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can't pick up sam sites containing ammo
fixed more reverted variables
Scene progress.
Small fab/mat fixes.
Ragdolls on client will set proper surface property for traces
[D11] patch over some content changes, mostly sky/sun setup related
Merge from /main/env-shaders/world_art_revamp/premerge
Fix harmless exception on disconnect, remove debug
[D11] [UI] Fixed sleeping bags dissapearing off map when moved too far away from player. Fixed duplicate marker objects being created.
[D11] [UI] Fixed Sleeping Bags showing for all players instead of owner. WIP changes for debris field/crash site map markers.
[D11] patch over some content changes, mostly sky related
scaled up minicopter fuel gauge, brightened indicator
Do away with the concept of static/dynamic AmbienceEmitters because the static world gets spawned dynamically now so adding all the emitters at boot doesn't work (it breaks when they are in pooled objects)
MotorRowboat profiling
SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
[D11][UI] fix for admin panel crash
Changed SLOD to use MeshOccluder, removed SceneLODObject component
[D11][#2365] Fix for the player preview been the rust logo when opening the inventory for the first time
[D11] [UI] WIP Debris field map markers implementation
Scene progress & prefab tweaks.
Added WeatherEffects boilerplate
Stripped TOD, LUTS from Climate
Fog works
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Added support for
16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
[D11][#2341] Cherrypicked cs5700
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
Reverted previous changeset
Re add the combiine heli bomb files
New map for new buildings...
Reverted previous changeset
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects
Fixed some models flickering on L4D/CS:GO Maps
Miltunnel progress.
The static searchlights made into a proplight prefab.
Hobobarrel conversion.