232,080 Commits over 3,775 Days - 2.56cph!

4 Years Ago
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping). This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
4 Years Ago
set module rarity
4 Years Ago
vehicle modules now craftable and researchable
4 Years Ago
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
4 Years Ago
Fixed intensity updates
4 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
4 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
4 Years Ago
Early Z optimisations on water
4 Years Ago
Added call to update light data in the LightEx script
4 Years Ago
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4 Years Ago
[D11] Show the next server wipe time in the in-game menu.
4 Years Ago
[D11] Reduced Motion Blur intensity
4 Years Ago
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4 Years Ago
AudioListener position fix for coop Always show item HUD for both players in coop
4 Years Ago
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4 Years Ago
[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
4 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
4 Years Ago
Car lift no longer takes a week to decay Reduced car lift health
4 Years Ago
component research cost changes
4 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
4 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
4 Years Ago
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4 Years Ago
fix for foliage culling & placement seed
4 Years Ago
[D11] Null value check in FoliageGrid and re-enabling teleport with rotation
4 Years Ago
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4 Years Ago
[D11][UI][#3056] Fixed issue with the death map marker. [#4146] Fixed issue with extra prompt on chainsaw
4 Years Ago
Merge low fuel light branch -> Vehicles
4 Years Ago
- Simplify light on/off code - Only show fuel light if car is on - Remove debug log - Reduce low fuel fraction to 10% (50/500)
4 Years Ago
Engine comp recycle and research cost balance
4 Years Ago
Replacing null check with IsOnAVehicle
4 Years Ago
Hooked up the fuel light on the cockpit modules
4 Years Ago
Don't set engine sprite to null when closing engine lootpanel, stops it from flashing sprite to white
4 Years Ago
Add a new virtual AdminKill method that is used when using the "ent kill" command Override on vehicle modules to destroy the vehicle instead of a module
4 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing
4 Years Ago
Add inside-vehicle damage trigger back, but with a new up direction check added. This will probably bring back to hurt on dismount (builds only), so branching for now.
4 Years Ago
onion fan uses bigger ringBullet for core expanding bullet shows target when it nears max size trench expanding warning sfx
4 Years Ago
PlayerRepelTrigger is back, but improved - should no longer cause players to occasionally slide off the flatbeds etc. This fixes players getting stuck under vehicles.
4 Years Ago
Add warning suppression for inspector vars
4 Years Ago
TriggerParent now has two intersection mode options: - AnyIntersect, the existing default, parents the object if any part of the object intersects any part of the trigger - OriginIntersect parents the object if the origin of the object intersects any part of the trigger OriginIntersect has the effect of letting us only parent players if their feet touch the trigger. Now using this on vehicle module flatbeds, so we no longer scoop up players and parent them when the vehicle runs over them.
4 Years Ago
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4 Years Ago
Cache invoke methods to remove even more garbage
4 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
4 Years Ago
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4 Years Ago
Merge vehicle pushing refactor from Vehicles/FixPushing -> Vehicles