125,565 Commits over 4,171 Days - 1.25cph!
Fixed Trainyard food spawner max population exceeds the available spawn points
trainyard S2P
Removed BitUtility.Float2Short workaround
Fixed compount sometimes spawning underwater (edge case)
[D11][#2573] Fix for auto-reload working
Added "Import Map File" context menu to TerrainHeightMap
Enabled world transfer by default
Reapplied some prevent movement blockers on excavator monument
excavator scene2prefab
Attempt to fix triangle floors collision gap
backup Tundra and Arid forest populations progress
Fix for the excavator monument topology mask letting cliff to spawn within
Add module entities to the map
Fix for 1module_cockpit_with_engine
Module entities have seats and steering wheels
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
Vehicle module entity work
Base car module entity prefab, plus other vehicle edits and fixes
CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
wires are now pretty much identical to the originals
Updated ASE to latest
Fixed SRP batcher shader support
IO entity to detect when your stuff is attacked
[D11] Adds debug option to nuke all sfx
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
updated trumpet model/textures
baseline autoturret adjustments
Removed custom texture2darray inspector
[D11] Add request to get XUID for a specified Rustworks user
[D11] Changes to popup menu text colour
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
Removed some level transfer workarounds from last month
Call Rust.Application.Quit instead of Application.Quit after benchmark
Fixed shadergui inspector error on detail layer
Scaled down medium rock formations
[D11][#1322] Defined out test code for non master builds
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.