248,563 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Disable previous frame button Proper text resizing on top info bar
4 Years Ago
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4 Years Ago
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4 Years Ago
Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
4 Years Ago
misc improvements
4 Years Ago
Improve the rudder code
4 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
4 Years Ago
Physical rudder movement, client-side tick, profiling
4 Years Ago
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4 Years Ago
Desert spawns
4 Years Ago
Redo stomped changes to solo sub turret model
4 Years Ago
merge from AI main
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
merge from main
4 Years Ago
Applied some debug log changes/spam removal shelved changes.
4 Years Ago
Applied animal AI design shelved changes and state scroll speed.
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Remove deprecated SSAO crap that would assert on tools log
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Fixed PixelGroup depth sorting Bullet spawning profiling Fixed ECS bullets lerping between per-update properties
4 Years Ago
Make Steamworks.SteamClient.IsValid is correct without Steam Make sure Steamworks.SteamClient.IsValid is correct without Steam running
4 Years Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
4 Years Ago
Handle Steam not running better
4 Years Ago
Weapon pose properly fed in as idle state pose
4 Years Ago
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4 Years Ago
ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget Merge branch 'master' of sbox
4 Years Ago
Make sure soundsystem_lowlevel is rebuilt Fixes crashes with the soundsystem when enabling a new sound device, possibly other crashes
4 Years Ago
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)
4 Years Ago
Fixed another edge case that could make rivers overlap each other
4 Years Ago
Source updates
4 Years Ago
merge from main
4 Years Ago
gas_cylinder_fat Prop Has lods and gibs and is tintable Merge branch 'master' of sbox
4 Years Ago
Merge from main
4 Years Ago
Removed debug output from when removing unused materials
4 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
4 Years Ago
Use on disk texture desc when updating texture data Throw exception when there's not enough data to create/update texture
4 Years Ago
More colour updates, show shot being recorded in red on the timeline Clicking play once the demo/shot has ended now returns to the start of the demo/shot
4 Years Ago
Demo info top layout (WIP)
4 Years Ago
Merge from io_colour (pie menu changes)
4 Years Ago
Revert unneeded change
4 Years Ago
More pie menu colour matching
4 Years Ago
Show the colour of the wire/hose in the radial menu
4 Years Ago
Icons and description for wire/hose colour wheel
4 Years Ago
Merge Main->Submarine
4 Years Ago
Merge from main
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Finally managed to get colours matching from Figma to Unity
4 Years Ago
Merge from main