192,936 Commits over 4,049 Days - 1.99cph!
[D11] Change to achievement #26
Better icons, mapobject for poi
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
[D11][UI] Added server function to send map ping as ints and allow team filtering
Adds primary and secondary interaction sfx
Adds primary and secondary interaction sfx
Clicking on the map now adds a POI
[D11][Tutorial] Reduced helicopter damage from 80 to 20 per hit
[D11][Tutorial] Fix for actions interrupting other higher priority messages being displayed
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
[D11][Tutorial] Changed hint text action to support always on messages, updated passive tutorial actions
[D11][Tutorial] Passive tutorial actions no longer block other passive actions
[D11][Tutorial] Commented out log spam
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
Fix for trying to dynamically spawn network entities
a couple of shutdown fixes
[D11][UI] Map screen ping function using chat system for now
Don't play stash hide / unhide sound when it spawns on the client
[D11] Corrected hint on how to light a torch
Fixed a problem with corpses spawning partially inside stuff
[D11] 'Beenie' hats renamed to 'Beanie'
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
[D11][TUTORIAL] Removed meta file so I can switch workspaces
fixed deployed sirenlight emission
[d11] [tutorial] Update to gold ore textures
[D11] [UI] aesthetic tweaks to the crafting screen
[D11] Sorted duplication of a translation key
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
[D11] Extended textbox for slider value display
Fix missing #if server flags on new console commands that were preventing compile
Fixed buildings with stairs that either went too high or not high enough. Fixed some building part icons, and fixed a window type that was incorrectly scaled.
Maybe RC 1st person flames.
Flame tongue action in first person.
Added ImageCheckBox.Set/GetChecked
Moved DDraw debug skin so we'll know what it goes with. Also DDraw line endings fix.
Fixed mission font in DDraw GUI skin
added wall triangular halfheight and wall triangular, added roof and roof half height
chase only to last known position
use memory index instead of bce variable
Cleaned up buoyancy code a bit + added some comments
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
Changed instancing stuff to store out the prefab instance info at build time.
Switched back to using a D11InstanceRenderer for everything except building blocks for now.
[D11] Updated Find/JoinGame page tabs
Fixed the scoreboard on focus NRE, fixed public door collision and character cull errors.
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend