242,135 Commits over 3,867 Days - 2.61cph!
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Show notices on the UI when items are added/removed
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Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #
57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
Revert previous Workcart merge
cherry pick faceposer changes & language update
Updated tunnel entrance greybox
Scene updates (added tunnel corridors)
Tunnel station and entrance pefab updates
Initial version of corridor connection between underground train stations and above ground tunnel entrances
Purchasing implementation
Preset editor properly handles different convar capitalization (now forces lowercase) and handles cases where the preset contains less convars than the tool itself
Improved default Face Poser presets to not stretch faces across the whole world
Fixed Faceposer's UI getting filled with 7px tall blank panels when switching faceposer targets
Add inspector tool
Property Frame
Property keys from fdg, save, load
Sound/Surface datadesc
AssetTypes
Key Bindings
Inspector gets data type from extension
Use CResourceCompilerKV3 to compile
Register SoundPicker
Cleanup
Switch datatypes menu
App rename
Add toolutils2 to sbox game
Don't commit
fgd keyvalues can define type of editor for property
Merge branch 'master' of sbox
Van vehicle files - models/colliders/textures/materials
Corridor transition greybox
Tunnel entrance greybox
clear any invokes first in SetUsedBy
More loot/trigger/miscfixes stuff
AIPoint/MovePoint/CoverPoint refactor to eliminate duplicated behaviour.
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Add ConnectionManager.Broadcast for sending the same message to
multiple clients
Pass results back, optionally
Make SendMessage call SendMessages instead of SendMessageToConnection
Steamworks SDK 1.51
Rename
Add main entity to spawn different terminals
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