192,983 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
6 Years Ago
cobweb material fix
6 Years Ago
merge
6 Years Ago
.
6 Years Ago
Undo changes to GetBoneName
6 Years Ago
UI update updated chat set offset and layer in the different menu fixed searching button removed ui blur (replay control)
6 Years Ago
Package updates and error fixes
6 Years Ago
More CS:GO map visual fixes (flickering)
6 Years Ago
Use new InputSystem and simplified PlayerInput.cs
6 Years Ago
merge
6 Years Ago
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
6 Years Ago
[d11][sounmanager] Reverb zones taken out of the updateables when they are out of range, to stop the unecessary mass polling in the soundmanger. Updateables has gone from ~296->~154.
6 Years Ago
[D11] [UI] WIP HUD Optimisations. Submit re-linking of prefab variable reference for map marker.
6 Years Ago
[d11][soundmanager] Optimisations
6 Years Ago
[D11] And including the Frontend scene this time
6 Years Ago
[D11] Refreshed Frontend, and re-enabled dropped item outline glow
6 Years Ago
Unused impact prefabs
6 Years Ago
[D11] [UI] WIP CH47 Helicopter attempting to fix the marker prefab.
6 Years Ago
[D11] DTLS server none-critical logging reduced in priority.
6 Years Ago
[D11] DTLS api: Fixed server double disconnection error spam when kicking client (second disconnection attempt is when the connection thread self destructs).
6 Years Ago
Arid formations/cliffs models, cols, prefabs -- final-ish
6 Years Ago
rock_08 texture set improvements
6 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
6 Years Ago
Fixed edge case that caused client side tree collider to be disabled after pooling
6 Years Ago
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
6 Years Ago
merge from main
6 Years Ago
Merge from /main/hdrp
6 Years Ago
Cherry picked 37007 from /hdrp/world_art_revamp
6 Years Ago
Cherry picked 37054, 37058 from /hdrp/world_art_revamp
6 Years Ago
Added Terrain Alpha Sampler SF Added TerrainASE shader for feature parity with main (except metallic) Fixed HDRP/Custom/Cliff terrain texturing Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main Re-enabled Shore Wetness SF Nuked deprecated terrain atlas cginc and related code
6 Years Ago
visually disable SE button when searching a match fixed searching map animation not proprely resetting fixed avatar menu not being properly set after going back to the menu from a replay button pass, normalized font style / margin / gradient etc
6 Years Ago
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6 Years Ago
IK fix skin approval
6 Years Ago
Small possible optimisations...
6 Years Ago
Cleaned up profiler samples
6 Years Ago
updated CE UI
6 Years Ago
merge from main
6 Years Ago
fixed horse alignment troughs only deployable on terrain
6 Years Ago
Disabled ASE automatic install of HDRP templates
6 Years Ago
Merged from main
6 Years Ago
added hattip gesture troughs can be deployed on high foundations horses can be moved closer to obstacles horses eat from troughs and heal stamina
6 Years Ago
Fixed filtering on impostor basecolor textures Modified impostor baker to apply proper filter
6 Years Ago
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
6 Years Ago
Fixed impostor baking Fixed palm tree impostors using square meshes; baked tight outline
6 Years Ago
updated squad editor UI
6 Years Ago
[D11] [Audio] Adds Voice.Loopback option to the debug menu
6 Years Ago
Final generic diffusion profile. Scene backup. Green siren variant.