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Grenade Launch impact (explosion)
Compiled files
Adjusted Pulse Sniper muzzleflash
Fixed Rust Shotgun muzzle attachment not facing forward.
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Grenade Launcher Projectile
Grenade Launch Muzzleflash
Merge branch 'main' of sbox-hover into main
Set forward component on impact particle
Remove debug items from pause menu
Possible fix for core position for one frame on spawn
Can now use touch input to go online on Switch
Increased bullet size for the Longshot
Actually allow players to kill eachother
Hide default surface impacts if a custom one is specified in the weapon
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
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Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster.
Merge branch 'main' of sbox-hover into main
collider fixes to military tents
Flag Idle Particle offset
Pulse Sniper Projectile
Pulse Sniper Muzzle Flash
Pulse Sniper Impact
Merge branch 'main' of sbox-hover into main
Added trail connections to desert military bases
Added MLRS vehicle entity to desert military bases
Changed the way the respawn screen is handled and display the killer
Desert dwellings AI nodes, spawns and obstacles
Repro case for net vars on entities created server-side in a Simulate method
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Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
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Allow for variable launch offset positions
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
Don't lazy lerp player model rotation when sleeping or crawling
Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
Show ammo count in the client UI
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New functional UI for when no aiming module is inserted
Only play award earned sounds when the award displays (allow for queue)