192,936 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] Change to achievement #26
6 Years Ago
Better icons, mapobject for poi
6 Years Ago
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
6 Years Ago
[D11][UI] Added server function to send map ping as ints and allow team filtering
6 Years Ago
Adds primary and secondary interaction sfx
6 Years Ago
Adds primary and secondary interaction sfx
6 Years Ago
Clicking on the map now adds a POI
6 Years Ago
[D11][Tutorial] Reduced helicopter damage from 80 to 20 per hit
6 Years Ago
[D11][Tutorial] Fix for actions interrupting other higher priority messages being displayed
6 Years Ago
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
6 Years Ago
[D11][Tutorial] Changed hint text action to support always on messages, updated passive tutorial actions
6 Years Ago
[D11][Tutorial] Passive tutorial actions no longer block other passive actions
6 Years Ago
[D11][Tutorial] Commented out log spam
6 Years Ago
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
6 Years Ago
Fix for trying to dynamically spawn network entities
6 Years Ago
a couple of shutdown fixes
6 Years Ago
[D11][UI] Map screen ping function using chat system for now
6 Years Ago
Merge from main
6 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
6 Years Ago
[D11] Corrected hint on how to light a torch
6 Years Ago
Fixed a problem with corpses spawning partially inside stuff
6 Years Ago
[D11] 'Beenie' hats renamed to 'Beanie'
6 Years Ago
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
6 Years Ago
[D11][TUTORIAL] Removed meta file so I can switch workspaces
6 Years Ago
fixed deployed sirenlight emission
6 Years Ago
[d11] [tutorial] Update to gold ore textures
6 Years Ago
CraggyIsland clean up
6 Years Ago
[D11] [UI] aesthetic tweaks to the crafting screen
6 Years Ago
[D11] Sorted duplication of a translation key
6 Years Ago
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
6 Years Ago
[D11] Extended textbox for slider value display
6 Years Ago
Fix missing #if server flags on new console commands that were preventing compile
6 Years Ago
Fixed buildings with stairs that either went too high or not high enough. Fixed some building part icons, and fixed a window type that was incorrectly scaled.
6 Years Ago
Maybe RC 1st person flames.
6 Years Ago
Flame tongue action in first person.
6 Years Ago
Backup
6 Years Ago
Added ImageCheckBox.Set/GetChecked
6 Years Ago
Moved DDraw debug skin so we'll know what it goes with. Also DDraw line endings fix.
6 Years Ago
▌██▋▉ █▌▊▋▄▉ ▊▍▆
6 Years Ago
Fixed mission font in DDraw GUI skin
6 Years Ago
added wall triangular halfheight and wall triangular, added roof and roof half height
6 Years Ago
junk
6 Years Ago
chase only to last known position use memory index instead of bce variable
6 Years Ago
Cleaned up buoyancy code a bit + added some comments
6 Years Ago
compile fix
6 Years Ago
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
6 Years Ago
Changed instancing stuff to store out the prefab instance info at build time. Switched back to using a D11InstanceRenderer for everything except building blocks for now.
6 Years Ago
[D11] Updated Find/JoinGame page tabs
6 Years Ago
Fixed the scoreboard on focus NRE, fixed public door collision and character cull errors.
6 Years Ago
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend