239,462 Commits over 3,837 Days - 2.60cph!

3 Years Ago
large oilrig bag of fixes
3 Years Ago
Added con_filter* cvars to blocked cvar list
3 Years Ago
Network++ Save++
3 Years Ago
Scene 2 Prefab all
3 Years Ago
Store an id per gesture slot (via convar), use that to populate the gesture wheel
3 Years Ago
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
More code cleanup
3 Years Ago
Doubled health recovered by horses after eating food
3 Years Ago
Hitch and Trough now acts as a food store and doesn't manipulate animal decay When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
3 Years Ago
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3 Years Ago
Merge Main -> CardGames
3 Years Ago
Fixed !ecs build error !redux
3 Years Ago
Added `hdn_min_players` server variable, properly assign a single Hidden player when the game starts, and named the combat team authentically
3 Years Ago
Support to use different Unity versions for Mac and Win builds
3 Years Ago
Scene backup
3 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
3 Years Ago
Implemented bullet pattern color override for ECS bullets Fixed typo in AnimateSpriteSystem color job Fixed ECS bullet acceleration Fixed velocity based circle skew in ECS bullets Updated Jenkinsfile !redux_all !ecs
3 Years Ago
Refactored the round system to use NetworkClass as a base so that it can be easily replicated to clients
3 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
3 Years Ago
merge from disable_easter_2021
3 Years Ago
Disabled Easter
3 Years Ago
Explosion screen shake
3 Years Ago
Fixed exception and added README description
3 Years Ago
Added placeholder UI components and fixed issues with round end times
3 Years Ago
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3 Years Ago
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3 Years Ago
Disabled incremental garbage collector on macOS again
3 Years Ago
Water treatment plant's bag of fixes
3 Years Ago
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3 Years Ago
Fixed potential crash for playing MP3 files
3 Years Ago
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
3 Years Ago
Fixed not being able to pause / restart when watching co-op replays Updated Facepunch.Unity Fixed AvgFrameTimeLastSecond precision
3 Years Ago
Fixed AvgFrameTimeLastSecond precision
3 Years Ago
trainyard bugfixes
3 Years Ago
First pass at a timed round system with placeholder rounds for game flow
3 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
3 Years Ago
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3 Years Ago
Bandit camp scene2prefab
3 Years Ago
re-installing bandit camp changes 2 out of 2
3 Years Ago
re-installing bandit camp changes 1 out of 2
3 Years Ago
Apply explosion force to ragdoll
3 Years Ago
Add DamageInfo.Explosion
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added a rudimentary team system
3 Years Ago
Compile testmap. Add explosive force to barrel model data
3 Years Ago
Add explosive_force to explosion_behavior gamedata