198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Tweaked tree impostor textures for quality and perf
6 Years Ago
[D11][#2390] Fix for admin crash
6 Years Ago
Reviewed and fixed treelod prefabs
6 Years Ago
[D11] merge some more time of day changes
6 Years Ago
Fixed road LODS
6 Years Ago
Sorted out collision
6 Years Ago
[D11] merge 36038 - remove more unused shaders
6 Years Ago
[D11] merge over flashlight temp fix
6 Years Ago
Testing for impostor NRE
6 Years Ago
Add the non solid spawnflag of func_button to the .fgd
6 Years Ago
[D11] [UI] Implement Move To function displaying error to player when it fails.
6 Years Ago
[D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
6 Years Ago
[D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.
6 Years Ago
Merge from main
6 Years Ago
[D11] patch over some fixes for time of day and terrain
6 Years Ago
[D11][#2388] Fix for water wells dumping entire water supply
6 Years Ago
Phrases Streamer mode tooltip fix
6 Years Ago
Replaced some missed hardcoded kit ids with the ones in Defines
6 Years Ago
[D11] Fix to prevent the Blur and Vignette show/hide tweens from overlapping each other and occasionally ending up with the wrong outcome.
6 Years Ago
changed length of hitch & trough's legs to protrude underground to account for hills.
6 Years Ago
[D11] DTLS heartbeat connection kick disabled for being over-zealous. Server 'safe' timeout read error log spam reduced to verbose.
6 Years Ago
Scene progress
6 Years Ago
options UI tweak
6 Years Ago
Add completed missions to the list
6 Years Ago
Moved IMissionUser content out of the PlayableCharacter itself and into the new PCMissionUser
6 Years Ago
more fix
6 Years Ago
fix career tab missing reference
6 Years Ago
grass displacement
6 Years Ago
hitch rotation fix
6 Years Ago
more career UI stuff
6 Years Ago
compile fix for real
6 Years Ago
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6 Years Ago
health reduction for hitch post
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
increased horse population protocol++
6 Years Ago
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6 Years Ago
Mission content is now in a WiseGuys.Missions namespace
6 Years Ago
Created blank tutorial missions. Made other payphone mission types require completing the tutorial ones first.
6 Years Ago
more fix..
6 Years Ago
disabled career in the main scene
6 Years Ago
more WIP UI rework (Career)
6 Years Ago
Improved perf on water system sample height (wip, first stage)
6 Years Ago
Rebuilt asset IDs, which has updated some prefabs.
6 Years Ago
Totally refactored missions from ScriptableObjects to prefabs with tasks attached, and wrote a bunch of editors and property drawers to make the whole thing more usable.
6 Years Ago
Fix test player HP
6 Years Ago
Moved revamp shader and shaderfuncs around Renamed cliffs to HDRP/Custom/Cliff Fixed compile errors and include files due to hdrp switch Changed terrain sampler SF to ignore specular; set metallic to zero for now Changed shore wetness sampler SF to bypass calc (for now)
6 Years Ago
merge from main
6 Years Ago
hitch baseline
6 Years Ago
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.