192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Improved perf on water system sample height (wip, first stage)
6 Years Ago
Rebuilt asset IDs, which has updated some prefabs.
6 Years Ago
Totally refactored missions from ScriptableObjects to prefabs with tasks attached, and wrote a bunch of editors and property drawers to make the whole thing more usable.
6 Years Ago
Fix test player HP
6 Years Ago
Moved revamp shader and shaderfuncs around Renamed cliffs to HDRP/Custom/Cliff Fixed compile errors and include files due to hdrp switch Changed terrain sampler SF to ignore specular; set metallic to zero for now Changed shore wetness sampler SF to bypass calc (for now)
6 Years Ago
merge from main
6 Years Ago
hitch baseline
6 Years Ago
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
6 Years Ago
extra horse breeds
6 Years Ago
can't pick up sam sites containing ammo
6 Years Ago
fixed more reverted variables
6 Years Ago
Scene progress. Small fab/mat fixes.
6 Years Ago
horse turn fix
6 Years Ago
minicopter fixes
6 Years Ago
Increase timeouts
6 Years Ago
Lots added
6 Years Ago
Ragdolls on client will set proper surface property for traces
6 Years Ago
[D11] patch over some content changes, mostly sky/sun setup related
6 Years Ago
Merge from /main/env-shaders/world_art_revamp/premerge
6 Years Ago
Fix harmless exception on disconnect, remove debug
6 Years Ago
Merge from hdrp
6 Years Ago
[D11] [UI] Fixed sleeping bags dissapearing off map when moved too far away from player. Fixed duplicate marker objects being created.
6 Years Ago
merge
6 Years Ago
...
6 Years Ago
[D11] [UI] Fixed Sleeping Bags showing for all players instead of owner. WIP changes for debris field/crash site map markers.
6 Years Ago
[D11] patch over some content changes, mostly sky related
6 Years Ago
scaled up minicopter fuel gauge, brightened indicator
6 Years Ago
Do away with the concept of static/dynamic AmbienceEmitters because the static world gets spawned dynamically now so adding all the emitters at boot doesn't work (it breaks when they are in pooled objects)
6 Years Ago
MotorRowboat profiling SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
6 Years Ago
[D11][UI] fix for admin panel crash
6 Years Ago
Compile fix
6 Years Ago
lots
6 Years Ago
Subtracted 36981
6 Years Ago
lots
6 Years Ago
Changed SLOD to use MeshOccluder, removed SceneLODObject component
6 Years Ago
[D11][#2365] Fix for the player preview been the rust logo when opening the inventory for the first time
6 Years Ago
Lot spawns
6 Years Ago
Merge from HDRP
6 Years Ago
[D11] [UI] WIP Debris field map markers implementation
6 Years Ago
Missing file
6 Years Ago
Scene progress & prefab tweaks.
6 Years Ago
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6 Years Ago
Added WeatherEffects boilerplate Stripped TOD, LUTS from Climate Fog works
6 Years Ago
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6 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
6 Years Ago
...
6 Years Ago
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
6 Years Ago
[D11][#2341] Cherrypicked cs5700