248,563 Commits over 3,928 Days - 2.64cph!
Disable previous frame button
Proper text resizing on top info bar
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Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
Physical rudder movement, client-side tick, profiling
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Redo stomped changes to solo sub turret model
Moved train signal lights to the other side
Mirrored train_signal_lights_a
Applied some debug log changes/spam removal shelved changes.
Applied animal AI design shelved changes and state scroll speed.
Added train signals to some tunnel prefabs for testing
Remove deprecated SSAO crap that would assert on tools log
Train signal lights / meshes, textures, colliders and prefabs
Fixed PixelGroup depth sorting
Bullet spawning profiling
Fixed ECS bullets lerping between per-update properties
Make Steamworks.SteamClient.IsValid is correct without Steam
Make sure Steamworks.SteamClient.IsValid is correct without Steam running
Fix 1px bleeding on mipped textures
Implement background-repeat
Fix corrupted textures on border-image
Fix gradient images bleeding
Clamp text rendering
Handle Steam not running better
Weapon pose properly fed in as idle state pose
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ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget
Merge branch 'master' of sbox
Make sure soundsystem_lowlevel is rebuilt
Fixes crashes with the soundsystem when enabling a new sound device, possibly other crashes
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)
Fixed another edge case that could make rivers overlap each other
gas_cylinder_fat Prop
Has lods and gibs and is tintable
Merge branch 'master' of sbox
Removed debug output from when removing unused materials
Fixed harbors and fishing villages spawning at ridiculous slopes
Use on disk texture desc when updating texture data
Throw exception when there's not enough data to create/update texture
More colour updates, show shot being recorded in red on the timeline
Clicking play once the demo/shot has ended now returns to the start of the demo/shot
Demo info top layout (WIP)
Merge from io_colour (pie menu changes)
More pie menu colour matching
Show the colour of the wire/hose in the radial menu
Icons and description for wire/hose colour wheel
Finally managed to get colours matching from Figma to Unity