get a bunch of hotloads on files that didn't hotload
3 Years Ago
renamed CraggyIsland to CraggyIsland_HD
3 Years Ago
added water culling volume at trainyard sphere tank minor tweaks to barrel spawner
3 Years Ago
merge from backport
3 Years Ago
cliff overhang models/prefab