192,936 Commits over 4,049 Days - 1.99cph!
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
Buoyancy optimizations
backpacks now float
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
[D11][Tutorial] Removed sprint log spam
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
Doors which are public / not ownable now spawn a different model and are invincible
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
Sorted out a load of icons
fix for randomly respawning oil rig scientists
Fixes for building block instanced mesh cleanup
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
Fixed bug where items could be deployed before the item was in the correct container.
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
[D11] [UI] increased brightness of selected page title in a carousel
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
Added a couple more admin commands
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started
[D11] DTLS XBox One plugin.
[D11][Tutorial] Added header string for PlayerInventoryContains action
[D11][UI] Further optimizations to Inventory menu. Altered tool cupboard loot panel to use textmesh pro
oilfix_small out of bounds fix
adds voice mixer group to voice speaker for adrian
adds voice mixer group to voice speaker for adrian
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
Drug selling to NPCs now possible
Crime vision changes didn't get committed
A bunch of interaction and UI edits. Also stopped cops needing to be in a crime radius to notice a crime. If they can see the criminal that should be enough.
Don't care about showing NPC type