249,856 Commits over 3,959 Days - 2.63cph!
fix stables NPC clipping into ground
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reduced max distance for tackle mission
NRE fixes, precache worldpositiongenerator results
Fixed an infinite loop with map pak searching empty wildcard
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
Subtracting
65396 since it didn't do shit
fix needing to dive to complete oilhunt
worldpositiongenerator now can generate positions on the surface of the water
Blaster Projectile fix test
Fixed IndexOutOfRangeException edge case (untested, for helk)
RestorePredictedValues for Render
Prediction tweaks
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Blaster Muzzleflash and projectile
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Filesystem search now works with map's PAK lump (file.Find included)
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More terrain healing around junkyard swap
Move InEnergyElevator predicted variable to MoveController
Fixed launch pad idle particles and don't sway the weapon view model when skiing
Merge branch 'main' of sbox-hover into main
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
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Bind particles to launch pad entity when using it
Added ViewModelZNear and ViewModelZFar to the Camera class
Support for a separate ZNear and ZFar for view models
Fixed normals and added a debugging method. Added sub surface scattering.
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
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Have Global.ChangeLevel use native method
Fix for sbox-issues/issues/1044
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own
Merge branch 'master' of sbox-game
Complain if trying to [Net] an EntityComponent
Added [BindComponent]
Fix error spinning forever on map load fail
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