249,856 Commits over 3,959 Days - 2.63cph!

3 Years Ago
merge from missions
3 Years Ago
compile fix
3 Years Ago
fix stables NPC clipping into ground
3 Years Ago
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3 Years Ago
reduced max distance for tackle mission
3 Years Ago
NRE fixes, precache worldpositiongenerator results
3 Years Ago
vodka mission stuck fix
3 Years Ago
Fixed an infinite loop with map pak searching empty wildcard
3 Years Ago
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
3 Years Ago
Compile fix
3 Years Ago
Subtracting 65396 since it didn't do shit
3 Years Ago
fix needing to dive to complete oilhunt worldpositiongenerator now can generate positions on the surface of the water
3 Years Ago
merge from mission fixes
3 Years Ago
Blaster Projectile fix test
3 Years Ago
updated mission icon
3 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
3 Years Ago
NW progress
3 Years Ago
Removed old clear test
3 Years Ago
RestorePredictedValues for Render Prediction tweaks
3 Years Ago
Fill Test
3 Years Ago
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3 Years Ago
Blaster Muzzleflash and projectile
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Filesystem search now works with map's PAK lump (file.Find included)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
More terrain healing around junkyard swap
3 Years Ago
Move InEnergyElevator predicted variable to MoveController
3 Years Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
3 Years Ago
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
3 Years Ago
Updates to Dune map
3 Years Ago
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3 Years Ago
Bind particles to launch pad entity when using it
3 Years Ago
Added ViewModelZNear and ViewModelZFar to the Camera class
3 Years Ago
Support for a separate ZNear and ZFar for view models
3 Years Ago
Merge from main
3 Years Ago
Fixed normals and added a debugging method. Added sub surface scattering.
3 Years Ago
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
3 Years Ago
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3 Years Ago
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3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Fix for sbox-issues/issues/1044
3 Years Ago
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3 Years Ago
Global.ChangeLevel
3 Years Ago
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own Merge branch 'master' of sbox-game
3 Years Ago
Complain if trying to [Net] an EntityComponent Added [BindComponent] Fix error spinning forever on map load fail
3 Years Ago
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3 Years Ago
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