239,524 Commits over 3,837 Days - 2.60cph!

3 Years Ago
More debugging to track down an aiming issue
3 Years Ago
Fixed case where attempting after a replay would insta-complete a stage
3 Years Ago
repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
3 Years Ago
Moved form styles to base Create Game screen Add DictionaryDataBind Move Form to subfolder Clean up how DataBinds are updated Allow access to System.Private.CoreLib/System.RuntimeTypeHandle CreateGame form basics Update TextEntry so caret blinking is relative to focus time Form.AddCustom<T>( databind ) Handle errors in panel tick so it can't pull down the whole UI system Fix DataBind not caching properly MapButton wip Merge branch 'master' of sbox
3 Years Ago
merge from main
3 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
3 Years Ago
Added nullptr safeguard to CFontTextureRegen (out of memory)
3 Years Ago
Fixed transmission towers sometimes spawning too close to road
3 Years Ago
Fix TextureRTBuilder being created incorrectly Bind GetSwapChainTexture Bind GetSwapChainTexture all in C# instead so we don't have to recompile the entire engine, bind SwapChainHandle and SwapChainBuffer
3 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
3 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
3 Years Ago
MT - More progressive environment volumes when entering/leaving tunnel entrance Attempt to fix collision leaving entering some caves Fixed Powerplant puzzle wires floating Fixed Sat dish offset on a dish3 LOD0 Added glass colliders to static workcart Cliffs and micro cliffs now check for powerline topology on top of road topology Roadside vehicles use aiobstacle to prevent animals running through them, also use terrain filters in an attempt to do collision detection when spawned Oilrig interior mesh uses the correct collider, import settings were incorrect for it, lengthened underwater pipes Attempt to prevent thrown items falling into shops at bandit camp LS - reworked terrain to make it cooperate with the underground tunnels better WTP - reworked terrain to help with fallen objects, fixed a gap with sewers tunnels that could lead to antihack kicking in
3 Years Ago
Fixed missing open and close sounds on static repair table too
3 Years Ago
Fixed missing open and close sounds on static research table
3 Years Ago
Unused Merge branch 'master' of sbox Hotload report errors as warnings, log exceptions
3 Years Ago
Fixed "Rechargable" typos
3 Years Ago
Fixed crash issue when trying to pickup prop_vehicle_jeep with invalid physics
3 Years Ago
Reduced large furnace bounds
3 Years Ago
Fixed Wind Turbine excessive bounds Fixed Wind Turbine deployment underwater
3 Years Ago
Network++ Save++
3 Years Ago
Fixed Hoverball tool creating Lua errors when looking at an invalid entity with it.
3 Years Ago
Potential incorrect material gib fix
3 Years Ago
loot barrels gibs material override review
3 Years Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
3 Years Ago
Lower sort order of card table UI to 30 (was 100)
3 Years Ago
Fix local player's cards being hidden
3 Years Ago
Add PhysicsBody.SpeculativeContactEnabled Add box helper gizmos to light_ortho https://files.facepunch.com/layla/1b1211b1/light_ortho.mp4
3 Years Ago
Some basic styling
3 Years Ago
Don't show cards at the end of a round except for the winner in a showdown
3 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
3 Years Ago
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
3 Years Ago
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3 Years Ago
Fixed case where DataPaths would be relative to the wrong file
3 Years Ago
Foliage displacement improvements
3 Years Ago
Art source backup
3 Years Ago
Always run test replays in alphabetical order
3 Years Ago
Re-added test replays
3 Years Ago
TTT: fix "select language" strings in translations (#1788) * french.lua * japanese.lua
3 Years Ago
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3 Years Ago
Fixed build not aborting if a test replay fails to load
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Removed dm map 1 + Added new map Removed old the 1st dm map. Added new map Merge branch 'master' of sbox
3 Years Ago
Fixed possible NRE in InputInit() when watching co-op replay
3 Years Ago
Fixed exception when calling methods with a non-existent status effect Fixed "dir" func for charged pattern using the wrong target player
3 Years Ago
Skip attempting ECS codegen on bullets with shouldOverrideStatusEffect Fixed possible exception when saving test replays