192,983 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [Audio] Splits PC & XBox One WASAPI classes. This fixes voice on PC.
6 Years Ago
potential NRE on destruction fix
6 Years Ago
server load fix
6 Years Ago
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6 Years Ago
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
6 Years Ago
Fix the bone surface prop fix
6 Years Ago
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes Added "Contents" field to TraceResult
6 Years Ago
more ui fix
6 Years Ago
[D11] DTLS managed connections thread locked, to fix caught exception iterating the list in ProcessConnections spotted on a QA server.
6 Years Ago
WIP arid formations/cliffs models and materials 2
6 Years Ago
Cherry picked 37029, 37033, 37035, 37038 from hdrp/world_art_revamp
6 Years Ago
WIP arid formations/cliffs models and materials
6 Years Ago
Nuked some unused textures
6 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
6 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture
6 Years Ago
Added Entity.GetBoneContents( boneID ) = number Added Entity.GetBoneSurfaceProp( boneID ) = string Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
6 Years Ago
Tweaked tree impostor textures for quality and perf
6 Years Ago
[D11][#2390] Fix for admin crash
6 Years Ago
Reviewed and fixed treelod prefabs
6 Years Ago
[D11] merge some more time of day changes
6 Years Ago
Fixed road LODS
6 Years Ago
Sorted out collision
6 Years Ago
[D11] merge 36038 - remove more unused shaders
6 Years Ago
[D11] merge over flashlight temp fix
6 Years Ago
Testing for impostor NRE
6 Years Ago
Add the non solid spawnflag of func_button to the .fgd
6 Years Ago
[D11] [UI] Implement Move To function displaying error to player when it fails.
6 Years Ago
[D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
6 Years Ago
[D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.
6 Years Ago
Merge from main
6 Years Ago
[D11] patch over some fixes for time of day and terrain
6 Years Ago
[D11][#2388] Fix for water wells dumping entire water supply
6 Years Ago
Phrases Streamer mode tooltip fix
6 Years Ago
Replaced some missed hardcoded kit ids with the ones in Defines
6 Years Ago
[D11] Fix to prevent the Blur and Vignette show/hide tweens from overlapping each other and occasionally ending up with the wrong outcome.
6 Years Ago
changed length of hitch & trough's legs to protrude underground to account for hills.
6 Years Ago
[D11] DTLS heartbeat connection kick disabled for being over-zealous. Server 'safe' timeout read error log spam reduced to verbose.
6 Years Ago
Scene progress
6 Years Ago
options UI tweak
6 Years Ago
Add completed missions to the list
6 Years Ago
Moved IMissionUser content out of the PlayableCharacter itself and into the new PCMissionUser
6 Years Ago
more fix
6 Years Ago
fix career tab missing reference
6 Years Ago
grass displacement
6 Years Ago
hitch rotation fix
6 Years Ago
more career UI stuff
6 Years Ago
compile fix for real
6 Years Ago
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6 Years Ago
health reduction for hitch post
6 Years Ago
merge into main