192,983 Commits over 4,049 Days - 1.99cph!
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
Undo changes to GetBoneName
UI update
updated chat set offset and layer in the different menu
fixed searching button
removed ui blur (replay control)
Package updates and error fixes
More CS:GO map visual fixes (flickering)
Use new InputSystem and simplified PlayerInput.cs
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
[d11][sounmanager] Reverb zones taken out of the updateables when they are out of range, to stop the unecessary mass polling in the soundmanger. Updateables has gone from ~296->~154.
[D11] [UI] WIP HUD Optimisations. Submit re-linking of prefab variable reference for map marker.
[d11][soundmanager] Optimisations
[D11] And including the Frontend scene this time
[D11] Refreshed Frontend, and re-enabled dropped item outline glow
[D11] [UI] WIP CH47 Helicopter attempting to fix the marker prefab.
[D11] DTLS server none-critical logging reduced in priority.
[D11] DTLS api: Fixed server double disconnection error spam when kicking client (second disconnection attempt is when the connection thread self destructs).
Arid formations/cliffs models, cols, prefabs -- final-ish
rock_08 texture set improvements
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
Fixed edge case that caused client side tree collider to be disabled after pooling
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
Cherry picked
37007 from /hdrp/world_art_revamp
Cherry picked
37054,
37058 from /hdrp/world_art_revamp
Added Terrain Alpha Sampler SF
Added TerrainASE shader for feature parity with main (except metallic)
Fixed HDRP/Custom/Cliff terrain texturing
Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main
Re-enabled Shore Wetness SF
Nuked deprecated terrain atlas cginc and related code
visually disable SE button when searching a match
fixed searching map animation not proprely resetting
fixed avatar menu not being properly set after going back to the menu from a replay
button pass, normalized font style / margin / gradient etc
▅▆▆ ▊▋▆▄▅▄▌▅█▇▍▍▊ ▌▋ ▇▍▆▇▋▋▌▅::▅▍▌▇▌▄▉▄
Small possible optimisations...
Cleaned up profiler samples
fixed horse alignment
troughs only deployable on terrain
Disabled ASE automatic install of HDRP templates
added hattip gesture
troughs can be deployed on high foundations
horses can be moved closer to obstacles
horses eat from troughs and heal stamina
Fixed filtering on impostor basecolor textures
Modified impostor baker to apply proper filter
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
Fixed impostor baking
Fixed palm tree impostors using square meshes; baked tight outline
[D11] [Audio] Adds Voice.Loopback option to the debug menu
Final generic diffusion profile.
Scene backup.
Green siren variant.