239,462 Commits over 3,837 Days - 2.60cph!
large oilrig bag of fixes
Added con_filter* cvars to blocked cvar list
Store an id per gesture slot (via convar), use that to populate the gesture wheel
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
Doubled health recovered by horses after eating food
Hitch and Trough now acts as a food store and doesn't manipulate animal decay
When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
Fixed !ecs build error !redux
Added `hdn_min_players` server variable, properly assign a single Hidden player when the game starts, and named the combat team authentically
Support to use different Unity versions for Mac and Win builds
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
Implemented bullet pattern color override for ECS bullets
Fixed typo in AnimateSpriteSystem color job
Fixed ECS bullet acceleration
Fixed velocity based circle skew in ECS bullets
Updated Jenkinsfile !redux_all !ecs
Refactored the round system to use NetworkClass as a base so that it can be easily replicated to clients
BaseNavigator fixes for A* mode.
Cargoship wip and test scene.
merge from disable_easter_2021
Fixed exception and added README description
Added placeholder UI components and fixed issues with round end times
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Disabled incremental garbage collector on macOS again
Water treatment plant's bag of fixes
Fixed potential crash for playing MP3 files
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
Fixed not being able to pause / restart when watching co-op replays
Updated Facepunch.Unity
Fixed AvgFrameTimeLastSecond precision
Fixed AvgFrameTimeLastSecond precision
First pass at a timed round system with placeholder rounds for game flow
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2
re-installing bandit camp changes 1 out of 2
Apply explosion force to ragdoll
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Added a rudimentary team system
Compile testmap. Add explosive force to barrel model data
Add explosive_force to explosion_behavior gamedata