248,627 Commits over 3,928 Days - 2.64cph!
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Increase tunnel dweller vision range
Profiling, DebugDraw utility
More stable movement
Add Vector3.AddClamped
Merge branch 'master' of sbox
Fixed Win Summary Elo Calculations
Implemented Locked state for doors
Adds Lock/Unlock inputs, respects StartLocked spawnflag, OnLockedUse output
Doors now also fire OnFullyClosed, OnOpen and OnClose
Fixed FileTransfer read stream could be left open, causing havoc
NavMesh - skip points that are really close to together
Fixed clients never downloading the first file (usually meaning broken missing hud files)
Better Entity.ToString
c# MapIO debug + visualizer thing (cvar and a console button)
FuncButton: DelayBeforeReset 0 doesn't act as -1
Fixed Switch release build crash
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
Added missing shader to graphics settings
Fix lab_toolmode default not working
UserVar > ConVar.ClientData
[UserVar] is now [ConVar.ClientData]
[ConVar.ClientData] initial default value sent to server, value survives across hotloads
Non static [ConVar.ClientData] must be a member of an entity
The "Joining failed" message now passes the exception
Print in console when codegen errors out
Warning fixes
[ConVar.ClientData] convars can be entity members
Merge branch 'master' of sbox
small tweaks to wolf material
small tweaks to boar material
countryside bunker entrance - 3 extra dressing variations
Removing unused tools so people don't try to use them
Whitelist System.Numerics
Whitelist System.Globalization*
Fixed overflow: hidden blocking mouse wheel scrolling of parent panels
Fix Grid Layout cutting off bottom row when multicolumn
Map list tweaks
Very WIP video exporting tools (extracted from old movie maker branch)
change swimming default to true
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Don't show landing effect if player is mounted. Fixes water splash effect sometimes showing when mounting a submarine
Simplify climb/dive further
Improve sub climb/dive movement, remove the jerkiness
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
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